Question about the Art Nouveau Bathroom

I'm hoping the vendors or anyone who has already bought this really beautiful and elegant setting could answer a question for me.   I'd like to know if the bathroom fixtures like the toilet, bathtub and sink can be removed or if they are modelled as part of the entire setting.   Alternatively, if they have different materials that can be set to invisible that would also help.   Thanks!

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Comments

  • Kalypso said:

    I'm hoping the vendors or anyone who has already bought this really beautiful and elegant setting could answer a question for me.   I'd like to know if the bathroom fixtures like the toilet, bathtub and sink can be removed or if they are modelled as part of the entire setting.   Alternatively, if they have different materials that can be set to invisible that would also help.   Thanks!

     

    The chair and laundry basket are separate props. But the bath, toilet and everything else is loaded in as one environment. 

    There's different materials to hide certain fixtures, but all the metalwork is connected, such as all the plumbing and so forth... So you can hide all the props so that you'll just be left with the room. 

  • 3Diva3Diva Posts: 11,973

    I agree, this set is stunning! Anything with a separate material zone can be made invisible, so chances are that they can be hidden, as I'm sure they have their own material zones. :) As soon as I saw this set my jaw dropped - it's so detailed and gorgeous! David Brinnen and ForbiddenWhispers did an awesome job on it! 

  • ForbiddenWhispersForbiddenWhispers Posts: 1,435
    edited October 2016

    I agree, this set is stunning! Anything with a separate material zone can be made invisible, so chances are that they can be hidden, as I'm sure they have their own material zones. :) As soon as I saw this set my jaw dropped - it's so detailed and gorgeous! David Brinnen and ForbiddenWhispers did an awesome job on it! 

    Aww ty, we're pleased you like the set.

     

    Don't forget you can hide elements in the scene tab too. So you can hide the entire shower/shower curtain by making it invisable that way, along with the water in the tub/sink/toilet, and toilet seat sections. 

    Post edited by ForbiddenWhispers on
  • 3Diva3Diva Posts: 11,973

    I agree, this set is stunning! Anything with a separate material zone can be made invisible, so chances are that they can be hidden, as I'm sure they have their own material zones. :) As soon as I saw this set my jaw dropped - it's so detailed and gorgeous! David Brinnen and ForbiddenWhispers did an awesome job on it! 

    Aww ty, we're pleased you like the set.

     

    Don't forget you can hide elements in the scene tab too. So you can hide the entire shower/shower curtain by making it invisable that way, along with the water in the tub/sink/toilet, and toilet seat sections. 

    It's thet best looking bathroom I've ever seen! You guys have really out-done yourselves! :D

    PS - I really like what you did with the Treadz textures too - your textures look fantastic!

  • MistaraMistara Posts: 38,675

    ?  the bathtub isnt move-able?

    awwwcrying

    ... mebbe can separate with carrara tools, 

  • FossilFossil Posts: 166

    Thanks ForbiddenWhisper for taking the time to respond to questions regarding your item.  I appreciate that.

    I'm hoping that you are planning more interior spaces along those lines, it's quite unique.  I'd also like to suggest that you make the sets modular to allow purchasers to rearrange walls, sections, and even rooms to construct the scenes we want for a particular render.  'The Management' did this for his Ravenskull Court set allowing a high degree of flexibility.  

    Unfortunately you've now created a problem for me.  I'm just about to embark on a remodelling job on my master bathroom and this set is making me take another look at my intentions.  I'm wondering if I can incorporate a few designs pieces into the job.  The curved wooden pieces and their stained glass panels wouldn't be hard to replicate.  Laminate some cheap pine, rough in the cutouts with a Sawzall, then go nuts with the router.  The panels can be quickly and inexpensively faked with the psuedo stained glass kits available at art supply stores.  This could be fun!

  • Fossil said:

    Thanks ForbiddenWhisper for taking the time to respond to questions regarding your item.  I appreciate that.

    I'm hoping that you are planning more interior spaces along those lines, it's quite unique.  I'd also like to suggest that you make the sets modular to allow purchasers to rearrange walls, sections, and even rooms to construct the scenes we want for a particular render.  'The Management' did this for his Ravenskull Court set allowing a high degree of flexibility.  

    Unfortunately you've now created a problem for me.  I'm just about to embark on a remodelling job on my master bathroom and this set is making me take another look at my intentions.  I'm wondering if I can incorporate a few designs pieces into the job.  The curved wooden pieces and their stained glass panels wouldn't be hard to replicate.  Laminate some cheap pine, rough in the cutouts with a Sawzall, then go nuts with the router.  The panels can be quickly and inexpensively faked with the psuedo stained glass kits available at art supply stores.  This could be fun!

