The dreaded V-tear on converted dresses

2»

Comments

  • mtl1mtl1 Posts: 1,508

    mtl1: I often do that, just without the obj step. Simply getting it close with pose and scaling and then turning on collision sometimes does a decent job. What you describe, I wasn't even aware it'd work. Cool, will have to try that.

     

    I had tried it straight from the figure in the past, but it auto-fitted from the original figure and not current. Transfer Utility didn't transfer properly either. Exporting to OBJ ensures that the "current" figure is used... :/

  • xmasrosexmasrose Posts: 1,409
    edited October 2016

    mtl1 thanks for sharing that information, it got me thinking...

    And I may have found something.

    Load a V4 dress, weight-map (edit/figure/rigging) and then run it through Tranfer Utility (source G3F) and got interesting results.

    See image

    dreaded V-tear.png
    691 x 900 - 851K
    Post edited by xmasrose on
  • mtl1mtl1 Posts: 1,508

    mtl1 thanks for sharing that information, it got me thinking...

    And I may have found something.

    Load a V4 dress, weight-map (edit/figure/rigging) and then run it through Tranfer Utility (source G3F) and got interesting results.

    See image

    Hmmmm. Unfortunately, that didn't work for my V3 stuff :(

  • dracorndracorn Posts: 2,363
    edited May 2017

    Are you talking about the crotch distortion when the figure is posed?

    Go in with the weight map editor and smooth the weight maps for the thigh bones around the boundries of the weights.

    I have a problem in the crotch area with a M4 clothing item fitted to G2M. 

    This is a great suggestion, but where do I find the weight map editor and how do I use it?

    Lucius Medieval Royalty 01.jpg
    700 x 700 - 208K
    Post edited by dracorn on
  • nicsttnicstt Posts: 11,715
    smaker1 said:

    Hello,

     I agree with Nisctt I don't fit anymore long dresses but use VWD systematically (even with long dress made for the character) . Here is an old sample I made (V4 seranata dress to Genesis 2) . No deformation but also a more natural clothe.

     

    I've found it enormously helpful, particularly with long dresses and robes.

    It even does a pretty good job to blow hair around, which has revived the usefulness of a lot of items.

    It's a little hard to understand at first and a bit finicky, but it seems to produce decent results faster and more reliably than the other thing.

     

    Lots of stuff i bought, I now use because of it.

    I've bought stuff because it is now more useful, or in my case useful. I passed on tons as looked good, other than they didn't look like cloth.

Sign In or Register to comment.