The dreaded V-tear on converted dresses
SnowSultan
Posts: 3,773
Is there a general consensus on how to fix the V-shaped creasing and distortion that occurs when trying to convert a dress from a previous generation to Genesis 3? Most clothing converts quite well, but I find many dresses are always too distorted to use.
I do own a few of Sickleyield's fixes, but I have not had any luck fixing this issue. Thanks in advance for any advice.
Post edited by SnowSultan on

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you can try a smoothing modifier and adjust eh collison and smoothing
Those suggestions may work on a figure still in it's T-pose, but move a leg slightly and you can see why this is something postwork isn't going to fix. ;) Is it just accepted that dresses just don't convert well or is there a product that can help with this?
That dress looks like Arthurian Dress for G2 - I found it doesn't look too stretched in that area when I use it on G3 by auto fitting with Sickleyields ultra templates
http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s
Attached is a small example of the transfer , I did not try & fix more of the dress so it could look much better with time - Sorry I am using CPU to render at the moment so a larger quick version is not possible (
Big reason I use dynamic stuff is for long skirts/robes, because even if you stop the tear, it still often looks meh.
Thanks Totallu, I will wishlist those Sickleyield templates. They could make a big difference.
Jcade, I don't know much about adjusting weightmaps, but thank you for the information. :)
Will: Yeah if only we had more dynamic stuff. :(
Using a projection template intended for dresses is indeed a key element to get good results.
Fix with VWD; turn it dynamic. it will also look a lot better once its 'posed'.
Try the following
1. Add a skirt/ dress that has been created for that figure to the figure.
2.Carryout your autofit of your new item of clothing.
3.Change the fit to figure of the clothing you autofitted to the clothing that was made for the figure
4.Hide the unwanted dress
5. Apply a smotthing modifier to either or both items of clothing and/or ensure the collision figure is set correctly.
Are you talking about the crotch distortion when the figure is posed?
Go in with the weight map editor and smooth the weight maps for the thigh bones around the boundries of the weights.
...I get that a lot with longer skirts too. Often the centre panel is "stretched" width wise which distorts the texture as well.
So how do you get dynamics to work on other clothing in Daz? I thought the dynamic tools plugin only worked with Optitex created clothing.
Wiseavatar: That's an interesting idea, but I've tried it twice and it crashed Studio both times and had an odd effect where only the lower parts of the dress were colliding properly. Will keep it in mind for other dresses though, thanks.
Nisctt: Could you tell me where info on VWD is? I remember seeing it once but haven't in a while.
No luck so far but thanks for the continuing ideas. Probably going to need those Sickleyield templates. :)
sorry I'm a little dense what is VWD?
Virtual World Dynamics - It's a new dynamic cloth simulator that has a plugin for DS over at rendo.
VWD + VWD Bridge for Daz Studio; in combination, does a lovely job with draping/fitting any item, not just optitex-based garments.
...ouch, 60$, + 15$ for the bridge, however to have the ability to make any hair or clothing dynamic would be so nice. Wishlisted for now.
I've found it enormously helpful, particularly with long dresses and robes.
It even does a pretty good job to blow hair around, which has revived the usefulness of a lot of items.
It's a little hard to understand at first and a bit finicky, but it seems to produce decent results faster and more reliably than the other thing.
I bought the Sickleyield dress templates and am getting unusual results. Is this normal? This odd wavyness doesn't seem to be fixable and it's just not something I can postwork away.
To be honest, I'm probably just going to buy Zbrush Core and try fixing dresses that way. Nothing else I try seems to work.
Are you using just the handles added by the template, or are there leg bones in there too?
There are no leg bones, they've been replaced by the Sickleyield controllers.
Which dress is it, and which template?
Arthurian dress, SY Ultra Big Dress template (exactly what she shows in the PDF tutorial). I've tried this with two other dresses though and they all got that wavy shaping as well.
Are you starting out with the zeroed base G3F?
No scaling, etc?
I found I have less problems with a 'clean' base to use for transfers than trying to transfer something after I've played around with morphs/etc.
Yes, zeroed G3F, no scaling and no morphs.
My personal method is to size it as close as possible without fitting, then exporting/re-importing as an OBJ. After converting back to a figure, I select NONE/NONE on the autofit screen, and get close to zero mesh distortion.
This is the only way I can get V3/A3 clothing to work for current generations.
Those templates are just a starting point. No template will ever work perfectly because the object/dress is different (wider, shorter, what ever) You will have to rework the weight maps. Best way: select one weight map of the dresses lower part in the weight map editor, select all the polygons of the skirt, right click, Weight Editing and Smooth Selected.
This should give a better result - though still far from perfect.
mtl1: I often do that, just without the obj step. Simply getting it close with pose and scaling and then turning on collision sometimes does a decent job. What you describe, I wasn't even aware it'd work. Cool, will have to try that.
Hello,
I agree with Nisctt I don't fit anymore long dresses but use VWD systematically (even with long dress made for the character) . Here is an old sample I made (V4 seranata dress to Genesis 2) . No deformation but also a more natural clothe.
What's nice is the ability to make all the bits that fit right static, like how many outfits fit ok in the torso but just the skirt needs work.