Animated Shapes Separate Morphs

RCDescheneRCDeschene Posts: 2,816
edited July 2016 in The Commons

Has anyone ever complained about the lack of separate head and body morphs for the characters in the Animated Shapes for Genesis 2 Male(s) product before?

Post edited by RCDeschene on

Comments

  • RuphussRuphuss Posts: 2,631

    i would complain there is nothing animated in it

     

  • RCDescheneRCDeschene Posts: 2,816
    Ruphuss said:

    i would complain there is nothing animated in it

     

    I think the implication is that they're cartoon characters, particularly a very '97 - '06 DC style. :)

  • RCDescheneRCDeschene Posts: 2,816

    So I sent in a support ticket and they told me to take it up with the artist directly. So, does anyone know The Six's member page?

  • jestmartjestmart Posts: 4,449

    Whenever there has been complaints about the lack of the separate head and body morphs the explanation is often that the shapes are so radical that the neck would not flow smoothly if done separately.

  • wolf359wolf359 Posts: 3,931
    jestmart said:

    Whenever there has been complaints about the lack of the separate head and body morphs the explanation is often that the shapes are so radical that the neck would not flow smoothly if done separately.

    And in this package of highly stylized Characters, this is exactly the case.

  • RCDescheneRCDeschene Posts: 2,816
    edited July 2016
    wolf359 said:
    jestmart said:

    Whenever there has been complaints about the lack of the separate head and body morphs the explanation is often that the shapes are so radical that the neck would not flow smoothly if done separately.

    And in this package of highly stylized Characters, this is exactly the case.

    So? Dosen't stop the major stylized icons like Girl, Aiko, and Hiro, which have been able to do that since Gen 4. Even 3D Universe's Genesis characters had separate morphs. Also, that's why most character artists bring the neck along in the head morph process, to make the transition between styles smoother.

    Post edited by RCDeschene on
  • RCDescheneRCDeschene Posts: 2,816

    Either way, I still would like to try and get in-touch with the artist and at least pitch the suggestion. But the problem is, with this new forum layout I can't get access to the Members list.

  • RobotHeadArtRobotHeadArt Posts: 917

    You could use the Clear Selected Deltas from Favorites to manually dial out the head or body separately.  There's a tutorial on how to do it here.

  • LeatherGryphonLeatherGryphon Posts: 12,092
    edited July 2016

    Has anyone ever complained about the lack of separate head and body morphs for the characters in the Animated Shapes for Genesis 2 Male(s) product before?

    I've been disappointed several times by creatures that did not have separate morphs for the head.  Then I stopped buying from those artists.

     

    Post edited by LeatherGryphon on
  • RCDescheneRCDeschene Posts: 2,816

    Okay, so I was able to get the weight map preset that was featured in the tutorial from the author directly as you'll see in the comments. However, when I was going about the process for separate head/body morphs I got some errors...

     

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  • JackFosterJackFoster Posts: 143

    I'm assuming you exported the morphed figure to use for re-importing the morph. When you did so, did you remember to turn the figure's resolution to base?

  • RCDescheneRCDeschene Posts: 2,816

    I'm assuming you exported the morphed figure to use for re-importing the morph. When you did so, did you remember to turn the figure's resolution to base?

    Yep! I knew I forgot something! Also, after a few scale reworkings, I was able to get it to exactly as I weanted it! Thanks guys! :D

  • RCDescheneRCDeschene Posts: 2,816

    Okay, one more question... So, I was able to get the separate head/body weight mapping process to work alright, and I even went ahead and adjusted the scale of the morph to of the base shape before .obj exporting so the head and body flow together (otherwise resulting in a funky neck stretch/crunch with the separate morphs applied). Now my last dilemma is trying to get hair and clothing to do the same...

     

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