Weird uses of content
Oso3D
Posts: 15,085
in The Commons
I just realized that I've really enjoyed using Ape World's Chimp skin for a number of furry/animalistic characters. I have Creature Creator, which has some furry textures, but they cover the entire body; the chimp style of face-skin, fur elsewhere is FANTASTICALLY useful, well beyond it's intended use.
What surprising adaptations of content have you encountered?

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Well, it's not the same, but I was mowing the lawn in a gorilla costume earlier today...
3D chimp skin texture... RL gorilla costume... Not entirely different.
Sorta.
The HFS Shapes for Genesis by Dariofish over at Rendo have some great head morphs for creating unique Klingon ridges. Now if only I could find good hair...
I've been using RawArt's creature skins the same way for quite a while, as well. Then again, any unusual skin texture in my collection was probably bought with the idea of kit bashing in the first place.
One of my all-time favorite examples of using a product for something other than it's intended purpose is fitting clothing to the supersuit (or other bodysuit) in order to apply the suit's morphs to the outfit. Another great one is using GenX to transfer expressions between characters of different genrations, and a third is using the tooth smoother that comes with Hitomi (ported via genX) to soften the look of a character's teeth in renders... in real life we don't see individual teeth as sharply as DS tends to render them, so mushing them up just a fraction simulates the way a real smile is softened by glare and saliva.
Not quite as radical, but Zev0's aging morph sets have a lot of other applications beyond old folks. The spine morphs, in particular, can look fantastic on younger girls, while the various older eye morphs are great for simulating the effects of exhaustion.
A script I use constantly is mCasual's StareAtTheCam. It has a nice option to paralllize the eyes for closeups, so rather than setting up the eyes to point at nulls or an object, I just create an extra cam, switch to it and move it so that it's in line with where the character is supposed to be looking, then use the script and switch back to the camera I'm actually doing the render through. For anything closer than a medium shot, the parrallelized version almost always seems to read much more naturally.
Nice idea for a thread!
Lately I've been using that Dyn script to create landscapes from a plane. Pretty fun to create peaks and valleys with it, then applying a rock shader for a landscape or a water shader for an ocean effect
I've scaled down some of Jack T's PC buildings (by a factor of 95 to 98%) and used them as salt shakers and jam pots on tables.
I needed an abstract tapestry with a gash in the middle of it. Brick in the Wall with the different bricks in different patterns was the solution.
I took the Easy Pose tube freebie and attached a railroad tie to alternating segments.
I did a similar thing with stitch witch using the lace function and got a 2d railroad layout. Unfortunately I cant find a pic now.
Here's another -
Puppeteer has a lot of uses beyond just moving between two poses. I frequently use it to tone down the effects of preset expressions that don't come as morph dials. In Puppeteer's edit mode, just create the first preset with the face set at zero, and the second with the preset expression applied, then switch to preview and you can pick any level of expression applied you want just by moving your mouse back and forth. But wait, there's more... Add a second face expression as a third preset and now you can mix the two expressions or dial them to any intensity... including going past the presets to make the expressions even stronger.
Nice one!
I've been using the wings from the positively ANCIENT DAZ Dragonfly (my first purchase at DAZ!) with the body hidden as wings for the ultra-rare fairies I've done over the past decade and 2/3 or so...
I am a bit of a fan of extreme transferring
Whats fun about this render? Well... the hair is from Genesis, the clothes Gen 2, the textures are V4, and the morph is a mix of David 5 and Antonia (seriously, that Antonia). The textures and Morphs were transferred in blender.
I need to find some Generation 3 stuff in my library to add to it, I think.
How did you get an Antonia morph off of, uh, Antonia and onto something like a Genesis 1 base?
--MW
I've been too busy trying to learn a few new (to me) plugins to participate recently, but the RRRR (random runtime...) contests always inspire some fun adaptations. I recall using the dream home basement as a buffalo exercise ground.
Super clever!
Really manually. Basically I posed and scaled the figures so they lined up as best I could, exported them into blender and made a morph for Gen 3 using the shrinkwrap modifier and a lot of hand tweaking and sculpting.
could you maybe put up a link to the tube? I didn't find it.