    Greater modularity, I will try to remember to include this feature into future sets.

  • Consumer573Consumer573 Posts: 282
    edited October 2016

    There are few products I see and buy instantly. Helps greatly that it's in Poser. As in, "Really cool set. Too bad it's DS and not Poser. Wait! it is!!  It is Poser!!!

    Really well done.

    I do wish the components - sink,  mirror, light fixtures, stained glass, toilet, bathtub, radiator, TP etc were all separate from the set.

    Architecturally (as in in Real Life), though, one of the things I would have done is move the door over to the sink area.  In general it's not polite to put the toilet in front of the door. By putting the door in front of the sink you make the personal areas more private. If someone wanted more privacy even, they could put elegant brass rods and long drapes or beaded leather (1920s) to hang between the areas.

    I was thinking the same thing as misty mist. Maybe I can export the set as objs and break it apart myself?

    Post edited by Consumer573 on
  • There are few products I see and buy instantly. Helps greatly that it's in Poser. As in, "Really cool set. Too bad it's DS and not Poser. Wait! it is!!  It is Poser!!!

    Really well done.

    I do wish the components - sink,  mirror, light fixtures, stained glass, toilet, bathtub, radiator, TP etc were all separate from the set.

    Architecturally (as in in Real Life), though, one of the things I would have done is move the door over to the sink area.  In general it's not polite to put the toilet in front of the door. By putting the door in front of the sink you make the personal areas more private. If someone wanted more privacy even, they could put elegant brass rods and long drapes or beaded leather (1920s) to hang between the areas.

    I was thinking the same thing as misty mist. Maybe I can export the set as objs and break it apart myself?

    That should be possible.

    As to the position of the door, that never occured to me, it is a good point.  Every model is a learning experiance.

     

  • There are few products I see and buy instantly. Helps greatly that it's in Poser. As in, "Really cool set. Too bad it's DS and not Poser. Wait! it is!!  It is Poser!!!

    Really well done.

    I do wish the components - sink,  mirror, light fixtures, stained glass, toilet, bathtub, radiator, TP etc were all separate from the set.

    Architecturally (as in in Real Life), though, one of the things I would have done is move the door over to the sink area.  In general it's not polite to put the toilet in front of the door. By putting the door in front of the sink you make the personal areas more private. If someone wanted more privacy even, they could put elegant brass rods and long drapes or beaded leather (1920s) to hang between the areas.

    I was thinking the same thing as misty mist. Maybe I can export the set as objs and break it apart myself?

    This bathroom is done from reference, so the door position was as it is in life. As  all of our products we like to keep them as true to life as they're shown. 

  • This is a really nice set. I would enjoy seeing an entire home to go along with this bathroom. Nice work.yeslaugh

  • JOdelJOdel Posts: 6,316
    edited October 2016

    There are few products I see and buy instantly. Helps greatly that it's in Poser. As in, "Really cool set. Too bad it's DS and not Poser. Wait! it is!!  It is Poser!!!

    Really well done.

    I do wish the components - sink,  mirror, light fixtures, stained glass, toilet, bathtub, radiator, TP etc were all separate from the set.

    Architecturally (as in in Real Life), though, one of the things I would have done is move the door over to the sink area.  In general it's not polite to put the toilet in front of the door. By putting the door in front of the sink you make the personal areas more private. If someone wanted more privacy even, they could put elegant brass rods and long drapes or beaded leather (1920s) to hang between the areas.

    I was thinking the same thing as misty mist. Maybe I can export the set as objs and break it apart myself?

    That should be possible.

    As to the position of the door, that never occured to me, it is a good point.  Every model is a learning experiance.

     

    Right. It's a strange layout for a bathroom with the door opposite the toilet. Opposite the sink would have been more typical. Or, rather more to the point, the toilet and sink positions would have been swapped, with the toilet having its own semi-private enclosure, the sink being the first thing one sees, and its own little enclosure screen setting it slightly apart from the sitting area, might have felt more comfortable all round. (Having a toilet in a sitting area just seems... wrong.)

    I might have put the vanitly area in the sitting area, thouugh on the other side of the door, rather than hiding it in a corner. But where it is isn't as strange as a toilet opposite the door.

    Post edited by JOdel on
  • nemesis10nemesis10 Posts: 3,790
    JOdel said:

    There are few products I see and buy instantly. Helps greatly that it's in Poser. As in, "Really cool set. Too bad it's DS and not Poser. Wait! it is!!  It is Poser!!!

