Nvidia Announces IRay VR!!!

Comments

  • ToborTobor Posts: 2,300

    Interesting that the article refers to Iray as "physically-simulated," which is more technically accurate, rather than physically-based. 

    I'm not sure how this might impact progressive rendering of the type we do in D|S, though. Any improvements in realtime rendering might eventually make its way into the plugin that D|S uses, so it'll be interesting to see what comes down the pike.

  • simtenerosimtenero Posts: 383
    edited April 2016
    Tobor said:

    Interesting that the article refers to Iray as "physically-simulated," which is more technically accurate, rather than physically-based. 

    I'm not sure how this might impact progressive rendering of the type we do in D|S, though. Any improvements in realtime rendering might eventually make its way into the plugin that D|S uses, so it'll be interesting to see what comes down the pike.

    Agreed on all points.  From a DS perspective, I think the most exciting near-term possibility is integrated spherical cameras.  I'm making an assumption there, but it seems reasonable to expect a "Render to VR" still image, or even pre-rendered video, option popping up.  I've done a few VR renders in Octane and it's a pretty fascinating way to explore a scene.

    Post edited by simtenero on
  • nicsttnicstt Posts: 11,715
    simtenero said:

    Indeed was looking at it earlier.

    AnandTech: Hardware News and Tech Reviews Since 1997 usually good for tech stuff

  • linvanchenelinvanchene Posts: 1,386
    edited April 2016

    Nvidia has also uploaded the GTC 2016 keynote as a multipart video series on their youtube channel.

    The part about Iray VR can be found here:

    GTC 2016: Photorealistic Virtual Reality with Iray VR

    http://www.youtube.com/watch?v=uAVJ3QsJ0fY

    - - -

    Other Iray versions should get a feature to render out a ray traced photo sphere for Iray VR Lite.

    -> Maybe the DAZ Studio version of Iray will be able to support this?

    - - -

    Post edited by linvanchene on
  • boisselazonboisselazon Posts: 458

    the good news for us should be colateral: nvidia is pushing hard the iRay family product: they bough mental ray, they have iRay, iRay + for top software (max, maya, C4D...), iray server.... That will mean for us that the upcoming GP10X Pascal GPU will be great in iRay render. More of this, we can be pretty sure that iRay is now a long term shot and we can invest in nvidia hardware eyes closed (read: semi-closed)

  • Ghosty12Ghosty12 Posts: 2,081

    Don't expect it to be cheap though Steam released their VR setup and the darn thing costs $899.00 USD..  That is a hella lot of dosh for a VR headset so can only imagine the iRay one won't be cheap either..  Not to mention what sort of PC would be needed to run it..

  • simtenerosimtenero Posts: 383
    edited April 2016
    ghosty12 said:

    Don't expect it to be cheap though Steam released their VR setup and the darn thing costs $899.00 USD..  That is a hella lot of dosh for a VR headset so can only imagine the iRay one won't be cheap either..  Not to mention what sort of PC would be needed to run it..

    You are right, if Nvidia develops its own VR haardware, I'm sure it'd be pricey :-).  But I'm pretty sure all of the Iray VR stuff is software.  My hope is that some of that software can trickle down to DS at some point.  I don't know all the details yet, so there may not be anything useful there, but a spherical, stereoscopic camera would be awesome.  Exploring Iray scenes in VR in real time woud be better still, but it's unlikely that'll be doable on consumer hardware for a few generations.

    Post edited by simtenero on
  • simtenerosimtenero Posts: 383

    the good news for us should be colateral: nvidia is pushing hard the iRay family product: they bough mental ray, they have iRay, iRay + for top software (max, maya, C4D...), iray server.... That will mean for us that the upcoming GP10X Pascal GPU will be great in iRay render. More of this, we can be pretty sure that iRay is now a long term shot and we can invest in nvidia hardware eyes closed (read: semi-closed)

    Any chance anyone was able to interpret the Pascal stats as they relate to Iray?  Looking at the raw FP32 Cuda core counts, it doesn't seem like as big a leap from Maxwell as people thought, but I know there's a lot more to it than raw Cuda core count.  I don't know if Iray is full-precision FP32 or not either, or if it can benefit from running half-precision.  I guess I'm trying to figure out if it's worth investing in additional Maxwell hardware now, or holding off for Pascal laugh 

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