FBX Export Animation Expression to Unity3D?
Hi all,
I try to export a animation expression but when i import into unity the animation do nothing.

P.D: Before export i clicked in "Bake To Studio Keyframes".
Any suggestion?
Greetings.
Post edited by Chohole on

Comments
There was a bug in FBX export in 4.9.2.70 - try the new Public beta (4.9.3.25) as that has several fixes/updates involving FBX export.
Thanks, now the expressions are working. I'll play a while with the expressions:P
well I dont know why but I tried to export to Unity from the same in Public beta, and there are no even blendshapes exported
i tried to export victoria 4.2 with facial animations.
legacy?generci, there are no blendshapes, and there are no eny facial animations..
tried coalla and fbx... why this thing just can not work???
exporting morph animations works via fbx for g2 but in unity these blendhsape aniamtions are out of any range , there for they are destroyed ..ranges -200,200
I know if you add facial expressions to the timeline the export it an FBX with animation and morphs that it will work the only issue I have with that is the rig
even i have animations added to time line the export with fbx on v4.2 does not work. It works on g2 character but... there is still a problem
The same values of exported morphs from Daz results in diffrent looks in maya or Unity. It looks like DAZ uses different method /calculations between blending blendhsapes together than Maya or Unity
For example in Daz wideOpen And open Mouth when set to 1 gives a good result,, the same values in Unity or maya looks bad, because it looks like maya or unity use diffrent method of calculation for blending between blendshapes.
For me it looks like Daz uses interpolation betwewen vertaxes values from one blendshape to another, when Maya or Unity Adds values
You have to explicitly tell DAZ Studio to export the blendshapes but wait - because there are so many empty null blendshape you just don't want to build a filter that says all blendshapes, but a set of filters that all exports the subset of blendshapes that you want, which is usually every blendshape except the null blendshapes.
Thanks. I spent hours trying to get the expressions working again to export to iClone. I just tested with Genesis and so far so good. Now I need to test with Genesis 2 and 3.
Your welcome.
Hi!
I'm having the same issue and I'm very glad to have found this thread. Thanks!
I've followed the instructions for downloading the beta described at http://www.daz3d.com/daz-studio-beta, but the beta is not in my list of available downloads. I'm using Daz on a Mac. Maybe is that the reason?
Any tip on how to get the last beta?
Thanks a lot
Javier
I don't know for sure on osX but on Windows in the DAZ Install Manager preferences I had to check a box that said I wanted Beta versions to be available.