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Well over a hundered emissive lights here and about 15 minutes to render. No other lights.
I never messed around with EIS profiles either until I saw a couple references to them in another thread, along with links to get freebie sets. So...I got the free sets then went looking under the light settings to see what I could find.
In both mesh lights and DS lights, there is a setting for "Emission Profile". It's looking for an .eis file, which is exactly what's in those freebie sets. They're loaded the same way texture files or bump maps are loaded: click the button on the side of the "Emission Profile" parameter, click "browse", go find where you saved them and pick one.
I had a scene loaded that used 1 mesh light. I left everything the same, but kept swapping out the EIS profiles to see what effect they would have. I have 1 set that has something like 70+ profiles in it. I didn't try them all...maybe 6-8. Not surprisingly, they give different results.
Test Results: Two renders. One with default settings = no EIS PRofile;
The second with an EIS Profile used.
I have a lot more research to do. For example, I need to find out what all the settings are on these, and how I can predict what effect they will have in a scene. Are some profiles directional? Can the direction of the light be predicted or changed? What else is involved?
If anyone can point me to more info or maybe a tutorial, I would appreciate it.
An IES Profile tells the render engine what 'shape' the light is coming from a given style of bulb.
Have a look through these images.
https://www.google.co.uk/search?client=opera&q=ies+profile+pictures&sourceid=opera&ie=UTF-8&oe=UTF-8
...GPU or CPU render?
In my experience emissives are super useful to create lit or glowing surfaces, and don't cost much render time when used that way. When they do cost gobs of render time is when you push the lumens way up so that they light up the scene. Also, with a very high end machine one can get away with a lot less efficient scenes.
Thanks Fishtales! I did a little more research using the links you provided. I learned that in DS, the IES Profiles point straight up when applied to spheres and need to be rotated -90 on the x axis. I also learned that there are viewers...you can make your own IES Profiles. It's a lot to take in.
If you REALLY feel the need to micro-manage your lights, this is the way to go!
I rotated the sphere mesh light in my scene -90 on the x axis and rendered it out. It looks fairly realistic. A cone of light pointing down with falloff, etc. A good addition for adding realism to renders, but I'm sure it will take a lot more practice.
Here are 2 scenes: one with a tight beam of parallel lights pointing down; the 2nd with a broader cone.
Very nice. I have to start experimenting with that next!