Tween Julie 7

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  • timnaastimnaas Posts: 121

    Submitted a help ticket on the thumb issue.  In the meantime here's a fix to get them working:

    1) Locate the Tween Julie data folder (this will depend on your install method.  For Connect users, this will be in My Library\data\cloud\1_23504\data\daz 3d\genesis 3\female\morphs\daz 3d\tween julie 7.  For DIM/Manual users, it will be in My Library\data\daz 3d\genesis 3\female\morphs\daz 3d\tween julie 7.

    2) Locate the file fbmtweenjulie.dsf, and extract it using a zip program like 7zip.

    3) Rename the original to fbmtweenjulie.bak, then open the extracted file in a text editor.  This is where the fun begins.

    4) In the text editor, do a search for the word lthumb1.  We want the block that matches this:

            "output" : "lThumb1:/data/DAZ%203D/Genesis%203/Female/Genesis3Female.dsf#lThumb1?orientation/x",
            "operations" : [
            { "op" : "push", "url" : "Genesis3Female:#FBMTweenJulie7?value" },
            { "op" : "push", "val" : 27.1542 },
            { "op" : "mult" }

    5) Change the value 27.1542 to 0.1542.

    6) Repeat step 4, searching for lthumb2, lthumb3, rthumb1, rthumb2, and rthumb3.  In each instance look for the code block similar to the one above (they all say orientation/x) and change the double-digit number to 0.

    7) Once all of the changes are complete, save the file as a dsf (or save it and rename it to dsf).  Load up Tween Julie and enjoy her now fucntional thumbs!

    Hey, thanks for this. I was kinda worried when cyberfox said that they didn't have the problem. But I couldn't think of what I would have done to mess it up.

    At least we have a temporary fix till it's offically done. Maybe I should p.m. Thorne so that they are aware of the issue.

     

    Again, thanks!

     

  • takezo_3001takezo_3001 Posts: 2,026
    lx said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    BTW: In all the decades I've used poser/daz I always rendered Gingers with Brunettes coming up second: 80% Gingers/20% Brunettes, I don't render blondes as they are the default setting for nearly every hair conforming/prop, plus I'm nuts about ginger haired lasses. heart

    There are tons of ginger skins though (and probably about as many blondes, more than I thought til I looked at my library.) Setting the hair to whatever colour is kind of pointless if you don't pick a skin texture that matches (unless you're going for dyed hair obviously.)

    I am extremely anal with this, yes you are correct however, I was referring to the hair texture settings rather than the skin, as that is simple enough to remedy, the texture I used in this pic was using Cailin's skin texture I also used a diffuse overlay weights to lighten the skin further as I have the translucency up quite high...Plus, I shouldn't have used a yellow light when showcasing her skin

  • lx_2807502lx_2807502 Posts: 2,996
    lx said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    BTW: In all the decades I've used poser/daz I always rendered Gingers with Brunettes coming up second: 80% Gingers/20% Brunettes, I don't render blondes as they are the default setting for nearly every hair conforming/prop, plus I'm nuts about ginger haired lasses. heart

    There are tons of ginger skins though (and probably about as many blondes, more than I thought til I looked at my library.) Setting the hair to whatever colour is kind of pointless if you don't pick a skin texture that matches (unless you're going for dyed hair obviously.)

    I am extremely anal with this, yes you are correct however, I was referring to the hair texture settings rather than the skin, as that is simple enough to remedy, the texture I used in this pic was using Cailin's skin texture I also used a diffuse overlay weights to lighten the skin further as I have the translucency up quite high...Plus, I shouldn't have used a yellow light when showcasing her skin

    Oh, I wasn't talking about your particularly image. I just mean that hairs always come with all of the usual natural colours in some form or another, but not all textures work with all hairs so the skin is much more the defining factor than hair for me. Julie's obviously intended to have ginger or at least auburn hair, just like old Julie. 