    Really well done.

    I do wish the components - sink,  mirror, light fixtures, stained glass, toilet, bathtub, radiator, TP etc were all separate from the set.

    Architecturally (as in in Real Life), though, one of the things I would have done is move the door over to the sink area.  In general it's not polite to put the toilet in front of the door. By putting the door in front of the sink you make the personal areas more private. If someone wanted more privacy even, they could put elegant brass rods and long drapes or beaded leather (1920s) to hang between the areas.

    I was thinking the same thing as misty mist. Maybe I can export the set as objs and break it apart myself?

    That should be possible.

    As to the position of the door, that never occured to me, it is a good point.  Every model is a learning experiance.

     

    Right. It's a strange layout for a bathroom with the door opposite the toilet. Opposite the sink would have been more typical. Or, rather more to the point, the toilet and sink positions would have been swapped, with the toilet having its own semi-private enclosure, the sink being the first thing one sees, and its own little enclosure screen setting it slightly apart from the sitting area, might have felt more comfortable all round. (Having a toilet in a sitting area just seems... wrong.)

    I might have put the vanitly area in the sitting area, thouugh on the other side of the door, rather than hiding it in a corner. But where it is isn't as strange as a toilet opposite the door.

    Remember, during that period, indoor toilets were a novelty for a lot of people if you weren't very wealthy so they had the problem of putting the toilet where the pipes were since the house probably wasnt designed for it  Odd arrangements for plumbing are pretty common for old houses for this reason.

  • JOdelJOdel Posts: 6,316

    True, but the overall execeution looks like it was designed this way from the beginning rather than simply repurposing an extra bedroom. Although, whoo knows, maybe the owner did. It's certainly big enough to have originally been a bedroom.

  • JOdel said:

    True, but the overall execeution looks like it was designed this way from the beginning rather than simply repurposing an extra bedroom. Although, whoo knows, maybe the owner did. It's certainly big enough to have originally been a bedroom.

    In the model, the sink could be in front of what was a fireplace and that step in the floor might have been included to accomodate plumbing rather than rip up the floor.  That's one interpretation.  The door maybe in front of the sink rather than the toilet (looking at the reference image, the angle makes it difficult to judge, but that might be so) and the wall opposite might be a wet wall...  I don't know why there is a step in the floor.  Just guesswork on my part what it might be for.  I've seen steps in rooms due to walls being knocked through.  The toilet is not shown in the reference but I deduced its presence from seeing a toilet roll holder.  Most old buildings I've been in have had to repurpose other rooms to include toilets because the previous fashion was to have the toilet outside or at lest on the far side of the coal house and pantry.  These would tend to get knocked through into the kitchen, with the advent of fridges making the pantry redundant (and other domestic appliances also added to the need for more kitchen space) and then an upstairs room converted into a combined bathroom and toilet.  This kitchen http://www.daz3d.com/shabby-chic-kitchen is an example where such butchery has taken place.  You can see a RSJ has been added to hold the bit of the ceiling up where the pantry wall would have been - far right - opposite the entrance door was a hallway with the kitchen on one side and possibly what was the washroom on the other, this wall has been removed to create a larger kitchen/eating area.

  • KalypsoKalypso Posts: 208

    Thank you for the answer ForbiddenWhispers.  It's very well crafted and I simply  adore the colour palette.  As long as there are separate materials it will do perfectly and I really appreciate the Poser files.   I don't know if it's something viable for you to continue to support it but you can be sure you have at least one grateful customer! 

  • BeeMKayBeeMKay Posts: 7,019

    The set is really beautiful, and it was instant buy for me. It really fits well for a particular character in my story, so I'm quite happy about it. Thank you for putting so much effort into this. heart

    (Though, I do agree about the naggedy part regarding walls and separate items. But this set is so breathtakingly beautiful! smiley)

  • ChoholeChohole Posts: 33,604

    What you must remember is that, until the invention of a reliable flushing toilet and a reliable sewage system to go with it, There were no fitted in-situ indoor toilets.  Sewage gases were considered obnoxious at least, if not downright dangerous, and so no one wanted a permanent fixture indoors.  So the "Toilet" part of the furnishing would originally have been portable, in some form or the other.  The bathroom itself would probably have cosisted of an area for the bath, one for the vanity unit and a powder room.  The commode or whatever would have possible just been in a screened off area.

