The prices are getting out of hand

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  • caravellecaravelle Posts: 2,654
    Nadino said:

    Here we go again with the TurboSquid comparison. Some of us customers are comparing the new prices to those we used to pay for items here before.

    That's the point. The price explosion (and definitely there is one!) went along with the increasing amount of sales at Daz. Many of us will remember that last year Daz and Renderosity had something like a 'sale war'. And since nobody can survive with prices lower than the freezing point they both had to do something: To raise the 'normal' prices. Today's introduction sale prices (-30%) were 'normal' prices two years ago...

    But: PC+ still has nice prices for good products.

     

  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2016
    Nadino said:
    Nadino said:

    You mean the $1.99 unimesh fits / texture expansions? Really, come on now.

    Oh ok, so we can only compare to the way past - got it.

    1) Those aren't PA items.

    2) And you did mention what people used to pay for and Richard had a valid point. Some of those M3/V3 that used to be in the store from PAs were close to $30 or more.

    Cut rate prices aren't sustainable either and when it isn't cost-effective to make certain items, some products will no longer be made.

    Maybe I mis-read what MTL1 meant about unimesh. Yes I know those items are not PA items. I understood what Richard meant, no need to re-explain. ;)

    Seriously? 60% off sales that happen regularly aren't cost-effective nor sustainable? Really, okay. I would think if it wasn't then they wouldn't keep doing it but what do I know.

    I don't want a 60% regular sale regularly because as PA I know my market and unless people want 60% markups to allow for it, all you're doing is conditioning yourself to think you're actually getting a bargain just because a large percentage is knocked off. If the price is fair then there's no need for a deep discount, but there needs to be room between a decent price and allow for the PA to make some money to continue providing products. 

    Post edited by Male-M3dia on
  • StratDragonStratDragon Posts: 3,273
    Mattymanx said:

    No one works for free.  Prices of everything goes up across the globe.  Everyone has to compensate to remain in business.  Customers everywhere need to make a decission as to what to buy and what not to buy.

    no one is saying they should, and your argument cements the fact that when prices go up you make compensations. Loyalty lost has it's price too, it's set in limits.

  • caravellecaravelle Posts: 2,654

    If the price is fair then there's no need for a deep discount, but there needs to be room between a decent price and allow for the PA to make some money to continue providing products. 

    You are right. Whoever started this discount-o-mania didnt't think ahead much.

     

  • L'AdairL'Adair Posts: 9,479
    Leana said:
    L'Adair said:
    Leana said:
    tmraider said:

    Most people who complain about this miss how many fiddly things older models required, and how that price added up, and also tend to breeze over inflation.

    Uhh no not really I just bought 4 products for 22.00 at rendo OOT who sells on this site as well.  So no - my point is valid I am not breezeing over anything.

    OOT's store at Rendo is on sale 60% off currently though (Vendor of the Year sale).

    Seriously!? I just bought IrayPair Hair last week at 25% off... I wonder if their customer service is as good as DAZ's...

    There's no price guarantee at Rendo, and they only offer refunds on defective items.

    Ah. So my email to them asking was a waste of time... Well... nothing ventured, nothing gained. At least they know I'm comparing them to DAZ.

    And as far as this conversation goes, regardless of the prices here, you can't complain that DAZ doesn't make it right when the item you bought last week goes on sale this week. That's gotta be worth something.

    I've been dabbling in DAZ for just over 18 months, and I've noticed the prices for new products inching up. I've also noticed that many of those products come with material settings for both 3Delight and Iray. Supporting both render engines means a lot more work for the PAs. I would expect those products to be more expensive.

    And as this is just an expensive hobby, (I've come to the conclusion it would have been cheaper to take up golf,) I'll have to wishlist these fantastic products when they come out, and wait for them to go on sale. Along with so many others here in Daznyland.

  • Peter FulfordPeter Fulford Posts: 1,325

     

    Nadino said:

    Seriously? 60% off sales that happen regularly aren't cost-effective nor sustainable? Really, okay. I would think if it wasn't then they wouldn't keep doing it but what do I know.

    Frequent but irregular 60% off sales are not the same thing as the back catalogue being permanently 60% cheaper. DAZ (and the PAs) will sell a lot more if people "grab" during a sale rather than just relaxedly picking something up when they feel they need it. Plus the sales help to keep people looking at the store every day, thus increasing opportunities for spontaneous purchases and other trade. I know this, and I still get tempted. It works.

     

    "...but what do I know."

    A dramatic flourish like that does invite a response along the lines of: perhaps not as much as you like to think you do.

     

  • kaotkblisskaotkbliss Posts: 2,914

    On a side note, if you think these prices are bad

    You should try getting into Warhammer (the tabletop version)

    That's a hobby that got so expensive I could only get back to it briefly 2x in nearly 18 years.

