The prices are getting out of hand

Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

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Comments

  • StratDragonStratDragon Posts: 3,273
    tmraider said:

    Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. The cost of outfitting a figure and the limitations of what is available has driven me to model in 3D and with some success I've been able to create clothing; much of it I can't share because I generally use actual brands or textures I can't publicly share. However this is an incredibly liberating endeavor and over time I have been able to get most of what I need through this process and spend my money on more realistically priced things.

    and while anyone can b***h about Blender's interface all they want it still decimates every tool Hexagon offers and runs circles around it's stability as it's continually developed with new features offered in applications costing thousands, yet it remains free.

    https://www.blender.org

     

     

  • LeatherGryphonLeatherGryphon Posts: 12,094
    edited April 2016

    Don't appologize.  It's becomming very difficult to call this a hobby anymore.  Convoluted sales tactics, ever more complex technology targeted for the professionals, corporate attitudes.  This is not the DAZ I grew up with.  I simply don't buy into the new stuff.  The old Studio 3 or Studio4.7, 3Delight renderer, DAZ standard lights & cameras, and V4/M4 stuff was in the Goldilocks zone for me.  Not too cold, not too hot, just right.  I now only buy items long on my wishlist when I see them on deep deep sales.

    Post edited by LeatherGryphon on
  • Serene NightSerene Night Posts: 17,704

    I agree, the prices have gotten higher. I understand everyone' overhead is more, but sadly for me, if I'm not using it everyday, I'm not paying these high amounts for a new release character. I won't pay 24 dollars for an environment unless it is made by stonemason. It is not a question whether an item is worth the pa's time to make, it is a question of value and how much I will use the item. That's a lot of dough for something I use only a few times.

    Todays releases are all wonderful, but most seem overpriced to me. I'd love to be able to buy them all on first release. Sadly I cannot.

  • marblemarble Posts: 7,500
    edited April 2016
    tmraider said:

    Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. The cost of outfitting a figure and the limitations of what is available has driven me to model in 3D and with some success I've been able to create clothing; much of it I can't share because I generally use actual brands or textures I can't publicly share. However this is an incredibly liberating endeavor and over time I have been able to get most of what I need through this process and spend my money on more realistically priced things.

    and while anyone can b***h about Blender's interface all they want it still decimates every tool Hexagon offers and runs circles around it's stability as it's continually developed with new features offered in applications costing thousands, yet it remains free.

    https://www.blender.org

     

     

    Love to know what tutorials you used to get to where you are now with modelling clothing. The more I read, the more intimidated I feel - the Blender learning curve plus rigging, weight mapping, texturing, FBMs and JCMs ... frightening!

    Post edited by marble on
  • fred9803fred9803 Posts: 1,565

    I actually think that if you take into concideration the work involved in most of these products then they're quite cheap. And it's quite easy to pick the ones that are not worth the asking price. So simply don't buy them.

  • grinch2901grinch2901 Posts: 1,247
    edited April 2016

    In fairness they do have sales literally always. Now they made them very convoluted with all the "buy four and get any of these other items at x% off" but you can still get good deals on pretty much anything in the store if you wait around long enough. And by pretty good deals, I mean prices more like regular price for a similar item would have been a few years ago.  But the quality and realism is waaay higher now than it was then, for most items.  Exceptions apply, of course, like the stuff idler168 used to put out which matches anything you see now. But often it's worth it to pay a similar price on sale to get a better product than the same price or less for a lower quality item.  At least for me.

    One consequence of this sales approach is that, I think, PAs that make lower cost texture add-ons or small props are very likely getting a big boost in sales because you can get that 30/40/50 % off by buying that $8 texture pack just as well as by buying that $25 dress. I know I've bought stuff like that which I didn't need in order to get a bargain on other products, it worked out as a net savings that way.  So if I were entering the market as a PA I would give strong thought to producing lots of low cost content and trying to use this quirk in the sales to drive customers to me.

