Question about the Art Nouveau Bathroom

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  • ChoholeChohole Posts: 33,604
     

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    That sounds really interesting    I shall be keeping my eyes peeled for this.

  • BlueIreneBlueIrene Posts: 1,318
     

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    Just the sound of that already has it on my 'I want it yesterday' list. I can't wait to see it.

  • AllenArtAllenArt Posts: 7,175

    I regularly look at pictures of old English manor houses and derelect buildings. I could probably make a lot of them if I really put my mind to it, but I only have a 4 second attention span. LOL. I WISH I could make them tho :P

    Laurie

  •  

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    Just the sound of that already has it on my 'I want it yesterday' list. I can't wait to see it.

    It took me over three weeks to model, so I don't expect texturing it is will be a quick job.  I always look forwards to seeing what Forbiddenwhispers comes up with texture wise - but I can't make any predictions or promises about timescale.  I can tell you that it is based on a pub in Lincoln, which I reccomend to anyone who likes looking at churches and castles and doesn't mind hills.  There is also a special beer shop! 

  • BeeMKayBeeMKay Posts: 7,019
     

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    Just the sound of that already has it on my 'I want it yesterday' list. I can't wait to see it.

    It took me over three weeks to model, so I don't expect texturing it is will be a quick job.  I always look forwards to seeing what Forbiddenwhispers comes up with texture wise - but I can't make any predictions or promises about timescale.  I can tell you that it is based on a pub in Lincoln, which I reccomend to anyone who likes looking at churches and castles and doesn't mind hills.  There is also a special beer shop! 

    Ohhh.... this sounds like something right up on my "to buy list"!

     

  • FossilFossil Posts: 166

    It's not just a bunch o' pixels.... they're my babies!!! cheeky

    You're right of course, how insensitive of me. blush

  • KalypsoKalypso Posts: 208

    Wow, what an interesting thread this has evolved into!  It's great to get some background to these products.  Incidentally I picked up the Medieval Tower Bedroom too and can't wait to use it.   I think I may have finally found a use for the MilBaby with the cradle chair - what a wonderfully unique prop.   Thank you both for all the thought that goes into making these sets!

  • Kalypso said:

    Wow, what an interesting thread this has evolved into!  It's great to get some background to these products.  Incidentally I picked up the Medieval Tower Bedroom too and can't wait to use it.   I think I may have finally found a use for the MilBaby with the cradle chair - what a wonderfully unique prop.   Thank you both for all the thought that goes into making these sets!

    Never seen a cradle chair before myself, it was Forbiddenwhispers that dug that up, as well as the image which inspired the set (I'll attach that since you seem interested).  From that point on I just trawled google images for various medieval beds and castle rooms to fill in the gaps.  Really would be lost without the internet!

     

    122.JPG
    1600 x 1298 - 377K
  • Kalypso said:

    Wow, what an interesting thread this has evolved into!  It's great to get some background to these products.  Incidentally I picked up the Medieval Tower Bedroom too and can't wait to use it.   I think I may have finally found a use for the MilBaby with the cradle chair - what a wonderfully unique prop.   Thank you both for all the thought that goes into making these sets!

    Yeah i found an example online and never saw one before, so insisted David make it for the set. So glad he did.

  •  

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    Just the sound of that already has it on my 'I want it yesterday' list. I can't wait to see it.

    It took me over three weeks to model, so I don't expect texturing it is will be a quick job.  I always look forwards to seeing what Forbiddenwhispers comes up with texture wise - but I can't make any predictions or promises about timescale.  I can tell you that it is based on a pub in Lincoln, which I reccomend to anyone who likes looking at churches and castles and doesn't mind hills.  There is also a special beer shop! 

    Oooh, is this bar/pub going to be PC+? Curious to see it in any event.

     

    --MW

  • Oooh, is this bar/pub going to be PC+? Curious to see it in any event.

     

    Maybe? Maybe not....Who knows? :P

  •  

    I hope you will be keeping a weather eye open for our upcomming city pub/bar model, even if you don't wish to buy it, there should be plenty of material for speculation as in this case the entire model has come from one specific location and it clearly has a interesting - if unknown at this point - history.