  • MistaraMistara Posts: 38,675
    Chohole said:

    What you must remember is that, until the invention of a reliable flushing toilet and a reliable sewage system to go with it, There were no fitted in-situ indoor toilets.  Sewage gases were considered obnoxious at least, if not downright dangerous, and so no one wanted a permanent fixture indoors.  So the "Toilet" part of the furnishing would originally have been portable, in some form or the other.  The bathroom itself would probably have cosisted of an area for the bath, one for the vanity unit and a powder room.  The commode or whatever would have possible just been in a screened off area.

     

    portable, but not in 3d  lol

  • BeeMKayBeeMKay Posts: 7,019
    edited October 2016

    A first test render of a WIP... "I wash you even though I don't know you". The set is perfect for the Webcomic I'm working on.

    The lead character had a hard day&night, and the wakeup isn't pretty...

    This is at over 5000 iterations. The image is still a bit on the grainy side, but that is to be expected with the low light levels in the room.

    Post edited by BeeMKay on
  • David BrinnenDavid Brinnen Posts: 3,136
    edited October 2016
    BeeMKay said:

    A first test render of a WIP... "I wash you even though I don't know you". The set is perfect for the Webcomic I'm working on.

    The lead character had a hard day&night, and the wakeup isn't pretty...

    This is at over 5000 iterations. The image is still a bit on the grainy side, but that is to be expected with the low light levels in the room.

    Nice render, but for some reason the bathroom model has lost its subdivion setting.  That basin should not be looking so jaggedy as that nor the mirror.

     

    Post edited by David Brinnen on
  • BeeMKayBeeMKay Posts: 7,019

    It's the default Iray load. It has Render SubD set to 1.

    I'm currently rendering on the final approach, with SubD 2. Or would this even have to go up to SubD 3?

  • Wow, these renders. I was trying really hard not to buy this set, but I don't think I'm going to succeed. 

  • BeeMKay said:

    It's the default Iray load. It has Render SubD set to 1.

    I'm currently rendering on the final approach, with SubD 2. Or would this even have to go up to SubD 3?

    Loathe though I am to say this, I've never been able to get to grips with DS.  I set up the CR2's, the sub-d and the rigging in Poser and then shovel the lot over to Forbiddenwhispers and start pondering what to model next.  So I don't know.  I check all the sub-d in Modo at lvl2, lvl1 when I can remember to.  The theory being that if it works for that then anything higher should be better - up until your computer/GPU spits the dummy and refuses to play.  There's a lot of making this up as I go along though, so I do try to take heed of any feedback given to make improvements to future models.  But obviously there is a lot of things to consider, overall cost of the complexity of the geometry v the distance from which any part is likely to be viewed.  Subd or not.  Details to be modeled v details to be left to texture.  Sometimes it seems that no matter what decision is made I will end up wishing I'd made a different choice later on.  For example, I could just subdivide the geoemetry before export.  The model would have a larger memory footprint but there would be a lower "on the fly" cost to rendering.  Which is best?  I don't know.  Probably depends on how much memory you've got on your GPU or in your computer v cpu and GPU processing power.  So it is always a bit of a puzzle.

     

  • dhtapp said:

    Wow, these renders. I was trying really hard not to buy this set, but I don't think I'm going to succeed. 

    Well if you do weaken, just bear in mind that is going towards tomorrows decadent purchase of bread and milk!  Yeah, that's the kind of lavish lifestyle you'll be contributing towards.  So yeah, you'll have that on your conscience, possible even free range eggs!  What with my weakness for all things dairy.  Cheese is my downfall.

     

  • mjc1016mjc1016 Posts: 15,001
     For example, I could just subdivide the geoemetry before export.  The model would have a larger memory footprint but there would be a lower "on the fly" cost to rendering.  Which is best?  I don't know.  Probably depends on how much memory you've got on your GPU or in your computer v cpu and GPU processing power.  So it is always a bit of a puzzle.

     

    Generally, I export to obj with at least 1 level of subdivision...not really enough to be be 'high' and not quite 'low', either.  But it also depends on the poly count of the 'base' mesh.

  • Consumer573Consumer573 Posts: 282
    edited October 2016
     

    This bathroom is done from reference, so the door position was as it is in life. As  all of our products we like to keep them as true to life as they're shown. 