    Post edited by grinch2901 on
  • IceDragonArtIceDragonArt Posts: 12,759
    marble said:
    tmraider said:

    Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. The cost of outfitting a figure and the limitations of what is available has driven me to model in 3D and with some success I've been able to create clothing; much of it I can't share because I generally use actual brands or textures I can't publicly share. However this is an incredibly liberating endeavor and over time I have been able to get most of what I need through this process and spend my money on more realistically priced things.

    and while anyone can b***h about Blender's interface all they want it still decimates every tool Hexagon offers and runs circles around it's stability as it's continually developed with new features offered in applications costing thousands, yet it remains free.

    https://www.blender.org

     

     

    Love to know what tutorials you used to get to where you are now with modelling clothing. The more I read, the more intimidated I feel - the Blender learning curve plus rigging, weight mapping, texturing, FBMs and JCMs ... frightening!

    You and me both.  Tutorials for dummies would be a nice start.  I really want to learn to use blender but I open it up, stare at it, push a few button to see what they do then run away screaming....

  • TY3DArtTY3DArt Posts: 164

    "Simply don't buy them" yes that is what I do and wait until the price drops or I get my cupoun.  I think I have a valid point, and I dissagree with the statement that the prices are quiet cheap.  No they are not, considering other sites that sell products for almost half the cost.  Before anyone shoves me off and says " well too bad, don't be a daz customer anymore" .  I tend to think that Daz should value their customers a little more especially if you are spending a good amount of hard earned money every month.  The sales are set up so you have to spend money on new products, and sometimes their are items you don't want at all.  So it is a little discouraging.

  • TY3DArtTY3DArt Posts: 164
    marble said:
    tmraider said:

    Sorry, but this is kind of absurd 20.00 -30.00 for outfits, gloves 12.00 ??  and this is with a 30% discount.  I do like the clothes but honestly I have been putting things on hold.  I spend a lot of money each month on 3D merchandise, and I been a premium member for almost 3years.  I have always tried to get good deals, but have paid my share in full price too.  It seems like in the last year the new releases get a very steep price increase.  I have to wait each month for my cupoun to get a discount.  Again appologize for the complaint, but kind of dissapointed lately

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. The cost of outfitting a figure and the limitations of what is available has driven me to model in 3D and with some success I've been able to create clothing; much of it I can't share because I generally use actual brands or textures I can't publicly share. However this is an incredibly liberating endeavor and over time I have been able to get most of what I need through this process and spend my money on more realistically priced things.

    and while anyone can b***h about Blender's interface all they want it still decimates every tool Hexagon offers and runs circles around it's stability as it's continually developed with new features offered in applications costing thousands, yet it remains free.

    https://www.blender.org

     

     

    Love to know what tutorials you used to get to where you are now with modelling clothing. The more I read, the more intimidated I feel - the Blender learning curve plus rigging, weight mapping, texturing, FBMs and JCMs ... frightening!

    You and me both.  Tutorials for dummies would be a nice start.  I really want to learn to use blender but I open it up, stare at it, push a few button to see what they do then run away screaming....

    Has anyone ever tried Marvelous Designer?

  • grinch2901grinch2901 Posts: 1,247

    I do think with DAZ vs other sites you are paying more for added QA and the infrastructure like DIM and the like.  And even for those other sites you can find products that the vendor sells cheaper on their own personal store so they too are putting adders on to account for overhead and a little bit of profit. I do think that DAZ has top notch customer service and the products tend to actually be well tested to be properly packaged and all of that. Some of the other sites don't do as good a job and if there is a missing file or whatnot it's up to you to track down the vendor and work it out directly.  That's a definite advantage of buying from here. It's up to you if that's worth the relatively higher price point charged here for many items.

  • WilmapWilmap Posts: 2,917
    edited April 2016

    Yes, some items are far too expensive for me. That is why I started making my own clothing items four years ago. Mine are all free though.

    If you want to learn how to model clothing then I would suggest taking a look at Fugazi's "The Digital Tailor" over at Rendo. He also has a couple here at Daz. I learnt everything from him. I never got on with blender, but my son bought me Silo for my birthday one year and that is what I now use.

    I also use Marvelous Designer for some items, especially if you want nice drapes.

     

    Post edited by Wilmap on
  • JasonSWrenchJasonSWrench Posts: 386
    edited April 2016

    tmraider:

    "Has anyone ever tried Marvelous Designer?"