  • StratDragonStratDragon Posts: 3,273

    On a side note, if you think these prices are bad

    You should try getting into Warhammer (the tabletop version)

    That's a hobby that got so expensive I could only get back to it briefly 2x in nearly 18 years.

    my Fabergé Egg collection has also suffered due to monetary setbacks.

  • ermullensermullens Posts: 93

    I  don't see anything i would consider expensive, consider for a minute if your work place boss regularly came out and told you that you would be getting paid 30-60% less on a given day. You probably wouldn't like it too much, so why should somebody else have to, seems that as long as it's not themselves taking that cut then it's all good, I've tried some modelling and it's not easy to learn or is it done quickly majority of items I can see them worth the asking price just from the amount of hours that I know took to create, sales are nice, but I won't expect somebody else to just give away something they worked on for little to nothing

  • ToborTobor Posts: 2,300

    Daz's pricing choice is based on setting a fairly high full retail, then discounting. It's an accepted business practice that can yield better profitability in the long run, but it does have its drawbacks. The biggest is that it teaches customers to resist buying unless it's on sale. (I'm sure they actually do move some at non-discounted prices, but how much would depend on the particular product, its non-discounted price, etc.).

    I'm not a fan of Daz's pricing model, but I accept it. For one thing, it allows me to resist getting something I probably don't really need just because its regular price is low! I will put what I really want in the wishlist, and check it peridically until something goes on sale. (Oddly, I've never gotten an email from Daz that an item I've wished for is on sale, like I do from Rendo.)

    A drawback of any pricing model for online sales is that it's difficult to do A-B comparisons. Everyone gets the same pricing (depending on loyalty discounts, like PC+), and they can openly talk about their price in the forums. This can make it harder for companies to experiment with pricing to find that "sweet spot" where they make the most money, even if it means selling a few less items.

    I will say that I buy a lot less now with these higher prices, even when discounted. But that's just me.

     

  • LeatherGryphonLeatherGryphon Posts: 12,096

    On a side note, if you think these prices are bad

    You should try getting into Warhammer (the tabletop version)

    That's a hobby that got so expensive I could only get back to it briefly 2x in nearly 18 years.

    my Fabergé Egg collection has also suffered due to monetary setbacks.

    And finite available stock! devil

     

  • Peter FulfordPeter Fulford Posts: 1,325

    ... unless people want 60% markups to allow for it, all you're doing is conditioning yourself to think you're actually getting a bargain just because a large percentage is knocked off.

    That's part of the "sales" psychology. In the "Eastern" part of the world, it is the default. Ludicrous price allows "best" price. Auto-haggling.

     

    If the price is fair then there's no need for a deep discount, but there needs to be room between a decent price and allow for the PA to make some money to continue providing products. 

    In this game there's a "fair" price at new and "fair" price when an item becomes back catalogue. Apparently, peak returns occur when an item is new - which indicates a time value for items. So an initial 30% discount followed by occasional 60%(ish) discounts are both "decent" prices. Maximising return over time is what DAZ is about. They seem successful so far.

  • StratDragonStratDragon Posts: 3,273
    ermullens said:

    I  don't see anything i would consider expensive, consider for a minute if your work place boss regularly came out and told you that you would be getting paid 30-60% less on a given day. You probably wouldn't like it too much, so why should somebody else have to, seems that as long as it's not themselves taking that cut then it's all good, I've tried some modelling and it's not easy to learn or is it done quickly majority of items I can see them worth the asking price just from the amount of hours that I know took to create, sales are nice, but I won't expect somebody else to just give away something they worked on for little to nothing

     I would take 30 - 60 % less from Daz if they want to pay me that, but I don't think that's how this hobby works. 

  • Serene NightSerene Night Posts: 17,704

    People who are unhappy with the prices aren't trying to cheat anyone or do not consider the content valuable. They are noticing inflated prices and not happy with it.

  • JimbowJimbow Posts: 557
     at least it doens't fade but it still pokes through.

     

    LOL. You win the internet today :)

  • barbultbarbult Posts: 26,235
    edited April 2016

    The underground command center is now 51 percent off and I picket it up! Thanks for making it more affordable to us hobbyists.

    There is something funny with the pricing of that product. It shows 51% off $34.95 on the main store page, but the product page shows 30% off $24.95. Both come out to $17.47. Perhaps the product price has been changed and the store has not caught up with getting everything synced.

    DUCC price.jpg
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    Post edited by barbult on
  • Serene NightSerene Night Posts: 17,704

    Yes the product price has changed several times

  • CybersoxCybersox Posts: 9,281

    My rule is nothing less than 66% off, here, unless it's something I JUST MUST HAVE or really need for something that pays (which is almost never)

     

    That's pretty much my rule as well, with the qualifier that I'll buy something that has less of a discount IF buying it causes my overall cart to go down to that level... or if it's something that makes older products more useful with the newer figures. Beyond that, my attitude is that something is on sale for less than 50% off, it's simply not for sale. 