    Just the sound of that already has it on my 'I want it yesterday' list. I can't wait to see it.

    It took me over three weeks to model, so I don't expect texturing it is will be a quick job.  I always look forwards to seeing what Forbiddenwhispers comes up with texture wise - but I can't make any predictions or promises about timescale.  I can tell you that it is based on a pub in Lincoln, which I reccomend to anyone who likes looking at churches and castles and doesn't mind hills.  There is also a special beer shop! 

    Oooh, is this bar/pub going to be PC+? Curious to see it in any event.

     

    --MW

    If Forbiddenwhispers does not know, then nobody really knows.  It will probably depend on when it gets done and how that fits in with release of other things and if it is possible to make it part of an overall theme.  Like the Beach Cafe stuff, which was a similarly scaled project comprised of multiple themed components, for example.  At this stage, all that I'm really concerned with is if something comes back to me for fixing or I'm going to be in trouble for making too many UV-templates or not enough texture zones.  So I'm not counting my chickens, there maybe more work for me yet.

  • This one's a bit bigger than the 2.14 x 2.70 m bathroom of mine you offered to model development bits for, David. And prettier. Since I only needed basic shapes to represent furniture for positioning, I used Bryce - which is super quick to work with. I can't even imagine the brain skills that go into modelling stuff like this. Plus FB's amazing texture work.

    At least you don't need to add the decades of filth that accumulates in old houses. Having cleaned (most) of this house, the sparkies started today for a total rewire- they're going wreck the place. Sob.

  • This one's a bit bigger than the 2.14 x 2.70 m bathroom of mine you offered to model development bits for, David. And prettier. Since I only needed basic shapes to represent furniture for positioning, I used Bryce - which is super quick to work with. I can't even imagine the brain skills that go into modelling stuff like this. Plus FB's amazing texture work.

    At least you don't need to add the decades of filth that accumulates in old houses. Having cleaned (most) of this house, the sparkies started today for a total rewire- they're going wreck the place. Sob.

    Thank you Peter,

     

    Perhaps I should try to promote the idea that as you suggest this modelling requires a lot of brain skills, but I would be being disingenuous about it if I did.  Modo is very helpful on this front, what it takes is time and patience more than brains.  I plod along and build things bit by bit while listening to BBC Radio 4.  Modo is not quick, at least not in my hands.  Bryce flies, Modo plods.  And... the sad fact is that I have yet, in spite of years of exposure to it, managed to figure out how to work DS.  DS is beyond my grasp.  So much for brains!  Marvelous Designer pushes me to the very limits of my tollerance and understanding.  I think the last time MD invited me to fill in a survey to suggest improvments, I just rather tersely replied, make it work more like Modo.  No system is perfect, and I'm not even saying Modo is the best, but at least it is consistent, which is more than can be said of the other software I have to battle with.  So many different ways to rotate a camera...

    As to the texturing, I don't really know how that is done, that's FB's dark arts at work there - I just make the UV templates.  The bathroom floor FB made is lovely.  Impossibly clean, at least in comparison to my bathroom.

    Good luck with the electricians, keep them plied with plenty of sweet tea and watch them like hawks.  Don't be fooled by anything they say, these guys are butchers!  Turn your back for a moment and it will be six holes in the ceiling and five filled with caulking - the sixth through an old lead gas pipe you didn't know was there or still connected to the gas.  Or maybe that's the way I worked...

  • (You can use Window>Workspace>Customise to give DS the same viewport camera controls as modo - at the bottom of the dialogue.)

  • (You can use Window>Workspace>Customise to give DS the same viewport camera controls as modo - at the bottom of the dialogue.)

    Thank you for the tip Richard.  I'm not being facetious, camera controlls really matter when modelling.  Maybe such a feature exists in MD... I'll have to look.  I should also have considered this when trialing z-brush instead of getting to a frothy rage with the controls.

     

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