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The problem with these sort of developments is taht once the new base figure arrives, new content stops being made for the previous generation of it.
So long as the HD/Iray Creature Creator sets arrive for G3, that's mostly what I've been waiting for.
And it would be great if the Creatur Creator could have geografts rather than conformers. C'mon Daz -- put your technology to work!
--MW
That's why I'm thinking of waiting until they got the final, non-improvable generation out. We're so close to perfection now that all the intermediate stages can only be minor improvements, getting smaller for each generation.
V4 has lasted a lot longer then a few years on her own, and content is still being created for her, didn't even last, wrong statement there. I still use her and her male counterpart quite often as do many others, she doesn't have the morphing capability of Genesis but she can be and still is highly utilized.
It is hilarious that when Genesis came out it was the best advance in a figure model and yet even with it's capability of being able to be morphed into any shape or character you desired, which in my mind made it quite useful, they went back to creating two figures so you had to buy more and more just to use it. Same with the morph packs, why have different morph packs just to get a bit of a different look to your character, why can't there be simple ones like a muscle pack to get that built look, a shapely pack to get more body shapes from lean to heavy, and a creature pack and so on? Why do you have to have a ton of different shapes packs on the market just to get a subtle look that other morphs can give with a little work? What makes it worse is that some characters on the market need them, so in order to use a 15 dollar character you have to invest in yet another 40 dollar morph set. That is really what is driving me away from the new generations. Will the new character have a separate set of morph packs just to for the eyebrows, one to for the mouth, one for eyes? And lo and behold you want to morph the body, well each anatomical bit has it's own morph packs as well. Arms, legs etc. Oh now you want character morphing abilities? There's another three dozen packs at an outrageous price. So now after spending a couple thousand for the figure alone, just to be able to use it, now you can spend even more on the add ons.
I admit that I bought and still buy for G2 male and female, I like the figures and may invest some money in the G3 male and possibly the female because of some of the characters on the market available to them. But another new shiny figure so soon? Unless it has something radically new and useful to me, and can utilize the older generations textures and clothes without a whole lot of hoops to jump through, it won't be worth my time.
They (Daz) keep going at this rate this place is going to be just as costly as if you were to shop at a certain other 3d store that starts with a T. Think about it, the technology gets better they will want more profit, and where does that leave the hobbyists who made this place what it is? I love supporting my favorite vendors, I will even go so far as to buy a character set that I cannot use yet to do so, but if things keep heading that direction I'll just simply take my leave.
The main reason for going back to two figures is because of what has to happen under the hood inorder to have male and female morphs in the same figure. By splitting them up means you require far less to make it all work.
Not. It isn't just you. Somebody speak about the next genesis rumor and then, two month later GxF hit the store with a Vicky x.
Guardar
The main reason for reintroducing the split into male and female was to make life easier for content creators; modelling to fit a female form on the neuter base was very tricky, reverse Source Shape from Target needed fiddly touch-up work for an item that was going to be sold.
I'm not sure what you mean here - there are base body and head morphs, just as there have always bee, and PA add-on morph expansions, just as there have always been (and I can't think of many characters that require any of the PA packs).
...G3 already did that for me because of the mapping change that made older skin maps incompatible (without needing a conversion tool or jumping though a lot of extra hoops) . Fortunately with Bueatiful Skins and the forthcoming Skin Builder Pro3 I can actually get some real use out of what I have. On one hand I do like the fact that With G3, I can get the younger characters for my story looking more like I envisioned them. My main character, Leela really does look like an "awkward" young teen. Meanwhile her fey freind Tracey really is finally the "wisp" of a girl she is supposed to be (without looking either "undernoruished" or just a human with pointed ears as earlier versions did).
That makes sense then to go back to the different figures, I didn't think of it that way.
As for the morph packs, in order to use this character here http://www.daz3d.com/isa-for-rune-7 you need to purchase this base model http://www.daz3d.com/rune-7. I do not understand what makes this addition any different then any of the other muscular morphs? You used to be able to buy something like She Freak and she came with a ton of body/face morph abilities instead of just a shape. Why the addition of so many simple body structures like this? Why not just make a Morph pack with all the morphs and be done with it? It isn't like those details in Rune are much different then Kalea and so on. What makes it worse is that in order to use certain characters in the store those sets are required for it to work properly.
