The dreaded V-tear on converted dresses

SnowSultanSnowSultan Posts: 3,773
edited October 2016 in The Commons

Is there a general consensus on how to fix the V-shaped creasing and distortion that occurs when trying to convert a dress from a previous generation to Genesis 3? Most clothing converts quite well, but I find many dresses are always too distorted to use.

I do own a few of Sickleyield's fixes, but I have not had any luck fixing this issue. Thanks in advance for any advice.

Post edited by SnowSultan on
«1

Comments

  • MattymanxMattymanx Posts: 6,996

    you can try a smoothing modifier and adjust eh collison and smoothing

  • j cadej cade Posts: 2,310
    A note on smoothing, if the distortion is showing on the un-posed converted clothing, you will want to set the smoothing to generic, rather than base shape matching, as, with base shape matching, the mesh will be smoothed to the base shape (the clothes in the default position) and so it doesn't do anything to fix those initial distortions.
  • SnowSultanSnowSultan Posts: 3,773

    Those suggestions may work on a figure still in it's T-pose, but move a leg slightly and you can see why this is something postwork isn't going to fix.  ;)   Is it just accepted that dresses just don't convert well or is there a product that can help with this?

    dress.jpg
    711 x 1107 - 331K
  • TottallouTottallou Posts: 555
    edited October 2016

    That dress looks like Arthurian Dress for G2 - I found it doesn't look too stretched in that area when I use it on G3 by auto fitting with Sickleyields ultra templates

    http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s

    Attached is a small example of the transfer , I did not try & fix more of the dress so it could look much better with time  - Sorry I am using CPU to render at the moment so a larger quick version is not possible (

    dress.png
    480 x 600 - 229K
    Post edited by Tottallou on
  • j cadej cade Posts: 2,310
    If it's when the legs move it's a weight mapping thing. Which is good actually! Weight mapping issues are way easier to solve in studio, at least. From what I remember that's not an outfit with lots of morphs, so set smoothing to base shape matching and feel free to set the value for smoothing *way* up. There are other things you can do with the weight maps themselves, (at least one of which is seriously super easy) but I'm not at a computer for a while yet, so my ability to explain them is pretty much nonexistent. (And yes SY's templates are awesome
  • Oso3DOso3D Posts: 15,085

    Big reason I use dynamic stuff is for long skirts/robes, because even if you stop the tear, it still often looks meh.

     

  • SnowSultanSnowSultan Posts: 3,773

    Thanks Totallu, I will wishlist those Sickleyield templates. They could make a big difference. 

    Jcade, I don't know much about adjusting weightmaps, but thank you for the information.  :)

    Will: Yeah if only we had more dynamic stuff.  :(

  • LeanaLeana Posts: 12,757

    Using a projection template intended for dresses is indeed a key element to get good results.

  • nicsttnicstt Posts: 11,715

    Fix with VWD; turn it dynamic. it will also look a lot better once its 'posed'.

  • Try the following

    1. Add a skirt/ dress that has been created for that figure to the figure.

    2.Carryout your autofit of your new item of clothing.

    3.Change the fit to figure of the clothing you autofitted to the clothing that was made for the figure

    4.Hide the unwanted dress

    5. Apply a smotthing modifier to either or both items of clothing and/or ensure the collision figure is set correctly.

  • ghastlycomicghastlycomic Posts: 2,531

    Are you talking about the crotch distortion when the figure is posed?

    Go in with the weight map editor and smooth the weight maps for the thigh bones around the boundries of the weights.

  • kyoto kidkyoto kid Posts: 41,854
    edited October 2016

    Those suggestions may work on a figure still in it's T-pose, but move a leg slightly and you can see why this is something postwork isn't going to fix.  ;)   Is it just accepted that dresses just don't convert well or is there a product that can help with this?

    ...I get that a lot with longer skirts too.  Often the centre panel is "stretched" width wise which distorts the texture as well. 

    So how do you get dynamics to work on other clothing in Daz?  I thought the dynamic tools plugin only worked with Optitex created clothing.

    Post edited by kyoto kid on
  • SnowSultanSnowSultan Posts: 3,773

    Wiseavatar: That's an interesting idea, but I've tried it twice and it crashed Studio both times and had an odd effect where only the lower parts of the dress were colliding properly. Will keep it in mind for other dresses though, thanks.