I'm loving this thread, especially reading what everyone else it doing. I did suspect most of us are reliving our fandom or some strange fantasties with DAZ Studio.
Anyway, those who've accidentally run across my uploads to DAZ's gallery (doubtful, since I most stick to DeviantArt to post my work) already know that I'm a massive fanguuuurl.
And not just anykind of fangirl, but the kind who embraces those old, campy, DiC Entertainment 80s cancelled cartoon that I felt didn't get enough time/love and need a veritable reboot. I create the characters over again using a piece of this outfit and set, or a piece of that from another until I've finally reached the goal of building my old childhood cartoon character.
Pictured above: My spin on the reboot of "Captain N: The Game Master" - Pictured Left to Right - Captain N (Kevin Keene), Simon Belmont, and Megaman - all lovingly rebooted and updated for a newer age with more appropriate character designs (except Simon, who I hated and loved so much that I had to stay true to DiC Entertainment's original cheesy design).
PS--- I didn't realize I uploaded so tiny. Here is a link to the big version that I've made:
http://aiijuingraphics.deviantart.com/art/Oh-Yeah-Check-THESE-Guns-623667497
Maybe this: https://www.renderosity.com/mod/freestuff/easypose-tube/6590
or this: https://www.renderosity.com/mod/freestuff/easypose-tube-2-0/19756
Fantastic job! Your toon rendering really looks great. Did you achieve that using pwtoon or some other special shaders? I'm figuring it's a 3Delight render. Looks like you could recreate not only your favorite scenes, but an entire animated show!
I would also like to thank Will for starting this thread. So many clever ideas. Reminds me of the old saying: Necessity is the mother of invention.
One obvious weird use is the greeble effect; taking odd parts of items to make into completely different parts.
For example, that Krueger steamtech rifle has a gun sight that's brushed copper or something. I ended up using it as the component of a Tokomak fusion powerplant.
Thank you! I'm glad that you liked it!
Yes. I used PWToon, but tweaked LOTs of the settings around and added a few of my own textures here and there. Yup! Totally 3Delight Render. For me, Iray is not a 'thing' yet with a Xeon FX 1800, I don't even have enough memory, nor Cuda cores to obtain that kind of rendering engine format.
And as to pretty much creating my entire animated show... well, I write/create a contination of the comics for my favorite series, and all of the characters have been pretty much built for each, so yeah... and I'm putting together an animated YouTube Trailer in order to advertise the move of my comics over to Patreon.... so, I'm not far from actually creating a full animated toon already with all of the footage that I've put together thus far.
My unlisted YT animation clip made in DAZ3D Studio based on the DiC Entertainment 1980s "Legend of Zelda" cartoon Link --- meets Ocarina of Time Nintendo Link --> It's part of my long running fan-comic of how the two meet up and why. Gawd.... I'm such a nerd.
(I've put this link in another post, so apologies to those who have already seen it. I just don't have much YouTube footage of DAZ animation uploaded at this time, since I'm still in the process of edting everything together).
Ah thanks, I though that was a DAZ thing , no wonder I couldn't find it. (I hope a link to a freeby from Rendo is ok....)
LOL you make me giggle ;).
Laurie
I wou;dn't worry about listing a Rendorosity URL here. Chohole has an entire Freebie list with links to all sorts of outside 3D websites, and that's where I find most of my cool 'last minute' things --- but that's another thread here, so I won't go into all of those sites listed.
I haven't had a particular use for it yet, but the Imari character inspired an effect I've been working on. Basically I used her Vitiligo texture and converted it into an opacity map. This way, the lighter pigment spots turned into spots of transparent skin. As the belly had no spots, I copied some from the back and added them too. Then I converted up the skeleton and organs from V4 and stuck them inside.
I also tried mixing this opacity map with more exotic skins, like Ciara's special skins. Not as good as I'd hoped.
Still not sure what I'm going to use the effect for, but it seems like a really cool tool to have.
I did this years ago
dA link http://itiseyemeeszark.deviantart.com/art/Virtually-Real-266348598
the most recent weird use is a bird and lizard tail
dA link http://itiseyemeeszark.deviantart.com/art/Vultured-626426782
Wow! That looks fantastic. I'd love to see more when you get it uploaded. Really nice work.