I can understand the need for different packs for Aiko, Star, as well as different age groups, because those characters are quite a bit different anatomically.
Maybe I don't understand the point of selling a dozen morph/texture sets with subtle differentces between them, when just simple morph packs can do the trick, it isn't the first time Daz found a great way to confuse me.
I would like to see Genesis 3 going for at least 3 years. What they should do instead of jumping right into Genesis 4, they should "upgrade" Genesis 3 to Genesis 3.5 or something with some sort of new technology (a decent, animation friendly IK/FK rig would be a good start).
Do you remember the Elite line for V4/M4? They were $30 high end textures, and then you also had to purchase $30 morph sets that only had 3-4 morphs each for body and face? I tend to think of the various characters since Genesis (V5-V7, etc) like those characters, except that instead of getting the texture separate from the morphs, you get 1 texture and 1 morph, along with a hardly ever used custom UV... :)
There were plenty of characters after the Elite Morphs were released that theoretically required them, but you could usually get something close without the Elite morphs. So too can you get a character for Rune 7 without actually having Rune (unless it uses her UV's, which hardly ever happens any more) it won't look quite the same, but the skin texture and the majority of the morph is usable. :)
I don't know about Isa, but I bought From Russia for Rune 7 (which I don't own) and it works quite well with Victoria 7. The end results are just slightly different from what I see in the promo images.
For myself, I have reached the level of "Good Enough" with G1 and G2, because they suit my needs very well. I only buy G3 stuff if it's something I can't find with previous generations, like the aforementioned From Russia or Imari. I probably won't buy anything from G4 at all.
And for the people who say things like "Oh, if you don't buy the latest computer/graphics card/figure, you'll be left behind!" it isn't an issue. This isn't a race, and as long as what I have does what I need, I see no reason to buy something newer. V4, G1 and G2 will continue to serve me well.
Now anything that can be used with all generations, such as buildings, shaders, environments and props are a different story. Them, I'll keep buying!
I would not mind seeing G3 go for 3 years over the common 2. I'm still buying tons of content. I would rather see significant hair improvments first.
V7 has been around for over 2 years hasn't she? Sadly if Genesis 4 Victoria 8 is released I'll have to pass, MortemVetus already has me sold on their Halloween product so they will get my money :)
Hmmmm......that's the perfect way to save a lot of money. In any technology market, what is not possible or impractical due to the current level of technology today,is tomorrows innovation. As long as DAZ 3D continues in this market niche, they will no doubt continue to make improved figures based on technology that was impractical or unavailable a few months/years before. So theoretically, there will never be a non-improvable generation
According to the Wiki, her release date was June 23, 2015, so only a bit over a year.
V8, V9 ... Vn, Vn+1 ... blah blah blah I dont care
Hair and clothes improvements are all I ask for 
Oh, wait, if G4 release means steep discount on G3, G2 stuffs then, yeah, Daz darling, plz release G4's ASAP
I'm certain that V8 and a host of other characters are coming - you can bank on it. When is anyone's guess. Personally I'd love to see some sort of improvement to the dynamic clothing situation (akin to what Poser users enjoy), and improvements in dynamic hair before they release yet another generation, however. The advancements in the base models have already outpaced the clothes and hair that they wear, and it's time to play catch up. To the point that you'll see images of hyper-realistic models with gorgeous lighting posed in stiff, unrealistically draped clothes, wearing wigs that look every bit like the large mops of polygons with strands of transmapped hair painted on them that they are. It's a jarring and illusion breaking experience that ruins some otherwise awesome images.
tl;dr - The base models are not what needs improvement.
Thank you DaWaterRat and Petercat for the info, I wasn't sure if it were possible to be able to use the characters without those extra bases and uv's from those sets.