    Nisctt: Could you tell me where info on VWD is? I remember seeing it once but haven't in a while.

     

    No luck so far but thanks for the continuing ideas. Probably going to need those Sickleyield templates.  :)

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    nicstt said:

    Fix with VWD; turn it dynamic. it will also look a lot better once its 'posed'.

    sorry I'm a little dense what is VWD?

  • DustRiderDustRider Posts: 2,880

    Virtual World Dynamics - It's a new dynamic cloth simulator that has a plugin for DS over at rendo.

  • VWD + VWD Bridge for Daz Studio; in combination, does a lovely job with draping/fitting any item, not just optitex-based garments.

  • kyoto kidkyoto kid Posts: 41,854
    DustRider said:

    Virtual World Dynamics - It's a new dynamic cloth simulator that has a plugin for DS over at rendo.

    ...ouch, 60$, + 15$ for the bridge, however to have the ability to make any hair or clothing dynamic would be so nice.  Wishlisted for now.

  • Oso3DOso3D Posts: 15,085

    I've found it enormously helpful, particularly with long dresses and robes.

    It even does a pretty good job to blow hair around, which has revived the usefulness of a lot of items.

    It's a little hard to understand at first and a bit finicky, but it seems to produce decent results faster and more reliably than the other thing.

     

  • SnowSultanSnowSultan Posts: 3,773

    I bought the Sickleyield dress templates and am getting unusual results. Is this normal? This odd wavyness doesn't seem to be fixable and it's just not something I can postwork away. 

    To be honest, I'm probably just going to buy Zbrush Core and try fixing dresses that way. Nothing else I try seems to work.

    dress.jpg
    871 x 1199 - 366K
  • Are you using just the handles added by the template, or are there leg bones in there too?

  • SnowSultanSnowSultan Posts: 3,773

    There are no leg bones, they've been replaced by the Sickleyield controllers.

  • Which dress is it, and which template?

  • SnowSultanSnowSultan Posts: 3,773

    Arthurian dress, SY Ultra Big Dress template (exactly what she shows in the PDF tutorial). I've tried this with two other dresses though and they all got that wavy shaping as well.

  • mjc1016mjc1016 Posts: 15,001
    edited October 2016

    Are you starting out with the zeroed base G3F?

    No scaling, etc?

    I found I have less problems with a 'clean' base to use for transfers than trying to transfer something after I've played around with morphs/etc.

    Post edited by mjc1016 on
  • SnowSultanSnowSultan Posts: 3,773

    Yes, zeroed G3F, no scaling and no morphs.

  • mtl1mtl1 Posts: 1,508

    My personal method is to size it as close as possible without fitting, then exporting/re-importing as an OBJ. After converting back to a figure, I select NONE/NONE on the autofit screen, and get close to zero mesh distortion.

    This is the only way I can get V3/A3 clothing to work for current generations.

  • KarenKaren Posts: 102

    I bought the Sickleyield dress templates and am getting unusual results. Is this normal? This odd wavyness doesn't seem to be fixable and it's just not something I can postwork away. 

    To be honest, I'm probably just going to buy Zbrush Core and try fixing dresses that way. Nothing else I try seems to work.

    Those templates are just a starting point. No template will ever work perfectly because the object/dress is different (wider, shorter, what ever) You will have to rework the weight maps. Best way: select one weight map of the dresses lower part in the weight map editor, select all the polygons of the skirt, right click, Weight Editing and Smooth Selected.

    This should give a better result - though still far from perfect.

     

  • Oso3DOso3D Posts: 15,085

    mtl1: I often do that, just without the obj step. Simply getting it close with pose and scaling and then turning on collision sometimes does a decent job. What you describe, I wasn't even aware it'd work. Cool, will have to try that.

     

  • smaker1smaker1 Posts: 281

    Hello,

     I agree with Nisctt I don't fit anymore long dresses but use VWD systematically (even with long dress made for the character) . Here is an old sample I made (V4 seranata dress to Genesis 2) . No deformation but also a more natural clothe.

    Seranata.jpg
    567 x 709 - 150K
  • Oso3DOso3D Posts: 15,085

    What's nice is the ability to make all the bits that fit right static, like how many outfits fit ok in the torso but just the skirt needs work.

     

Sign In or Register to comment.