The prices are getting out of hand
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That's the point. The price explosion (and definitely there is one!) went along with the increasing amount of sales at Daz. Many of us will remember that last year Daz and Renderosity had something like a 'sale war'. And since nobody can survive with prices lower than the freezing point they both had to do something: To raise the 'normal' prices. Today's introduction sale prices (-30%) were 'normal' prices two years ago...
But: PC+ still has nice prices for good products.
I don't want a 60% regular sale regularly because as PA I know my market and unless people want 60% markups to allow for it, all you're doing is conditioning yourself to think you're actually getting a bargain just because a large percentage is knocked off. If the price is fair then there's no need for a deep discount, but there needs to be room between a decent price and allow for the PA to make some money to continue providing products.
no one is saying they should, and your argument cements the fact that when prices go up you make compensations. Loyalty lost has it's price too, it's set in limits.
You are right. Whoever started this discount-o-mania didnt't think ahead much.
Ah. So my email to them asking was a waste of time... Well... nothing ventured, nothing gained. At least they know I'm comparing them to DAZ.
And as far as this conversation goes, regardless of the prices here, you can't complain that DAZ doesn't make it right when the item you bought last week goes on sale this week. That's gotta be worth something.
I've been dabbling in DAZ for just over 18 months, and I've noticed the prices for new products inching up. I've also noticed that many of those products come with material settings for both 3Delight and Iray. Supporting both render engines means a lot more work for the PAs. I would expect those products to be more expensive.
And as this is just an expensive hobby, (I've come to the conclusion it would have been cheaper to take up golf,) I'll have to wishlist these fantastic products when they come out, and wait for them to go on sale. Along with so many others here in Daznyland.
Frequent but irregular 60% off sales are not the same thing as the back catalogue being permanently 60% cheaper. DAZ (and the PAs) will sell a lot more if people "grab" during a sale rather than just relaxedly picking something up when they feel they need it. Plus the sales help to keep people looking at the store every day, thus increasing opportunities for spontaneous purchases and other trade. I know this, and I still get tempted. It works.
"...but what do I know."
A dramatic flourish like that does invite a response along the lines of: perhaps not as much as you like to think you do.
On a side note, if you think these prices are bad
You should try getting into Warhammer (the tabletop version)
That's a hobby that got so expensive I could only get back to it briefly 2x in nearly 18 years.
my Fabergé Egg collection has also suffered due to monetary setbacks.
I don't see anything i would consider expensive, consider for a minute if your work place boss regularly came out and told you that you would be getting paid 30-60% less on a given day. You probably wouldn't like it too much, so why should somebody else have to, seems that as long as it's not themselves taking that cut then it's all good, I've tried some modelling and it's not easy to learn or is it done quickly majority of items I can see them worth the asking price just from the amount of hours that I know took to create, sales are nice, but I won't expect somebody else to just give away something they worked on for little to nothing
Daz's pricing choice is based on setting a fairly high full retail, then discounting. It's an accepted business practice that can yield better profitability in the long run, but it does have its drawbacks. The biggest is that it teaches customers to resist buying unless it's on sale. (I'm sure they actually do move some at non-discounted prices, but how much would depend on the particular product, its non-discounted price, etc.).
I'm not a fan of Daz's pricing model, but I accept it. For one thing, it allows me to resist getting something I probably don't really need just because its regular price is low! I will put what I really want in the wishlist, and check it peridically until something goes on sale. (Oddly, I've never gotten an email from Daz that an item I've wished for is on sale, like I do from Rendo.)
A drawback of any pricing model for online sales is that it's difficult to do A-B comparisons. Everyone gets the same pricing (depending on loyalty discounts, like PC+), and they can openly talk about their price in the forums. This can make it harder for companies to experiment with pricing to find that "sweet spot" where they make the most money, even if it means selling a few less items.
I will say that I buy a lot less now with these higher prices, even when discounted. But that's just me.
And finite available stock!
That's part of the "sales" psychology. In the "Eastern" part of the world, it is the default. Ludicrous price allows "best" price. Auto-haggling.
