Reflection Not Smooth (SOLVED)

tititlemottititlemot Posts: 61
edited June 2016 in New Users

Hi guys,

 

I have just rendered a scene with a mirror reflection, but somehow the reflection didn't look smooth (picture attached). For lighting, I used UE2 & Set Quality 4XHi + Linear Point Light (100% Intensity, Raytraced 70% Shadow Intersity, Falloff End 500). The mirror setting was Diffuse Colour White - 0% Strength, Specular Colour White - 100% Strength, Glossiness 100% Strength, Reflection Colour White - 100% Strength. Is there any setup to make the reflection smooth?

 

Thank you guys

 

 

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Post edited by tititlemot on

Comments

  • tititlemottititlemot Posts: 61
    edited June 2016

    Sorry double post

    Post edited by tititlemot on
  • Richard HaseltineRichard Haseltine Posts: 107,987

    What was the Shading Rate in Render Settings?

  • srieschsriesch Posts: 4,243

        If the reflection is jagged, this can be fixed by lowering the shading rate at the expense of render time.  I don't know what's normal or best, but just as an example in one case I tried it was jagged at 1, but when changed to 0.1 it was better.

     

  • tititlemottititlemot Posts: 61

    What was the Shading Rate in Render Settings?

    It was default: 1. Should I lower it?

  • tititlemottititlemot Posts: 61
    sriesch said:

        If the reflection is jagged, this can be fixed by lowering the shading rate at the expense of render time.  I don't know what's normal or best, but just as an example in one case I tried it was jagged at 1, but when changed to 0.1 it was better.

     

    Okay sriesch, I will try it. Thank you

  • Richard HaseltineRichard Haseltine Posts: 107,987

    Yes, 1 is generally OK for direct line of sight but tends to be too high for reflections (or for surfaces with a high glossiness).

  • tititlemottititlemot Posts: 61
    edited June 2016

    Yes, 1 is generally OK for direct line of sight but tends to be too high for reflections (or for surfaces with a high glossiness).

    I see, but will it affect the render result of direct line of sight? Thank you for your help, Richard
    Post edited by tititlemot on
  • Richard HaseltineRichard Haseltine Posts: 107,987

    It will slow the render down - roughly as 1/shading rate squared as I recall - and should sharpen everything a bit, how noticeable that will be depends on the scene content. It will probably affect the density of any displacement using procedural noise for hair or fur and similar effects.

  • tititlemottititlemot Posts: 61

    It will slow the render down - roughly as 1/shading rate squared as I recall - and should sharpen everything a bit, how noticeable that will be depends on the scene content. It will probably affect the density of any displacement using procedural noise for hair or fur and similar effects.

    Well noted Richard. Thank you
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