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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I agree with the other comments and will add on further hint towards the pectoral that needs some moving upwarts, well don for a very beginning!
I agree with Knittingmommy, and would also suggest adding a little more light to her face. Your lighting for the minimalist background is excellent otherwise.
Sounds like I need to find the short... I just thought it was a nice image from Google...
Sorry, didn't want to give you a headache with the mirror. It's a nice touch that complements the scene well and adds that extra dimension to make it special.
Besides the mirror, I think that this is a better angle all together. It brings in the scene and action better. Sometimes all we need is a different camera angle to really make a scene pop.
I was discussing your render with someone who has a good grasp on athletics, and here's support for the changes that Knittingmommy has outlined:
Your gymnast needs to focus her eyes on the balance beam - she is lacking the tension/concentration that the ref pic has. Also, when the feet are in line (as on a balance beam), the thighs will turn inward slightly, and with a power move, the toes will rotate outward, because the power comes from the outside of the foot.
Its called "Reincarnation" from Karl Langerfeld (not sure if the last name is spelt correctly :))
Thanks, found the clip. Not quite sure what it was all about, but at least I have the reference now...
First off, thank you so much for the sweet compliments and VERY helpful tips! My apologies for the delay in answering. Generally speaking, it takes me about 24 hours before I can get back to Daz-ing. I've written down the comments, and i'm about to integrate them in as I'm able.
dracorn, regarding the background, thank you for the notes. There are some really good entries in progress here, and I'm a little intimidated. I've tried a few different things and thought about a few more in order to try to keep up, but I keep coming back to "less is (sooo much) more" for this one. Regardless of what happens in the contest, I think I'm just going to stick with what I've got because anything else (whether what I've tried or what I've seen in my head) serve to only take away from the focus on the pose. If I have time I may do some serious benchmarking to find some suggestions. Ultimately, unless I receive some source of amazing inspiration, I may end up sticking with the light and black background.
Regarding her face ... tytytyty! I had actually battled with her expression, but was torn between "it's not working for me" and "well the image isn't that intense either". I decided to get as close as I could and move on, but was never really happy with it.
Ooook ... I did what I could with what I had to work with. There's an "oopsie" with the leotard which I'll fix in Photoshop. I'm still learning DForm, and that suit just didn't want to behave.
Regarding her expression ... I played with her eyes, brow, cheeks, jawline, lips, etc. It seems in the original she is clenching her jaw (or maybe gravity is giving that appearance?). I'm using Stephanie 4 figure (different skin), along with Victoria morphs; any tips on pulling off a "jaw-clench" look would be appreciated.
Here's the result:
This is my first submission to one of these contests. I had problems trying to get her back as straight as the girl in the original.
This is V7 in the Sci Fi outfit for G2. All advice welcome though I reckon I won't be able to find much time to change my image before weekend.
I think the reason you had some trouble with her back is you are trying to get her to match the models position just using the abdomen bends.
Start in the hip area first. This is the body's pivot point. Put more bend in her pelvis (or take the bend out). This will cause her legs to swing down and then you will need to rotate her entire body back into position. Once you have the pelvis area opened up I think you will find straightening her back and getting her into a position more resembling the model's a little easier.
Very nice so far. I think a little more lighting for your actor would be helpful to really appreciate the posing work you've done. As far as "jaw-clench", I'm not sure. It's really just additional muscle definition I think and I'm not sure how to dial that into the face. Maybe some of the face morphs can be made to work? I look forward to seeing your progress.
-Eric
The pecs were a good idea...thanks.
I thin you need some lighting on this model she is bit too dark compared to the orignal.
Here is an improved render of my model any suggestions or advice is very much welcome
If you can get some bend and side to side movement in her waist that should allow you to lower the leg being held. It is much too high compared to the model in the reference image.
Maybe try straigtening that leg a bit and then adjust the torso.
You also need to twist either the collars or shoulders of both arms. The model's righ elbow is a little more forward.
The model's left elbow is down by her waist.