  • CybersoxCybersox Posts: 9,281
    caravelle said:

    If the price is fair then there's no need for a deep discount, but there needs to be room between a decent price and allow for the PA to make some money to continue providing products. 

    You are right. Whoever started this discount-o-mania didnt't think ahead much.

     

    At-thay Ould-way E-bay AZ-Day. 

  • barbultbarbult Posts: 26,235

    Yes the product price has changed several times

    That's strange. surprise

  • adzanadzan Posts: 268

    I find a lot of the new prices are outside my budget and I gave up on the sales a while ago, I just don't understand most of them and I don't have the time to hunt around trying to find 3,4 or 5 items that stack. For me having a sales price pop up in the Wish List Window is far easier.

    Lack of Poser support and weird sales have saved me so much money that I can't be mad about it lol

  • fixmypcmikefixmypcmike Posts: 19,689
    caravelle said:
    Nadino said:

    Here we go again with the TurboSquid comparison. Some of us customers are comparing the new prices to those we used to pay for items here before.

    That's the point. The price explosion (and definitely there is one!) went along with the increasing amount of sales at Daz. Many of us will remember that last year Daz and Renderosity had something like a 'sale war'. And since nobody can survive with prices lower than the freezing point they both had to do something: To raise the 'normal' prices. Today's introduction sale prices (-30%) were 'normal' prices two years ago...

    It's a lot longer than that.  People were complaining about the effects of this price war and people getting conditioned to 60% discounts and Daz' perpetual sales way before that.  And IIRC the last time Daz had an across-the-board price increase (well, not across the board, but increasing the prices of items that were priced well below average) was more than two years ago.

    But the relevant point is that prices and sales strategy are set based on supply and demand.  Are many items too expensive for me?  Definitely.  Are many items too cheap for their creators to make a living creating content?  Absolutely.  Does Daz have enough sales data to know whether lowering prices permanently (as opposed to having frequent but time-limited sales) would generate more revenue?  I'm sure they do.

  • Oso3DOso3D Posts: 15,085

    It's a little off topic, but I'd remind people, particularly new ones, about the WIDE variety of amazing free content out there. Sharecg, cgtextures, free stuff here at Daz and on Rendo, and so on.

    There's looooads of (legitimate) stuff people can play with without spending a cent.

     

  • BeeMKayBeeMKay Posts: 7,019

    Well... DAZ could adopt a pricing model like this:

    • drop prices by about 20%, shopwide.
    • in the first two years any given item is on the market, it will not get any sales discount more than the 30% intro price. No crazy price combine schemes or anything.
    • Items older than two years are fair game to whatever sales you want.

    This would lead to the following:

    • Prices are perceived as generally more affordable.
    • During the time that has higher sales (first two yeras), the price drop (and hence, loss for the artist&DAZ) is not that dramatic, and
    • there's still plenty of "cannon fodder" to satisfy the "I only buy when there's 98% discount" crowd.

    Everyone's happy.

  • fixmypcmikefixmypcmike Posts: 19,689
    BeeMKay said:

    Well... DAZ could adopt a pricing model like this:

    • drop prices by about 20%, shopwide.
    • in the first two years any given item is on the market, it will not get any sales discount more than the 30% intro price. No crazy price combine schemes or anything.
    • Items older than two years are fair game to whatever sales you want.

    This would lead to the following:

    • Prices are perceived as generally more affordable.
    • During the time that has higher sales (first two yeras), the price drop (and hence, loss for the artist&DAZ) is not that dramatic, and
    • there's still plenty of "cannon fodder" to satisfy the "I only buy when there's 98% discount" crowd.

    Everyone's happy.

    I'm sure Daz has the data to know whether this would work.  They tried something similar in the early Genesis 1 days.  From what I've read in academic papers on markets that might be similar to Daz' (which I'm sure Daz has read, also) this isn't generally a successful strategy.

  • kyoto kidkyoto kid Posts: 41,859
    marble said:
    tmraider said:

    Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. The cost of outfitting a figure and the limitations of what is available has driven me to model in 3D and with some success I've been able to create clothing; much of it I can't share because I generally use actual brands or textures I can't publicly share. However this is an incredibly liberating endeavor and over time I have been able to get most of what I need through this process and spend my money on more realistically priced things.

    and while anyone can b***h about Blender's interface all they want it still decimates every tool Hexagon offers and runs circles around it's stability as it's continually developed with new features offered in applications costing thousands, yet it remains free.

    https://www.blender.org

     

     

    Love to know what tutorials you used to get to where you are now with modelling clothing. The more I read, the more intimidated I feel - the Blender learning curve plus rigging, weight mapping, texturing, FBMs and JCMs ... frightening!