  • CypherFOXCypherFOX Posts: 3,401
    edited August 2016

    Greetings,

    Heh; not enough pictures...  I had fun with this; I actually put this together using a custom mix of Haley, Josie, and a smidge of Julie 7, BUT I then dialed it back to just Julie 7 to see how it looked and...well, frankly, it looked better.  I did the closeup because the lighting I used had a 'closeup' camera, so I Thought I'd give it a try.  WOW she looks good in the closeup!  The lip (which looks kinda absurd in preview) is really not anywhere near the issue in the final render.  Don't forget to click through on both for the full resolution.

    The Joy Of Play & Joy of Play Closeup

    Joy of Play

    --  Morgan

    Post edited by CypherFOX on
  • CybersoxCybersox Posts: 9,281

    Tried this and got the same results as the OP.  Looking in the joint editor, the thumb bones are being rotated very heavily on the X-axis.

    Ha,,,so it just no me.....

    Thank god, in a way, lol!

    But yeah, your right. It's the x axis. plus the thumb base is off, Kinda the x/z axis.

    I submitted a ticket for this alreay. I suggest you do the same. The more tickets, the more likey it will get looked into and fixed!

    Thanks for your reply.

    I'd be curious to know if the others with the same problem also did a manual install.  As it is, this would seem to highlight one of the really painful things about DAZ's deadset intent on shoving DAZ Connect down our throats, ie: having multiple install methods = multiple different places for things to get bolluxed up.  

  • lx_2807502lx_2807502 Posts: 2,996

    I installed with DIM and have the issue.

  • kyoto kidkyoto kid Posts: 41,866

    ...I'm still waiting for Skin Builder Pro3 as I do not have the resources to purchase a lot of different characters just to get different skins for G3F since older skins are no longer compatible (without going though a lot of trouble).  Hopefully there wll also be a skin overlay utility for adding things like freckles & such.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    I'd be curious to know if the others with the same problem also did a manual install.  As it is, this would seem to highlight one of the really painful things about DAZ's deadset intent on shoving DAZ Connect down our throats, ie: having multiple install methods = multiple different places for things to get bolluxed up.  

    Irrespective of the problem with the thumbs, you didn't link to an image, so nothing's showing up in your post.

    Figuring it out and clicking through, it's definitely cute, but you should fix the image reference.

    --  Morgan

     

  • lx_2807502lx_2807502 Posts: 2,996

    Cypherfox commenting on Cybersox

    that hurts my brain.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    lx said:

    Cypherfox commenting on Cybersox

    that hurts my brain.

    It's worse than you know. ;) In my illustration-ish/fauxtistic pursuits, it's 'Cypherfox', but in my programming pursuits I go under the handle 'Cyberfox'.  So at the top of page 7, Tim Naas commented that they were worried when 'cyberfox' didn't see the issue, I was thoroughly confused myself, since I hadn't commented or checked. :)

    The Naming of Cats is a difficult matter,
    It isn't just one of your holiday games;
    You may think at first I'm as mad as a hatter
    When I tell you, a cat must have THREE DIFFERENT NAMES.
    -- T.S. Elliot

    --  Morgan

     

  • timnaastimnaas Posts: 121

    Tried this and got the same results as the OP.  Looking in the joint editor, the thumb bones are being rotated very heavily on the X-axis.

    Ha,,,so it just no me.....

    Thank god, in a way, lol!

    But yeah, your right. It's the x axis. plus the thumb base is off, Kinda the x/z axis.

    I submitted a ticket for this alreay. I suggest you do the same. The more tickets, the more likey it will get looked into and fixed!

    Thanks for your reply.

    I'd be curious to know if the others with the same problem also did a manual install.  As it is, this would seem to highlight one of the really painful things about DAZ's deadset intent on shoving DAZ Connect down our throats, ie: having multiple install methods = multiple different places for things to get bolluxed up.  

    I had thought of that. So I un-installed her completely. Then installed her via dim, same thing. Then uninstalled her again and reinstalled via daz connect and still the same problem!

    Didn't make a difference how I installed Julie. her thumbs got all messes up!

  • timnaastimnaas Posts: 121
    CypherFOX said:

    Greetings,

    lx said:

    Cypherfox commenting on Cybersox

    that hurts my brain.