Her head may also need to be tilted back a bit.
Try adjusting the leg then torso before working on the arms and head.
Another challenging pose.
One tip for all who struggle with difficult bends. Just try to click on the cog on the parameter slider, select parameter settings and then unckeck the limits. Now, you need to be very careful, but this can give you the extra inch or reach with a bend to make the pose "perfect".
Hi everybody,
I just started using DAZ Studio a couple of weeks ago. I saw the contest entry and decided to give it a try. I chose this image for reference:
http://pre09.deviantart.net/465b/th/pre/i/2012/306/9/e/f2_ext___47_by_jademacalla-d5jscwq.jpg
Attached is my first draft. I am focusing on the pose first, and when that is nailed down I'll start working on the rest of the scene.
I appreciate your feedback!
From what I can tell you look to have the pose spot on. The body armour and gun in the hand of the model in the reference photo make it difficult to see some aspects but it looks like a good match.
I am looking forward to seeing where this goes.
I think the hand should be closer to the face , not looking at the hand but a bit above. Aiming with the gun. Great expression, great challenge :)
My render is a little grainy (I need to let it cook a little longer) but here's my first shot.
It is pretty close. The left leg needs to twist in closer to the other knee, there also needs to be a little more twist or side to side movement in the left foot. After you adjust the leg to get closer to your reference, you will need to adjust the upper body and arm. Bend the abdomen a little more and that should help to get her left arm lined up more closely to your reference photo. Good start.
edit to add: the other reason to bend the abdomen more is that your figure is sitting up too straight and your reference photo is leaning toward her knees more.
I think you can solve some of it by lowering the stools a little (no one will see that they poke through the floor anyway, remember if it's not on camera it never happened), they look a little higher than in the foto, that will give you a better leg angle...
This is a fun (and irritating) contest. :) It has taken me a while to even find an image not only that I like, but have the assets to build an image around. I am just trying to imitate the poses, not the image. It has been fun and frustrating at the same time since this is the first time I have gotten to work with children models. So here is my reference image and first render:
Fun and irritating...yep...that about sums it up.
Putting your models together the way you have does make it a bit more challenging to offer suggestions but I really like the scene.
If you can, try to round the back, especially the shoulders of the little boy. It is hard to tell in the reference image because of his black shirt the exact position of his right arm but I think you need to rotate slightly his shoulder so his elbow is a bit lower. Not much...just a little. Rounding his shoulders more, if possible, may also allow you to bring his chin down a little closer to his chest and I think he needs a slight tilt of his head to his left.
The little girl in the reference image looks a little more tucked into herself but I think your model is a little taller. The one thing about her that is standing out to me is her right shoulder. In the reference image it is higher so her shoulders appear almost level. Your model's shoulder is dropped lower. Again because of the black shirt it is difficult to tell for sure but I think the model's left arm is a little straighter and your model's arm has more of a bend. The model in the reference image may have a bit more twist in her waist but it is hard to tell.
Some of these adjustments may not even be possible due to the limitations in the figures.
A very nice, sweet scene.
Thanks for the input Kismet. I had spotted the boy's shoulders but was in need of other critiques. The girl's pose has proven much harder than it looks. I am also trying to figure out how to get a different Environment image for the sky. The one showing is not the one I have it directed towards, but rather the default that comes with DAZ. I have one with a blue sky an clouds I am wanting to load and have it set to be the image but it still renders the default image for some reason.
As well I am having problems getting this grass shader to work.
Are you rendering in Iray? That grass shader is only for the 3Delight render engine.
You're welcome. I have had times when I see something but am not sure if anyone else does. It helps to get that confirmation.
Well, that solves that mystery. :P Thanks barbult.
Here is the latest WIP of my model, I took your suggestions Kismet and moved her waist and arms but the arm did not look right with it right by her buttso left it up in the air a bit I also tilted her head a bit more. Also staightened her right leg more. I think the reason she looks different some what to the original model is because her arms are not as long as the models.