And I agree, if G4 is going to usher in good discounts for the older figures and their add ons then better sooner then later. ;)
I agree that clothing tech really needs to catch up with the realiism of existing figures We still have figures wearing clothing that has the doughy Genesis 1 feel. Clothing needs to compliment the figure and right now the technology can't even do a decent pair of men's pants and male fiigures have to have their genitalia a separate part and can't even be rendered inside clothing without a lot of fiddling.
i just rendered a 25 scenes in Sun & Sky and the underwear look awful and there is not much to them is there? So it's not like a lot of effort was needed on the underwear to do a good job. Even though they are iRay the female underwear look like like plastic and the male underwear like it was cartoon flat shaded and not iRay shaded. Some clothing looks good but often it doesn't, unless you accept that you want to create a cartoon style for your scene. Well that's nice for me, that's what I want ultimately to use DAZ for, but most everybody else seems to want a more realistic look. And cartoon or not, draping and movement are needed.
I do wish for more realism in underwear especially with the shape of male gens. There are fifty million morphs for women's breasts (okay an exaggeration) and a ton of women's skimpwear but hardly any sets of guy undergear.
Well I do have trouble with the collision & smoothing making these huge triangles no matter what percent you set the morph at so I'll either turn FBM way up or Collision & Smoothing off.
+1 for underwear realism. We need them to release a package for um...the package! I do a lot of superhero renders and tight underwear are de rigueur for your average superhero; Massively muscular dudes are often sadly lacking...in that department. Just looks weird.
That said, some PAs do include a "bulge" morph for their figures that are meant to be used with underwear to simulate something being there. Male M3dia is very good about this, and I usually base my superheros off of one of his characters just for that reason. It's so much easier than having to fiddle with geografting - especially since in my case, the end result of the geograft is just to cover it up.
I think there is something cool in all the generations. I just recently looked at some old A3 and V3 renders that make me want to pull them out of the dust. I left Daz when Genesis came and was not Poser compatible and just came back in March after seeing Iray and decided DS was finally worth the headache of learning it and then got some great deals on G1 and G2 characters and there is a lot of duplication but yet they all seem to have a bit of a different flavor. G1 seems best for toons, creatures and non-realistic characters except for a few I saw from Raia (spelling?) that could have passed as G3s... G3 is the most realistic obviously except the toon characters and G2 is somewhere in the middle and I actually have the least use for it, because it is neither here nor there... V4 can go from super real to cute somewhat stylized Sabby/Silver or adorable fairy Thorne types, which is kind of close to G2 but something about G2 still seems more toonish than V4, but V4 is less morphable-- you can have an adorable Thorne character that looks almost 12 but on a grown up body...
If V8/Genesis 4 is super real, I'll jump on board because I love fooling people as it is with G3. People who don't get 3D keep saying "but it's based on a photo, right?" Or "What do you mean by there's no girl, she doesn't exist?" And I bring up Shrek, Toy Story and video games, but they still think it's like motion capture or something, can't comprehend that there never was a real person LOL. I get bored doing one type of art, so bring on the nuanced changes! I hope Daz is working on a way to create in VR, that I would jump on in a second!
No rumors, V8 is already out - see attached (and has been for years).
Sorry, with all of the talk about V8, I couldn't resist
While we're on the topic of realism, could someone explain what would be needed for DS to produce the hyper-realism of this.
Is it simply beyond what DS and what current DS models are capable of?
Is the level of subdivision/size and quality of textures beyond what most of our pcs can handle? Too resourse intensive for a similarly detailed body to go with the head?
Would it be simply too hard to rig a static head like this for realistic movement and expressions?
While I realise this is just an immovable models head, I wonder what leap in technology would be needed for DS to get to this level of realism from where we currently are.
OH! You are so mean!
My guess is that the next generation Genesis4/V8 will be launched with the next DAZ Studio version 5.0. And a high risk that this new generation coming with new technologies intoduced by DS 5.0 will be incompatible or limited with the 4.X.X actual versions.
That can be done in d/s now. (except the hair)
One would need to take the time to make the HD morphs with the appropriate details, but that could easily be done.