    It's worse than you know. ;) In my illustration-ish/fauxtistic pursuits, it's 'Cypherfox', but in my programming pursuits I go under the handle 'Cyberfox'.  So at the top of page 7, Tim Naas commented that they were worried when 'cyberfox' didn't see the issue, I was thoroughly confused myself, since I hadn't commented or checked. :)

    The Naming of Cats is a difficult matter,
    It isn't just one of your holiday games;
    You may think at first I'm as mad as a hatter
    When I tell you, a cat must have THREE DIFFERENT NAMES.
    -- T.S. Elliot

    --  Morgan

     

    oops......my brain fart!!

  • timnaastimnaas Posts: 121
    edited August 2016

    OK, This was still bugging me. I know kightwolf1982 gave us a temp fix(thanks again). But why is it that some people have issues while some like Cybersox13(Hey Morgan, I didn't get it mixed up this time, lol) says that he didn't have a problem.

    Anyways. I saved out the "fix" file Nightwolf1982 gave above. Uninstalled Tween Julie again, making sure that she is not in any of the support, data, peoples folder. I re-installed her via Daz Connect.. I also seen the new TWJ7 character and picked her up as well and installed her with Daz Connect Only.

    In the attachment, I have Genesis3Female, Julie, and the new girl I just picked up. all three had the same hand pose applied.

    The messed up thumb is still there with both of the girls and Genesis is fine.

    So, I've tried all three methods of installation, two of them twice.(daz connect, dim). Doesn't make a difference  which way I do it.

    Daz is up to date as well as Genesis3Essentials. i made sure of that before I made and post about this.

    Oh, and nice job on the renders Morgan!

    Julie's Messed Up Thumbs08.png
    1920 x 1080 - 777K
    Post edited by timnaas on
  • CybersoxCybersox Posts: 9,281
    edited August 2016

     

    CypherFOX said:

    Greetings,

    I'd be curious to know if the others with the same problem also did a manual install.  As it is, this would seem to highlight one of the really painful things about DAZ's deadset intent on shoving DAZ Connect down our throats, ie: having multiple install methods = multiple different places for things to get bolluxed up.  

    Irrespective of the problem with the thumbs, you didn't link to an image, so nothing's showing up in your post.

    Figuring it out and clicking through, it's definitely cute, but you should fix the image reference.

    --  Morgan

     

    As noted above, something went fubar on my account yesterday morning and since then I've been unable to upload any images to the forum, or link properly to an image in my gallery.  No problem with any other site or uploading to the gallery, so it's definitely some kind of forum issue.  I've submitted a help ticket and have a thread running elsewhere trying to get the attention of a mod, but in the meantime I'm pretty much hosed.  

     

    Post edited by Cybersox on
  • CybersoxCybersox Posts: 9,281
    kyoto kid said:

    ...I'm still waiting for Skin Builder Pro3 as I do not have the resources to purchase a lot of different characters just to get different skins for G3F since older skins are no longer compatible (without going though a lot of trouble).  Hopefully there wll also be a skin overlay utility for adding things like freckles & such.

    I'm not sure why people still think using the older skins is a lot of trouble.  I have both the Black Magic and Cayman Studios solutions and while the former is rather a pain, I find the latter to be increadibly fast... maybe five to seven minutes to pop anything that's already in .duf format on, and that including the process of converting it to Iray with Sickleyield's Beautiful Skins.           

  • kyoto kidkyoto kid Posts: 41,866
    edited August 2016
    kyoto kid said:

    ...I'm still waiting for Skin Builder Pro3 as I do not have the resources to purchase a lot of different characters just to get different skins for G3F since older skins are no longer compatible (without going though a lot of trouble).  Hopefully there wll also be a skin overlay utility for adding things like freckles & such.

    I'm not sure why people still think using the older skins is a lot of trouble.  I have both the Black Magic and Cayman Studios solutions and while the former is rather a pain, I find the latter to be increadibly fast... maybe five to seven minutes to pop anything that's already in .duf format on, and that including the process of converting it to Iray with Sickleyield's Beautiful Skins.           

