Creating a figure

edited December 1969 in The Commons

How do I create a figure in Daz after I've imported my geometry?

Thx

Comments

  • Richard HaseltineRichard Haseltine Posts: 96,823
    edited December 1969

    DAZ Studio, I assume? Which version? Is this an item you've modelled yourself? Is it clothing (or hair) for an existing figure, or a new stand-alone item?

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    I think blondie's tutorial would be a good start !
    http://www.daz3d.com/shop/rigging-original-figures-in-ds4-pro

  • edited December 1969

    I'm using version 4.5 and will be importing obj or poser scene files primarily. I'd like to use dae, bvh or fbx as well.
    Also trying to fix my setup so that when I use Daz it points to my Poser Runtime folder for both Poser and Daz Studio.

    Thoughts?

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    werehere said:
    I'm using version 4.5 and will be importing obj or poser scene files primarily. I'd like to use dae, bvh or fbx as well.
    Also trying to fix my setup so that when I use Daz it points to my Poser Runtime folder for both Poser and Daz Studio.

    Thoughts?


    Yes textures are stored in the runtime for both easier to install.
    Despite the tutorial by Blondie excellent as it is. it's the hard way of doing it you're better rigging it the old way with the deform spheres them converting it into a weight map version after that, the conversion is a one click operation, then you can tweak the weight maps after that if needed. But that's my way and may not suit you.
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