    ---

    Yes I have. I've had some pretty good luck with creating stuff in Marvelous Designer. There are a number of inherent problems that are enough to drive you a bit crazy if you let them:

    1) The default pose in DAZ (t-pose) is not a traditional clothing pose, so you have always reinterpret patterns to fit that pose. Marvelous designer is designed to mimic real-world sewing, but it's hard to use real-world patterns when creating clothing for DAZ (primairly tops) because of this issue.

    2) When you bring models into DAZ, you still have to rig them for DAZ. I'm still trying to figure out how to weightmap models because it's hard to pose a lot of clothing within DAZ. Sickleyield's Ultra Templates (http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s) are a godsend for importing clothing into DAZ from Marvelous Designer. The Ultra Templates add handles to dresses that can be manipulated to alter dress strucutre when you import the dress into DAZ. This isn't perfect, but it's definitely a decent work. Admittedly, it's still nowhere as nice as weightmapping, but until they figure out a way to make that easier, I'll stick with Sickeyield.

    3) If you're going to purchase Marvelous Designer, I highly recommend taking a look a the course by CGElves. Again, this product isn't perfect, but I really learned a lot from watching the videos. 

    4) I've learned if you have a specific pose you want to use, it's best to export the model in that pose and then import that model into Marvelous Designer as a new avatar morph. Then you can re-export the mesh and then load the revised mesh as a new morph into DAZ. I experimented with this when I was working on a project I called fashion week (see below). 

    Here are a couple of freebie products I have created using Marvelous Designer:

    http://www.sharecg.com/v/82049/view/21/DAZ-Studio/JPolo

    http://www.sharecg.com/v/81907/view/21/DAZ-Studio/DAZ-Model-T-shirt-and-Short-Shorts-for-G2M

    http://www.sharecg.com/v/83010/browse/21/DAZ-Studio/Fashion-Week

    http://www.sharecg.com/v/82873/browse/21/DAZ-Studio/Pilgrim-Wear

    Jason

    PS. Yes, I agree that the costs have gotten more and more expensive. I'm starting to see myself buy less and less. If it's not something that is either a merchant resource I could see myself using or an item that I think is just way cool, I'm not purchasing. I do support artists who create male content because I feel the need to encourage better male content on here.

    Post edited by JasonSWrench on
  • StratDragonStratDragon Posts: 3,273

    lots of what I make is not rigged, that which is I've given to others. I've dabbled with it but from what I've read on G3 is it's not easy and I'm still in what LeatherGriff called the Goldilocks emplacement of V4 and M4 

    I think if we could get some modelers collaborating with riggers this might be a fun side project for the community. 

  • j cadej cade Posts: 2,310

    apparently virtual clothing is becoming more expensive than the real thing,

    Well the real thing often has the... advantage of being made via slave labor and robots. So that helps keep the price down.

    I think Daz also has a higher percentage of people who are vendoring as their job (not me) which has advantages that they're working and developing their skills regularly, but does rather mean they have to try to make a living wage

     

  • kaotkblisskaotkbliss Posts: 2,914

    I think the quality of Daz items are top notch (for the average target user) Some sites do come close though.

    I don't think you really compared to very many other sites though.

    Renderosity's prices are pretty close to Daz, quality is close and pretty even on some things, on others it's just a hair below

    Content paradise cost me $24 for a single character with no extras, sub-par textures and a very basic rigging system (the character concept and look was pretty cool though so I'm doing my best to work with it)

    Turbosquid is just rediculous with no quality control and outrageous prices. (Let me charge $50 for a piece of fan art that you really can't use legally)

    Renderoti... that site... tends to have a bit higher prices (and sometimes even lower quality items) simply because of the nature of the site.

    RDNA is... well, here now.

     

    Those are just a few that I've shopped at. (excluding turbosquid as once I saw what they were selling and their prices I left and never looked back)

    Then there's "professional" 3d model sites where you actually buy the mesh to use as you wish. You're looking at $1,000's per model easy.

     

     

    Having said all that, I am a bit dissapointed that old Daz models still in the store don't usually get a price reduction. We are on genesis 3 now, so why is genesis 1 characters and stuff still full price, or even V4/M4? I know there's constant sales, but those items should be reduced permenently as well as put in sales.