    ...Skin Builder Pro3 will be specfic to G3, so there will not be a seam issue. I have been using SBP for Genesis/G2 and it works very well. I can even get correct brow colours. It also does not need other skin resource content.
    Post edited by kyoto kid on
  • CybersoxCybersox Posts: 9,281
    kyoto kid said:
    kyoto kid said:

    ...I'm still waiting for Skin Builder Pro3 as I do not have the resources to purchase a lot of different characters just to get different skins for G3F since older skins are no longer compatible (without going though a lot of trouble).  Hopefully there wll also be a skin overlay utility for adding things like freckles & such.

    I'm not sure why people still think using the older skins is a lot of trouble.  I have both the Black Magic and Cayman Studios solutions and while the former is rather a pain, I find the latter to be increadibly fast... maybe five to seven minutes to pop anything that's already in .duf format on, and that including the process of converting it to Iray with Sickleyield's Beautiful Skins.           

     

    ...Skin Builder Pro3 will be specfic to G3, so there will not be a seam issue. I have been using SBP for Genesis/G2 and it works very well. I can even get correct brow colours. It also does not need other skin resource content.

    Yep, not to mention the tan builder.  Which is why I've been using SBP for G/G2 on G3F.  :) 

  • CybersoxCybersox Posts: 9,281

    Okay, thaks to Cypherfox, I've at least got the linking to the gallery part working... so, very belatedly, this is the result when you use Growing Up to Un-Grow Tween Julie and add a little "heavy". 

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    Okay, thaks to Cypherfox, I've at least got the linking to the gallery part working... so, very belatedly, this is the result when you use Growing Up to Un-Grow Tween Julie and add a little "heavy". 

    Kinda' looks like the original "Gerber Baby".

    Post edited by nelsonsmith on
  • nightwolf1982nightwolf1982 Posts: 1,226

    I'm really surprised that the thumb issue made it past QA.  With the rigging and bending of the Genesis 3 Figures being one of the biggest selling points, you'd thing something like this would be more closely checked.

    Anyway, I hope my fix is working for everyone!

  • timnaastimnaas Posts: 121
    edited August 2016

    OK folks. I got it fix!! I took what nightwolf1982 did a bit further. I Extracted both Victoria 7 FBM(I couldn't find G3F) and Tween Julie 7 FBM. I opened each one of them in a text editor. I copied each of the thumbs "x" orinatation that nightwolf explained above from Victoria 7 and replaced them into Jule 7 "x" values(keeping each of the spaces) and whamo!!! It worked!!!! It work on both loadng the TWJ7 character or Loading genesis and dialing her up.

    So I wanted to check my other two character and extracted Camdyns and Olivettes.

    Camdyns is ajust a modifier, there were no hand, fingers, etc to change. So whether I load her from her charater or dial her into genesis.

    Olivette, on the other hand had values in her FBM files for the hads and fingers. So I did the same thing. Much better that before. the thumb bends in just a little bit. but at least it doesn't have that weird twist.

    The attached files shows the all four with the same hand pose. I also attached what it looks like when you open the text editor. The other one show what Olivette hands look like before I did this. she was the reason that made me dig even futher into this.

    Thanks again go to nightwolf1982 for showing us how to "extract" the fbm. Now I no how to fix this kinda stuff for the future.

    Julie's Fix Thumbs01.png
    1920 x 1080 - 598K
    Julie's Fix Thumbs02.png
    1920 x 1080 - 244K
    Olivette Thumbs 01.png
    1920 x 1080 - 612K
    Olivette Thumbs 02.png
    1920 x 1080 - 680K
    Post edited by timnaas on
  • nightwolf1982nightwolf1982 Posts: 1,226

    Okay, I did some more head banging on the thumb issue, I think I've figured it out.  It looks like intended values for the "x-orientation" of each of the thumb bones was inserted into the morph, instead of the difference values.  So, for example, on lthumb1 the value stored in the file is 27.1542, when in reality it should have been the value -10.1142 (which, incidentally, ends up being the final value of the x-orientation on the unmodified figure).