In this game there's a "fair" price at new and "fair" price when an item becomes back catalogue. Apparently, peak returns occur when an item is new - which indicates a time value for items. So an initial 30% discount followed by occasional 60%(ish) discounts are both "decent" prices. Maximising return over time is what DAZ is about. They seem successful so far.
I would take 30 - 60 % less from Daz if they want to pay me that, but I don't think that's how this hobby works.
People who are unhappy with the prices aren't trying to cheat anyone or do not consider the content valuable. They are noticing inflated prices and not happy with it.
LOL. You win the internet today :)
There is something funny with the pricing of that product. It shows 51% off $34.95 on the main store page, but the product page shows 30% off $24.95. Both come out to $17.47. Perhaps the product price has been changed and the store has not caught up with getting everything synced.
Yes the product price has changed several times
That's pretty much my rule as well, with the qualifier that I'll buy something that has less of a discount IF buying it causes my overall cart to go down to that level... or if it's something that makes older products more useful with the newer figures. Beyond that, my attitude is that something is on sale for less than 50% off, it's simply not for sale.
At-thay Ould-way E-bay AZ-Day.
That's strange.
I find a lot of the new prices are outside my budget and I gave up on the sales a while ago, I just don't understand most of them and I don't have the time to hunt around trying to find 3,4 or 5 items that stack. For me having a sales price pop up in the Wish List Window is far easier.
Lack of Poser support and weird sales have saved me so much money that I can't be mad about it lol
It's a lot longer than that. People were complaining about the effects of this price war and people getting conditioned to 60% discounts and Daz' perpetual sales way before that. And IIRC the last time Daz had an across-the-board price increase (well, not across the board, but increasing the prices of items that were priced well below average) was more than two years ago.
But the relevant point is that prices and sales strategy are set based on supply and demand. Are many items too expensive for me? Definitely. Are many items too cheap for their creators to make a living creating content? Absolutely. Does Daz have enough sales data to know whether lowering prices permanently (as opposed to having frequent but time-limited sales) would generate more revenue? I'm sure they do.
It's a little off topic, but I'd remind people, particularly new ones, about the WIDE variety of amazing free content out there. Sharecg, cgtextures, free stuff here at Daz and on Rendo, and so on.
There's looooads of (legitimate) stuff people can play with without spending a cent.
Well... DAZ could adopt a pricing model like this:
This would lead to the following:
Everyone's happy.
I'm sure Daz has the data to know whether this would work. They tried something similar in the early Genesis 1 days. From what I've read in academic papers on markets that might be similar to Daz' (which I'm sure Daz has read, also) this isn't generally a successful strategy.
...did that far too many times, after which I go back to to the comfort zone of Hexagon. At least I can tackle the actual process of learning to model rather than fight with the UI all the time.
...I'll agree to that. Just peruse the offerings at Turbosquid. I've seen mediocre quality models there going for far more than any of Stonemason's excellent sets cost here.
...I have an older version of the Personal Edition. I believe they are now beta testing MD-5 as I received an email about it a week or so ago. Unfortunately it too has become rather expensive as well with the perpetual personal licence costing almost as much as the old commercial one did.
The reality is that no matter which brokerage and no matter what pricing scheme the majority of sales are in the first two weeks or the first huge discount on the item after that. That is true at pretty much ever brokerage. But, and this is a big huge but, without dramatic sales that cause traffic in a store the stores sale volume suffers. Nor do lower prices indicate that sales/income will be stronger. There are quite a few places that sell very inexpensive 3d items that are barely able to stay afloat for example. If all that compelled purchase was dirt cheap pricing then those places should be leading the market. They don't. Nor do the places that limit the volume of content and product sizes and discounts to maintain lower prices seem to be able to generate overall larger sales volume.
You're begging the question (proper meaning, not vernacular). Or, as Aristotle* might have said, assuming the original point. Or, as the mods might say when deleting a post, "presenting speculation as fact".
I would speculate that the peak sales period is a lot less than two years.
*may have been a bugger for the bottle.