    You and me both.  Tutorials for dummies would be a nice start.  I really want to learn to use blender but I open it up, stare at it, push a few button to see what they do then run away screaming....

    ...did that far too many times, after which I go back to to the comfort zone of Hexagon. At least I can tackle the actual process of learning to model rather than fight with the UI all the time.

  • kyoto kidkyoto kid Posts: 41,859
    fred9803 said:

    I actually think that if you take into concideration the work involved in most of these products then they're quite cheap. And it's quite easy to pick the ones that are not worth the asking price. So simply don't buy them.

    I have to agree, truly well made models made for platforms like Studio Max, Maya, and Lightwave are hellaciously expensive, and some of the intricate work I see from some of the vendors here equal some of that.  I'm pretty happy to get some of the discounts I do on many of these items, even if it means I have to wait on something I really really want, because it can be quite a bargain when you look at it comparatively.

    ...I'll agree to that.  Just peruse the offerings at Turbosquid. I've seen mediocre quality models there going for far more than any of Stonemason's excellent  sets cost here.

  • kyoto kidkyoto kid Posts: 41,859

    tmraider:

    "Has anyone ever tried Marvelous Designer?"

    ---

    Yes I have. I've had some pretty good luck with creating stuff in Marvelous Designer. There are a number of inherent problems that are enough to drive you a bit crazy if you let them:

    1) The default pose in DAZ (t-pose) is not a traditional clothing pose, so you have always reinterpret patterns to fit that pose. Marvelous designer is designed to mimic real-world sewing, but it's hard to use real-world patterns when creating clothing for DAZ (primairly tops) because of this issue.

    2) When you bring models into DAZ, you still have to rig them for DAZ. I'm still trying to figure out how to weightmap models because it's hard to pose a lot of clothing within DAZ. Sickleyield's Ultra Templates (http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s) are a godsend for importing clothing into DAZ from Marvelous Designer. The Ultra Templates add handles to dresses that can be manipulated to alter dress strucutre when you import the dress into DAZ. This isn't perfect, but it's definitely a decent work. Admittedly, it's still nowhere as nice as weightmapping, but until they figure out a way to make that easier, I'll stick with Sickeyield.

    3) If you're going to purchase Marvelous Designer, I highly recommend taking a look a the course by CGElves. Again, this product isn't perfect, but I really learned a lot from watching the videos. 

    4) I've learned if you have a specific pose you want to use, it's best to export the model in that pose and then import that model into Marvelous Designer as a new avatar morph. Then you can re-export the mesh and then load the revised mesh as a new morph into DAZ. I experimented with this when I was working on a project I called fashion week (see below). 

    Here are a couple of freebie products I have created using Marvelous Designer:

    http://www.sharecg.com/v/82049/view/21/DAZ-Studio/JPolo

    http://www.sharecg.com/v/81907/view/21/DAZ-Studio/DAZ-Model-T-shirt-and-Short-Shorts-for-G2M

    http://www.sharecg.com/v/83010/browse/21/DAZ-Studio/Fashion-Week

    http://www.sharecg.com/v/82873/browse/21/DAZ-Studio/Pilgrim-Wear

    Jason

    PS. Yes, I agree that the costs have gotten more and more expensive. I'm starting to see myself buy less and less. If it's not something that is either a merchant resource I could see myself using or an item that I think is just way cool, I'm not purchasing. I do support artists who create male content because I feel the need to encourage better male content on here.

    ...I have an older version of the Personal Edition.  I believe they are now beta testing MD-5 as I received an email about it a week or so ago.  Unfortunately it too has become rather expensive as well with the perpetual personal licence costing almost as much as the old commercial one did.

  • KhoryKhory Posts: 3,854

    The reality is that no matter which brokerage and no matter what pricing scheme the majority of sales are in the first two weeks or the first huge discount on the item after that. That is true at pretty much ever brokerage. But, and this is a big huge but, without dramatic sales that cause traffic in a store the stores sale volume suffers. Nor do lower prices indicate that sales/income will be stronger. There are quite a few places that sell very inexpensive 3d items that are barely able to stay afloat for example. If all that compelled purchase was dirt cheap pricing then those places should be leading the market. They don't. Nor do the places that limit the volume of content and product sizes and discounts to maintain lower prices seem to be able to generate overall larger sales volume.

  • Peter FulfordPeter Fulford Posts: 1,325

     

    BeeMKay said:
    • During the time that has higher sales (first two yeras), the price drop (and hence, loss for the artist&DAZ) is not that dramatic...

    You're begging the question (proper meaning, not vernacular). Or, as Aristotle* might have said, assuming the original point. Or, as the mods might say when deleting a post, "presenting speculation as fact".

    I would speculate that the peak sales period is a lot less than two years.

     

    *may have been a bugger for the bottle.

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