    To clarify; for both lthumb1 and rthumb1, the fixed value should be -10.1142; for lthumb2 and rthumb2, the fixed value should be -6.87205; for lthumb3 and rthumb3, the fixed value should be -6.98508.

    Tween Julie Thumb Fixed.jpg
    1920 x 1080 - 762K
  • caravellecaravelle Posts: 2,655

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

  • lx_2807502lx_2807502 Posts: 2,996

    P3D Brita's eyes have surpassed P3D Angel's eyes as my absolute favourites. P3D really does great eyes. And promo shots. 

  • timnaastimnaas Posts: 121

    Okay, I did some more head banging on the thumb issue, I think I've figured it out.  It looks like intended values for the "x-orientation" of each of the thumb bones was inserted into the morph, instead of the difference values.  So, for example, on lthumb1 the value stored in the file is 27.1542, when in reality it should have been the value -10.1142 (which, incidentally, ends up being the final value of the x-orientation on the unmodified figure).

    To clarify; for both lthumb1 and rthumb1, the fixed value should be -10.1142; for lthumb2 and rthumb2, the fixed value should be -6.87205; for lthumb3 and rthumb3, the fixed value should be -6.98508.

    Looks pretty good there Nightwolf, though kinda have a gap between the finger and thumbs. I may apply those values you have to the Olivette FBM to see if that improves hers just a bit more. But the Victoria 7 values that I used seem to work for me on Julie and all hand poses.

    Not sure on the Brita one since I didn't get the pro pack. So I don't know if she is just a modifier or has her own FBM with hand values.

  • nightwolf1982nightwolf1982 Posts: 1,226

    Actually, the gap is something I would expect from the scaling difference between Julie and G3F.  Like any shape, she'll require tweaking when using poses or the pose controls.

  • kyoto kidkyoto kid Posts: 41,866
    caravelle said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

    ..so Brita doesn't actually "need" Julie7 as mentioned?

  • kyoto kid said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

    ..so Brita doesn't actually "need" Julie7 as mentioned?

    If you want to use her at "normal size" yes, but you can apply the morph to G3F and use it without her if you want to.

  • nicsttnicstt Posts: 11,715
    edited August 2016
    kyoto kid said:
    caravelle said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

    ..so Brita doesn't actually "need" Julie7 as mentioned?

    I got Camdyn; I don't have TweenJ, and the character looks great as an adult; great texture. I don't use the morphs, at anywhere near full; I prefer to make my own. I like to see what the PAs do (their vision), but I see what I can come up with on my own. Generally, not very much. :) But I enjoy the trying.

    As long as the UVs are G3F, then there is no need to own the 7 series figure, they work fine; getting the look in the promos though will not be possible as the PA will have used part of what 7 series named as a requirement. Far more figures in earlier generations actually used the UVs from the character they list as a requirement.

    One of the reasons I switched to G3; not a main reason, but when I saw what was happening, it encourage me to switch.

    Post edited by nicstt on
  • kyoto kidkyoto kid Posts: 41,866
    caravelle said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

    ..so Brita doesn't actually "need" Julie7 as mentioned?

    kyoto kid said:

    caravelle said:

    Yeah, she does seem to have a 10 yr old's face/head on a 14-15 yr old body...I had to apply 25% of Zev0's GUMorphs for the character to be considered an actual 9-13 yr old meh, no biggie as I detest default settings as a general rule, so yeah, had to deflate the mini-life preservers and adjust the eye forward and give her an actual realistic nose...But still, it's a great base to start!

    I would even say Julie 7 has a 6-7-year old's face. I don't know why Daz always makes those baby faces for teens or 'tweens'; the whole character lacks credibility if head and body don't match. Okay for Toon- or Anime-figures, but not for 'realistic' characters.

    I didn't buy Julie, but I bought P3D's Brita - applied to G3F this character makes a very interesting, strongwilled looking young lady!

    ..so Brita doesn't actually "need" Julie7 as mentioned?

    If you want to use her at "normal size" yes, but you can apply the morph to G3F and use it without her if you want to.

    ...so I imagine then that the Growing Up Moprhs should work as well.

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