  • Dumor3DDumor3D Posts: 1,316

    I agree, the prices have gotten higher. I understand everyone' overhead is more, but sadly for me, if I'm not using it everyday, I'm not paying these high amounts for a new release character. I won't pay 24 dollars for an environment unless it is made by stonemason. It is not a question whether an item is worth the pa's time to make, it is a question of value and how much I will use the item. That's a lot of dough for something I use only a few times.

    Todays releases are all wonderful, but most seem overpriced to me. I'd love to be able to buy them all on first release. Sadly I cannot.

    Hi Serene. I assume you are talking about DUCC as it is the only environment in today's releases?

    I have to ask, did you look at the items included with http://www.daz3d.com/ducc-iray-deep-underground-command-center

    I could have very easily split the 44 props into other products. Yes, they are individual items, not modelled into place. I could have divided this into 3 to 5 individual products. However, the main room really needs all of this 'bundled' into one product. The total cost would have been more if it were split up. I feel it is a very good value, but of course that is the creator's opinion.

  • tmraider said:

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. T

    I've love to know where you buy clothes, because I can't get a pair of jeans for less than $44 on sale. The dresses I get for my daughter (who is 3 and takes not fabric at all) are $60 on sale. Even the stuff at clearance stores is $20-$30. 

  • nelsonsmithnelsonsmith Posts: 1,337
    fred9803 said:

    I actually think that if you take into concideration the work involved in most of these products then they're quite cheap. And it's quite easy to pick the ones that are not worth the asking price. So simply don't buy them.

    I have to agree, truly well made models made for platforms like Studio Max, Maya, and Lightwave are hellaciously expensive, and some of the intricate work I see from some of the vendors here equal some of that.  I'm pretty happy to get some of the discounts I do on many of these items, even if it means I have to wait on something I really really want, because it can be quite a bargain when you look at it comparatively.

  • StratDragonStratDragon Posts: 3,273
    tmraider said:

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. T

    I've love to know where you buy clothes, because I can't get a pair of jeans for less than $44 on sale. The dresses I get for my daughter (who is 3 and takes not fabric at all) are $60 on sale. Even the stuff at clearance stores is $20-$30. 

    there is a goodwill down the road from my office. I wear a lot of ALF t-shirts and gently used golf shoes finish a seersucker suit rather nicely when you pry the cleats off.

  • Oso3DOso3D Posts: 15,085

    Most people who complain about this miss how many fiddly things older models required, and how that price added up, and also tend to breeze over inflation.

  • Charlie JudgeCharlie Judge Posts: 13,251

    The prices do seem to have gone up but so have the sales discounts  In the old days with lower prices 40% was a good discount; now we look for at least 50 or 60 percent before buying and even 70% discount is becoming more common. So I guess it kind of evens out with lower price at 40% off or higher price with 70% off. Also the quality of most products has increased significantly

     

  • Charlie JudgeCharlie Judge Posts: 13,251
    tmraider said:

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. T

    I've love to know where you buy clothes, because I can't get a pair of jeans for less than $44 on sale. The dresses I get for my daughter (who is 3 and takes not fabric at all) are $60 on sale. Even the stuff at clearance stores is $20-$30.

    I get blue jeans at K-Mart for about $15 to $20

  • Serene NightSerene Night Posts: 17,704
    edited April 2016
    Dumor3D said:

    I agree, the prices have gotten higher. I understand everyone' overhead is more, but sadly for me, if I'm not using it everyday, I'm not paying these high amounts for a new release character. I won't pay 24 dollars for an environment unless it is made by stonemason. It is not a question whether an item is worth the pa's time to make, it is a question of value and how much I will use the item. That's a lot of dough for something I use only a few times.

    Todays releases are all wonderful, but most seem overpriced to me. I'd love to be able to buy them all on first release. Sadly I cannot.

    Hi Serene. I assume you are talking about DUCC as it is the only environment in today's releases?