    Made for a very interesting discussion.  Let's see... If the window in front is true to life, then the building is probably a Beaux Arts style building.  If it's in the US it was probably built in the 1870s-1920s. If in Paris anybody's guess; could have been earlier. Toilet paper on rolls was invented about 1880 by the Scott Brothers about when toilets first started regularly being installed indoors. It wasn't the greatest thing since sliced bread since that occurred much later, in 1928 (these are important dates in history, just like my appliances have now become either newer than Taylor Swift (1989) or older). The point of this exercise is that it looks like a room that might have existed in 1910 which means if it was in a Beaux Arts building, typically high end at the time, it would have probably been a re-model.   Up-scale home designs I've seen in the US about 1900 forward all have pretty modern bath arrangements, even if smaller, if they were put in when the bulding was built. 

    Those pre-1900 are typically, but not always, add-ons.

    I remember a railroad style tenement in Brooklyn that my dad grew up in, was probably built about 1900. It was dmolished about 2000.  The toilet was a separate enclosed stall/room with its own ventilation window in the kitchen. The bathtub was a claw foot at the  opposite wall of the  kitchen that had a board on top most of the time  and was used as a cabinet/table top when not being pressed for its primary function. Enclosed glass faced cabinets were over the tub and held kitchenware and dishes.

    All just fun pointless specculation because of a 3D model.

    Post edited by Consumer573 on
  •  

    This bathroom is done from reference, so the door position was as it is in life. As  all of our products we like to keep them as true to life as they're shown. 

    Made for a very interesting discussion.  Let's see... If the window in front is true to life, then the building is probably a Beaux Arts style building.  If it's in the US it was probably built in the 1870s-1920s. If in Paris anybody's guess; could have been earlier. Toilet paper on rolls was invented about 1880 by the Scott Brothers about when toilets first started regularly being installed indoors. It wasn't the greatest thing since sliced bread since that occurred much later, in 1928 (these are important dates in history, just like my appliances have now become either newer than Taylor Swift (1989) or older). The point of this exercise is that it looks like a room that might have existed in 1910 which means if it was in a Beaux Arts building, typically high end at the time, it would have probably been a re-model.   Up-scale home designs I've seen in the US about 1900 forward all have pretty modern bath arrangements, even if smaller, if they were put in when the bulding was built. 

    Those pre-1900 are typically, but not always, add-ons.

    I remember a railroad style tenement in Brooklyn that my dad grew up in, was probably built about 1900. It was dmolished about 2000.  The toilet was a separate enclosed stall/room with its own ventilation window in the kitchen. The bathtub was a claw foot at the  opposite wall of the  kitchen that had a board on top most of the time  and was used as a cabinet/table top when not being pressed for its primary function. Enclosed glass faced cabinets were over the tub and held kitchenware and dishes.

    All just fun pointless specculation because of a 3D model.

    When you spend as long as I do trying to figure 3D stuff out from 2D stuff, then there is a lot of speculation.  The internet is a great resource, Google images is my friend with it's image based search capablities, but there is a limit to what I know and as such, a limit to what I know what to look for.  We are not yet in a position to abandon all learning in favour of using search engines - but I already get the imrpession that many people think that is possible.  So I do appreciate that you've taken the time to think about this.  My aim is to make plausable spaces and provide hints that they have a story/history of their own as opposed to being perfectly concieved showroom examples.

    Specifically the window end is one reference that I picked out and bolted onto the rest of the room becasue I felt it was in keeping with the style of what was in front of the camera.  I really don't know what window the room really has - if any.  But because getting enough light into a room is often a challenge from the rendering perspective, I thought a nice large window would be a bonus.  So you have at least two rooms here, mostly it is one room but for the window.  I also took liberties with the door design because it wasn't really in shot.  Just hinted at - so that's more speculation on my part.  Also, because I am in the UK, I tend to see things from the perspective of what I've seen in older buildings here, which is likely to lead me to in a different direction while speculating.

    The mirror too.  Again because of the shallow angle it was shown I had to guess what it might look like, so I borrowed again from the wisdom of google images.

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

  • FossilFossil Posts: 166

    I love this sort of thing.  I seemingly simple discussion regarding a bunch of pixels turns into a fun lesson in architecture.  

    David, your comment on the resorces available online is spot on.  A PA over at Rendo is making the Bradbury Building (see 'Blade Runner') and found everything he needed online including detailed plan views.  It doesn't hurt that it's a very famous building.  I'm also gratified to hear that you work in both Poser and Daz. 

    If you're ever in need of inspiration, there's a hotel in Devon (Lew Trenchard) that I fondly remember from 40 years ago (sigh) that was and still is amazing.  There's also Sir William Lyons house up in Coventry. 

  • Fossil said:

    I love this sort of thing.  I seemingly simple discussion regarding a bunch of pixels turns into a fun lesson in architecture. 

    It's not just a bunch o' pixels.... they're my babies!!! cheeky

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