Show Us Your Iray Renders. Part V

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  • GatorGator Posts: 1,319

    Here's a render I did with Merlin's Labyrinth, I converted the textures to Iray.  Really impressed with this set, the textures are very good!  Now I'm waiting for Palace of Knossos to go on sale. 

    Arianna and Brianna in Labyrinth squished.jpg
    3840 x 2160 - 981K
  • RAMWolffRAMWolff Posts: 10,343

    That's really nice Scott 762!

  • GatorGator Posts: 1,319

    Thanks RAMWolff.  smiley

  • Oso3DOso3D Posts: 15,085
    edited March 2016

    Here's a final(ish) pair of renders of 'West Park Hydrotherapy Clean edition.'

    They could probably have used another hour of rendering each, but I'm impatient. ;)

    (Also fortuitous that I picked up Salon recently, which is where I got the folded towels)

     

    West Park Hydro Clean2.jpg
    1404 x 1080 - 1M
    West Park Hydro Clean3.jpg
    1404 x 1080 - 1M
    Post edited by Oso3D on
  • TabascoJackTabascoJack Posts: 865
    edited March 2016

    Playing around with IES profiles for lighting.

    Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"

     

    Bridge - Iray.jpg
    1024 x 576 - 305K
    Post edited by TabascoJack on
  • KurzonDaxKurzonDax Posts: 228
    kyoto kid said:

    ...well you have a one year lease on the "Rolls Royce" of all 3D modelling software.  So when can we expect to see products here in the store?

    I have some ideas for a few things, but right now I'm just learning everything I can.  I think I've spent more time watching YouTube in the last month than the entire time YouTube has been in existence.  It's been fun, though.  

  • KurzonDaxKurzonDax Posts: 228

    Playing around with IES profiles for lighting.

    Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"

     

     

    That looks really good.  I bought the Bridge early on, and then never really did much with it.  Are those Emmissive surfaces inside the lights, or did you use point lights?

  • KnittingmommyKnittingmommy Posts: 8,191
    KurzonDax said:

    Playing around with IES profiles for lighting.

    Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"

     

     

    That looks really good.  I bought the Bridge early on, and then never really did much with it.  Are those Emmissive surfaces inside the lights, or did you use point lights?

    Ditto!  Looks nice.  I have that and used it once in 3Delight.  May have to dig it out.

  • TabascoJackTabascoJack Posts: 865
    edited March 2016

    Playing around with IES profiles for lighting.

    Also updated textures on "Bridge of Cheirocrates" and "Cheirocrates"

    KurzonDax said:

    Playing around with IES profiles for lighting.

    Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"

     

     

    That looks really good.  I bought the Bridge early on, and then never really did much with it.  Are those Emmissive surfaces inside the lights, or did you use point lights?

    Both, actually.  As you know, IES profiles on emissive surfaces are somewhat hosed in DS as they emit down the Z axis.  So I set the bulbs to emissive at a relatively low luminance value just to get them visible and light up the interior of the streetlight and then added a pointlight immediately under each bulb with the IES profile.  Since you can rotate the point light, I was able to make IES behave the way I wanted and still have the emissive surface visible.

    The good news is that Jack's very OCD about locating the streetlights, so once I set it up on one streetlight, I was able to duplicate, position the new one, parent, duplicate the parent again and so on and they all lined up. So it really didn't take all that long to set up.  Oh, and the Alignment tool is one of the best things since sliced bread.

    Post edited by TabascoJack on
  • KnittingmommyKnittingmommy Posts: 8,191

    I haven't even figured out, yet, how to put an IES profile in DS.  Where do you get the profiles?

  • TabascoJackTabascoJack Posts: 865

    I haven't even figured out, yet, how to put an IES profile in DS.  Where do you get the profiles?

    mjc1015 has a thread on where to find them:  http://www.daz3d.com/forums/discussion/59132/ies-profiles

    I got mine from http://www.derekjenson.com/3d-blog/ies-light-profiles and http://www.mrcad.com/download-free-ies-lights/

     

  • mjc1016mjc1016 Posts: 15,001

    I haven't even figured out, yet, how to put an IES profile in DS.  Where do you get the profiles?

    mjc1015 has a thread on where to find them:  http://www.daz3d.com/forums/discussion/59132/ies-profiles

    I got mine from http://www.derekjenson.com/3d-blog/ies-light-profiles and http://www.mrcad.com/download-free-ies-lights/

     

    And most major lighting manufacturers have libraries...and the catalogs you need to figiure out what is in them, with many, many more...

  • FishtalesFishtales Posts: 6,212
    edited March 2016

    My latest render.

    Dinner at Mog Ruith

    Click on image for full size.

    mog-ruith-dinner-004.jpg
    1440 x 960 - 1M
    Post edited by Fishtales on
  • Mainly a reason to play with Mec4d's PBR shaders vol 1 for Iray.  Lit by one of the yellowstone hdri's from daz.  Click for full size

  • FishtalesFishtales Posts: 6,212

    The latest offering.

    Who's Coming to Dinner.

    Click on image for full size.

  • Oso3DOso3D Posts: 15,085

    Fishtales: Love it, though it seems a little dark.

     

  • FishtalesFishtales Posts: 6,212

    Looks not too bad here. Most of the light is coming from inside. The door is open so there is shadow on the left and the light on the ghost head is only 5 watts with the bloom set to make it glow. I can see the features on the figure inside the door although in shadow with a faint green glow.

  • KurzonDaxKurzonDax Posts: 228

    Playing around with IES profiles for lighting.

    Also updated textures on "Bridge of Cheirocrates" and "Cheirocrates"

    KurzonDax said:

    Playing around with IES profiles for lighting.

    Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"

     

     

    That looks really good.  I bought the Bridge early on, and then never really did much with it.  Are those Emmissive surfaces inside the lights, or did you use point lights?

    Both, actually.  As you know, IES profiles on emissive surfaces are somewhat hosed in DS as they emit down the Z axis.  So I set the bulbs to ASUS ROG G751JY-WH71(WX) 17-Inch Gaming Laptop, Nvidia GeForce GTX 980M 4GB DDR5 VRAM, 16 GB RAM, 128 GB SSD + 1 TB HDD (Win 10 Version) https://www.amazon.com/dp/B015QZPRW4/ref=cm_sw_r_cp_awd_dK02wb07XJ2XJ at a relatively low luminance value just to get them visible and light up the interior of the streetlight and then added a pointlight immediately under each bulb with the IES profile.  Since you can rotate the point light, I was able to make IES behave the way I wanted and still have the emissive surface visible.

    The good news is that Jack's very OCD about locating the streetlights, so once I set it up on one streetlight, I was able to duplicate, position the new one, parent, duplicate the parent again and so on and they all lined up. So it really didn't take all that long to set up.  Oh, and the Alignment tool is one of the best things since sliced bread.

    Easily one of my top 3 major annoyances with Studio.  We have this awesome physically based render engine that promises to (mostly) follow the laws of physics, but thanks to Studio's Y-up environment, IES profiles are nearly worthless on anything other than native lights and vehicle headlamps.  Unless, of course, you feel like mucking around with the geometry. 

     

  • Oso3DOso3D Posts: 15,085

    First three images here are a new scene worked on:

    http://willbear.deviantart.com/gallery/56767250/After

     

  • BobvanBobvan Posts: 2,653

    Kinda like the way this came out only 20 minutes to boot!   http://fav.me/d9uf0ov

  • SzarkSzark Posts: 10,634
    edited March 2016

    Inspired by Tim N's GIS Sigma render I thought I would take a crack at the Future Quiet Texture Set for Sigma. Lit by one of DT's latest in the Clouds HDRI for Iray

    Sigma Future Bright.jpg
    2000 x 1125 - 2M
    Post edited by Szark on
  • grinch2901grinch2901 Posts: 1,247
    edited March 2016

    I am stuck in a hotel room on business travel and decided to crack open hexagon for the first time in a long time and start making stuff around the room.  Yeah, I'm that bored.  I decided to test the lamp I made in an typical everyday scene.

    Post edited by grinch2901 on
  • RuphussRuphuss Posts: 2,631
    Szark said:

    Inspired by Tim N's GIS Sigma render I thought I would take a crack at the Future Quiet Texture Set for Sigma. Lit by one of DT's latest in the Clouds HDRI for Iray

    i think jack could not imagine how nice this could look when he created it many vears ago

  • RuphussRuphuss Posts: 2,631
    edited March 2016

    Bamboo Beach

    just bought the Bamboo pack from esha out of the grab bag

    they render very quick

    and experimenting with vignetting

     

     

    Bamboo Beach 03c.jpg
    1920 x 1080 - 651K
    Post edited by Chohole on
  • SzarkSzark Posts: 10,634
    Ruphuss said:
    Szark said:

    Inspired by Tim N's GIS Sigma render I thought I would take a crack at the Future Quiet Texture Set for Sigma. Lit by one of DT's latest in the Clouds HDRI for Iray

    i think jack could not imagine how nice this could look when he created it many vears ago

    Possibly I personally couldn't get on with them in 3DL, not from a lack of knowledge just inspiration really. 

  • FishtalesFishtales Posts: 6,212
    edited March 2016

    I was testing some HDRIs using the car and this just came to me. I have to sort the male lions back feet as they are 'floating', if I bend them down a bit they should cast shadows and ground them.

    Canned Meat

    Click on image for full size.

    canned-meat-001.jpg
    1440 x 960 - 781K
    Post edited by Fishtales on
  • Oso3DOso3D Posts: 15,085

    I found another good use of my WTP shaders... easy dirt layers on people. Originally I tried my 'cheat' of applying Fisty and Darc's fabric dirt on skin. And, in previous shots, it worked because the seams between face/head and neck weren't in the shot. In this next image, though... they were and it was obvious.

    I'm not 100% happy with the procedural look for it -- there's nothing quite like the really varied distribution you can get from a texture map. But it easily takes care of the seams problem.

    Warning, mild nudity. (I don't normally do shots of topless ladies, but the art demanded it in this case)

    http://willbear.deviantart.com/art/Tina-Shower-595569056

     

  • TabascoJackTabascoJack Posts: 865
    edited March 2016

    I am stuck in a hotel room on business travel and decided to crack open hexagon for the first time in a long time and start making stuff around the room.  Yeah, I'm that bored.  I decided to test the lamp I made in an typical everyday scene.

     

    If your typical everyday scene involves a gun, a bottle of booze, and a ransom note, I'd hate to see what a bad day looks like....laugh

    Nice job on the lamp, though.

    Post edited by TabascoJack on
  • grinch2901grinch2901 Posts: 1,247
    edited March 2016
     

    If your typical everyday scene involves a gun, a bottle of booze, and a ransom note, I'd hate to see what a bad day looks like....laugh

    Doesn't everybodys?    smiley

    Thanks!

    Post edited by grinch2901 on
  • KnittingmommyKnittingmommy Posts: 8,191
     

    If your typical everyday scene involves a gun, a bottle of booze, and a ransom note, I'd hate to see what a bad day looks like....laugh

    Doesn't everybodys?    smiley

    Thanks!

    I'm not even mentioning what I was thinking when I saw the setup in this render. wink  Very nice image.

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