Fitting Older .hr2 Hairstyles to Newer Figures: Any tips?
Chuckdozer
Posts: 453
I've been looking through my Poser/Hair content today... I'm amazed at just how many older hairstyles I have for the Generation 3 and 4 figures. When Michael 5 was released, I took the time to re-fit a few styles to him... and the one thing I remember most is just how much of a pain in the butt it was to really get the scalp to fit. Now with Iray, even using some of the newer hairstyles made for Genesis figures and made with Iray materials, I find that sometimes you can get shadowing from the skullcap if a light strikes the model from a certain angle. Moving the light will often fix this, as will a better fit of the skullcap.
The shadowing aside, I was wondering what methods others might be using to get a good fit using older hair models... and if anyone might know of a utility like the old Hair Conversion System that will work with .hr2 files?
It would have been SO nice if the creators of Auto-Fit had included .hr2 in the scheme of things.

Comments
I just parent hair to head, do rough scale to head size via x y and z so scullcap\hair base roughly fits, and add a bit of smoothing on hair and set Genesis as collision. With smoothing the hair moulds to the head shape and removes any poke-through. Perfect fit. No need for hair converting. I do this with all my Hr2 hair sets. In fact I do this with native genesis hair sets as well because sometimes autofitting adds head morphs to hair that I don't want and can also distort the shape if there are no supporting figure morphs.
Here I fitted a miki3 hair set on Genesis 3.
This also
Sometimes when I try to parent an old hair like this it just doesn't work. I parent it to the head, and the moment I move my character the hair does not move with it.
If the hair is parented to head of figure it has no option but to move with. I have never come across something parented that hasn't followed what it was assigned to. It always sticks for me. What hair was this?
Like Zev, I have never had this happen. Make sure the hair is parented under HEAD and not neck or anything else.
Secondly I recommend at modern IRAY shader setup for the hair, like UHT2... so that it really looks as nice as possible.
Same here. I haven't played much with Genesis 3 since I only just delved into it last week, but I've had no issues at all with parenting a Mil3/4 hair to Genesis/Genesis 2.
I agree with Lyoness about UHT2. I haven't always been pleased with the textures conversion on older hairs since Iray doesn't always play nice, but UHT/UHT2 changed that. I have so many older hair items I'm glad I can use.
Its been a while since it happened, I can't quite remember which it was. It was a Poser hair. I think I might have been trying it on a M4 or V4 Poser figure now that I think about it, something off ShareCG. But that's all I recall without trying to dig it up. I might have deleted them anyway.