    I have to ask, did you look at the items included with http://www.daz3d.com/ducc-iray-deep-underground-command-center

    I could have very easily split the 44 props into other products. Yes, they are individual items, not modelled into place. I could have divided this into 3 to 5 individual products. However, the main room really needs all of this 'bundled' into one product. The total cost would have been more if it were split up. I feel it is a very good value, but of course that is the creator's opinion.

    the set is really nice and I totally want it because it is something I will use. Your detail and design are quite well done. . but the base price is too high for me... Especially in this economy.

    Most of the sets released today are really costly and with no discount for multiples like in the past few day I may have to wait a few months for better priced reductions.

    it is tough though, because I'm a scifi fan and loaded my cart up today... only to wishlist most of it  there was no stacking discount.

     

     

     

     

    Post edited by Serene Night on
  • Male-M3diaMale-M3dia Posts: 3,584
    tmraider said:

    apparently virtual clothing is becoming more expensive than the real thing, at least it doens't fade but it still pokes through. T

    I've love to know where you buy clothes, because I can't get a pair of jeans for less than $44 on sale. The dresses I get for my daughter (who is 3 and takes not fabric at all) are $60 on sale. Even the stuff at clearance stores is $20-$30. 

    If they are going for that price, I check for the "irregular" tag in them :)  You can pay that low but usually they don't last that long either.

  • TY3DArtTY3DArt Posts: 164

    Most people who complain about this miss how many fiddly things older models required, and how that price added up, and also tend to breeze over inflation.

    Uhh no not really I just bought 4 products for 22.00 at rendo OOT who sells on this site as well.  So no - my point is valid I am not breezeing over anything.

  • Dumor3DDumor3D Posts: 1,316
    Dumor3D said:

    Hi Serene. I assume you are talking about DUCC as it is the only environment in today's releases?

    I have to ask, did you look at the items included with http://www.daz3d.com/ducc-iray-deep-underground-command-center

    I could have very easily split the 44 props into other products. Yes, they are individual items, not modelled into place. I could have divided this into 3 to 5 individual products. However, the main room really needs all of this 'bundled' into one product. The total cost would have been more if it were split up. I feel it is a very good value, but of course that is the creator's opinion.

    the set is really nice and I totally want it because it is something I will use. Your detail and design are quite well done. . but the base price is too high for me... Especially in this economy.

    Most of the sets released today are really costly and with no discount for multiples like in the past few day I may have to wait a few months for better priced reductions.

    it is tough though, because I'm a scifi fan and loaded my cart up today... only to wishlist most of it  there was no stacking discount.

    OK, all good! Yes! We all have our budgets. I understand. There's a lot of things I want... but alas... time and money.

  • LeanaLeana Posts: 12,758
    tmraider said:

    Most people who complain about this miss how many fiddly things older models required, and how that price added up, and also tend to breeze over inflation.

    Uhh no not really I just bought 4 products for 22.00 at rendo OOT who sells on this site as well.  So no - my point is valid I am not breezeing over anything.

    OOT's store at Rendo is on sale 60% off currently though (Vendor of the Year sale).

  • Oso3DOso3D Posts: 15,085

    And Daz just had a bunch of REALLY cool stuff at 95% off.

    So, hey. Patience.

     

  • TY3DArtTY3DArt Posts: 164
    Leana said:
    tmraider said:

    Most people who complain about this miss how many fiddly things older models required, and how that price added up, and also tend to breeze over inflation.

    Uhh no not really I just bought 4 products for 22.00 at rendo OOT who sells on this site as well.  So no - my point is valid I am not breezeing over anything.

    OOT's store at Rendo is on sale 60% off currently though (Vendor of the Year sale).

    Yes I didn't want to promote Rendo's sale on here - but they have had some very nice sales their recently Vendors have had 3-4 days of 60% off.

     

     

  • MendomanMendoman Posts: 404

    I have to admit, that shopping here has become more and more difficult. It's more like finding good discounts/sales rather than what new interesting products has been published. I mean, honestly, how many of you buy anything except those "must have" releases with "just" 30% discount when they are released? At least I have made a house rule, that I don't buy any nice-to-have products at less than -50% discount. Of course, some days ( like i13 today ) when discount stack nicely, you can make really nice purchases, but most of the time I leave empty handed.

This discussion has been closed.