Show Us Your Iray Renders. Part V
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Here's a render I did with Merlin's Labyrinth, I converted the textures to Iray. Really impressed with this set, the textures are very good! Now I'm waiting for Palace of Knossos to go on sale.
That's really nice Scott 762!
Thanks RAMWolff.
Here's a final(ish) pair of renders of 'West Park Hydrotherapy Clean edition.'
They could probably have used another hour of rendering each, but I'm impatient. ;)
(Also fortuitous that I picked up Salon recently, which is where I got the folded towels)
Playing around with IES profiles for lighting.
Also updated shaders on "Bridge of Cheirocrates" and "Cheirocrates"
I have some ideas for a few things, but right now I'm just learning everything I can. I think I've spent more time watching YouTube in the last month than the entire time YouTube has been in existence. It's been fun, though.
That looks really good. I bought the Bridge early on, and then never really did much with it. Are those Emmissive surfaces inside the lights, or did you use point lights?
Ditto! Looks nice. I have that and used it once in 3Delight. May have to dig it out.
Playing around with IES profiles for lighting.
Also updated textures on "Bridge of Cheirocrates" and "Cheirocrates"
Both, actually. As you know, IES profiles on emissive surfaces are somewhat hosed in DS as they emit down the Z axis. So I set the bulbs to emissive at a relatively low luminance value just to get them visible and light up the interior of the streetlight and then added a pointlight immediately under each bulb with the IES profile. Since you can rotate the point light, I was able to make IES behave the way I wanted and still have the emissive surface visible.
The good news is that Jack's very OCD about locating the streetlights, so once I set it up on one streetlight, I was able to duplicate, position the new one, parent, duplicate the parent again and so on and they all lined up. So it really didn't take all that long to set up. Oh, and the Alignment tool is one of the best things since sliced bread.
I haven't even figured out, yet, how to put an IES profile in DS. Where do you get the profiles?
mjc1015 has a thread on where to find them: http://www.daz3d.com/forums/discussion/59132/ies-profiles
I got mine from http://www.derekjenson.com/3d-blog/ies-light-profiles and http://www.mrcad.com/download-free-ies-lights/
And most major lighting manufacturers have libraries...and the catalogs you need to figiure out what is in them, with many, many more...
My latest render.
Dinner at Mog Ruith
Mainly a reason to play with Mec4d's PBR shaders vol 1 for Iray. Lit by one of the yellowstone hdri's from daz. Click for full size
The latest offering.
Who's Coming to Dinner.
Click on image for full size.
Fishtales: Love it, though it seems a little dark.
Looks not too bad here. Most of the light is coming from inside. The door is open so there is shadow on the left and the light on the ghost head is only 5 watts with the bloom set to make it glow. I can see the features on the figure inside the door although in shadow with a faint green glow.
Easily one of my top 3 major annoyances with Studio. We have this awesome physically based render engine that promises to (mostly) follow the laws of physics, but thanks to Studio's Y-up environment, IES profiles are nearly worthless on anything other than native lights and vehicle headlamps. Unless, of course, you feel like mucking around with the geometry.
First three images here are a new scene worked on:
http://willbear.deviantart.com/gallery/56767250/After
Kinda like the way this came out only 20 minutes to boot! http://fav.me/d9uf0ov
Inspired by Tim N's GIS Sigma render I thought I would take a crack at the Future Quiet Texture Set for Sigma. Lit by one of DT's latest in the Clouds HDRI for Iray
I am stuck in a hotel room on business travel and decided to crack open hexagon for the first time in a long time and start making stuff around the room. Yeah, I'm that bored. I decided to test the lamp I made in an typical everyday scene.
i think jack could not imagine how nice this could look when he created it many vears ago
just bought the Bamboo pack from esha out of the grab bag
they render very quick
and experimenting with vignetting
Possibly I personally couldn't get on with them in 3DL, not from a lack of knowledge just inspiration really.
I was testing some HDRIs using the car and this just came to me. I have to sort the male lions back feet as they are 'floating', if I bend them down a bit they should cast shadows and ground them.
Canned Meat
I found another good use of my WTP shaders... easy dirt layers on people. Originally I tried my 'cheat' of applying Fisty and Darc's fabric dirt on skin. And, in previous shots, it worked because the seams between face/head and neck weren't in the shot. In this next image, though... they were and it was obvious.
I'm not 100% happy with the procedural look for it -- there's nothing quite like the really varied distribution you can get from a texture map. But it easily takes care of the seams problem.
Warning, mild nudity. (I don't normally do shots of topless ladies, but the art demanded it in this case)
http://willbear.deviantart.com/art/Tina-Shower-595569056
If your typical everyday scene involves a gun, a bottle of booze, and a ransom note, I'd hate to see what a bad day looks like....
Nice job on the lamp, though.
Doesn't everybodys?
Thanks!
I'm not even mentioning what I was thinking when I saw the setup in this render.
Very nice image.