A Rigging Tools PDF Guide (nearly complete)

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Comments

  • mtl1mtl1 Posts: 1,508
    edited October 2016
    mtl1 said:

    Hey Thomas, maybe a section *really* explaining weights and how they're distributed would help. Oftentimes I run into issues with my weightmapping and had to remind myself that my own intuition was incorrect :)

    Not sure if this is what you had in mind, but in the guide I have written:
    "Where the map is created"
    "Where does it go when you paint it"
    "Where does it go when you erase it"
    "Where it goes when you smooth it"
    "Where it goes/how it is distributed when you use the automated processes"
    "Why it is important to create a map for the Root Bone first"

    If there is something you wish added at this point, do let me know. If I can fit it into the guide, I'll do it.

    Also I see people like the idea of this being a PDF. I'm glad that is the case. 

    This is 100% what I had in mind :) I frequently get confused when maps lock at 1 and have to do "tricks" to solve these problems. Thank you!

    edit: Also, I think you answered a couple of my weight mapping questions in the Tech Help forum too, when I was doing my G2F/G3F conversion :) Thank you again!

    Post edited by mtl1 on
  • RAMWolffRAMWolff Posts: 10,366
    Fisty said:

    If you're rigging for Genesis 3 JCMs are a HUGE annoying part of the process... you should probably add a section on that.

    Was considering it, although (from my point of view on the matter) JCMs are not really a part of the Rigging process as much as they are important additions to the Morphing process. Of course that is just a personal look into it. I was considering actually releasing a second PDF guide later containing an in-depth look at setting up Morphs, JCMs, MCMs and an in-depth look into the Property Editor. for this matter. 

     

    Yes please on both this current project and the one on Morphs, JCM's, MCM's and anything else you can think of.  I've had the worst time with MCM's in the past and would love an in depth tutorial on that.  Make sure and include as many images as you can as some of us are visual learners. 

    Thank you so much for this endeavor! 

  • This is going to be very useful :) 

  • jardinejardine Posts: 1,217

    looking forward to this--and psyched it's going to be a pdf, not a video.  :)

    j

  • NovicaNovica Posts: 23,925
    Fixme12 said:

    Why not do both? PDF and quick vids that show what you do? And explain it better in PDF

    some people need visuals to learn...

     

     

    A how-to video tutorial- There's nothing quick about it. 

  • NovicaNovica Posts: 23,925
    Chohole said:

    Well, your stick ALMOST matches...

  • ChoholeChohole Posts: 33,604
    Novica said:
    Chohole said:

    Well, your stick ALMOST matches...

  • Tottallou said:

    Yes please & I am extra happy that this is not a Video  :)

    Yes,  I totally agree.  While a video is a nice refresher, is really tedious trying to learn something brand-new. I can't wait to get this. One FAQ I'd love to see answered is how to fix shoes that act like they're glued to the floor when you try to pose them. I asked this a long time ago and all I remember is that it has something to do with rigging, the bone /joint structure and differences between DS and Poser. 

  • Tottallou said:

    Yes please & I am extra happy that this is not a Video  :)

    Yes,  I totally agree.  While a video is a nice refresher, is really tedious trying to learn something brand-new. I can't wait to get this. One FAQ I'd love to see answered is how to fix shoes that act like they're glued to the floor when you try to pose them. I asked this a long time ago and all I remember is that it has something to do with rigging, the bone /joint structure and differences between DS and Poser. 

    I am afraid the guide itself does not speak of such an issue at all. 

    To be honest, this is the first time I hear about "shoes glued to the floor" problem. If this is happening in Poser - I have literally no clue what might be happening there. If the shoes are in DAZ Studio but come from an imported Poser figure, the only thing that comes to my mind is that the Parametric Joints are used for the figure and they are setup incorrectly.....

    Another option might be that the Weight Mapping of the shoes is done wrong. Perhaps a piece of the shoes weight map is stored within the hip of the figure....  That is actually a super-simple fix. 

    Dunno - hard to say without seeing the problem. Perhaps if you make a post in Technica Help forums about this and show a screenshot of the problem, I'll be able to help you there. (Do note - if this is happening in Poser - I won't be able to help you at all)

     

  • Is this guide still being worked on/finished/available/lost the plot............?

    No offense intended; I think it's a fanatstic endeavour - I just hope you don't run out of steam.

    I was a high school teacher for over 20 years, so if there's anything I can do to help (still being quite the DS novice, however) lmk............

  • pdspds Posts: 593

    Is this guide still being worked on/finished/available/lost the plot............?

    No offense intended; I think it's a fanatstic endeavour - I just hope you don't run out of steam.

    I was a high school teacher for over 20 years, so if there's anything I can do to help (still being quite the DS novice, however) lmk............

    http://www.daz3d.com/the-comprehensive-guide-to-rigging-tools-in-daz-studio

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