Transferring Texture

Kev914Kev914 Posts: 1,126

If I load Genesis 2 to my scene and apply a texture, and then add the gens and copy the hip texture to hips of the gens, is there a way to save out the texture so just the part of the torso that has been applied to the hips of the gens is saved?

I have tried the skin transfer utility, but nothing seems to happen. (When I copy the hip texture from the figure to the gens, the gens automatically get mapped as M4. I suppose that happens because I have that product by Slosh. (Hope I have his name right.) If I swtich it back to anything else, it won't be mapped correctly). But like I said, if I then try to transfer the skin with the Skin transfer utility, nothing happens. If I select the hips that are part of the body, then it saves some textures that just the hip part of the torso. But if I select the gen hips or the gens, nothing gets written and there is no error generated.

Or is it possible to do this with UV Mapper Pro, or 3D coat or Blacksmith or some other program?

I also thought of the Shader baker. I was going to try it. But I'm not sure what I'm doing wrong. I click to enter a folder to save to, but every time I enter one, nothing gets entered into the box for it. And since I didn't know where it was going to save the texture, I didn't want to try it and maybe over right my original textures.

I can use the textures the way they are, but it would be nicer and easier if you could just save out the part that is being used by the figure.

Thanks.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,138

    What are you trying tom do? Save a materials preset to reapply the textures to the anatomical elements without having to copy/paste?

  • Kev914Kev914 Posts: 1,126

    Basically yes. I am trying to create a texture for a figure that didn't come with one.

    SickleYield has a Map Transfer tutorial where she uses it to create such a texture for a Genesis figure. You load the figure, you load these M4V4 mapped m5 gens by Cauri Blackthone and then you apply a texture to the gens and copy the hips texture on to the gen hips. Once you do all that, you use the Skin Map transfer utility to write out a texture map for the gen hips and the gens. Then you can combine them in Photoshop and tint the lower part to match the upper part. Works great. When you write out the gen hips map, all you get in what is applied to the gen hips, so it is easy to match up the two parts.

    There isn't one of those remapped gen replacements for Genesis 2, but I do have the M4 remap set by Slosh, so I figure I could use those. Unfortunately nothing gets written out when I use the Transfer map. I guess the big difference is that the M4V4 mapped m5 gens by Cauri Blackthone are actually an obj that you load instead of the M5 gens. Maybe that has something to do with it not working the same.

    What I was able to do was to apply all the textures and then copy the hips over. Then I exported the gens out as an obj. I took that into Blacksmith and I was able to tint everything to match the hips and clone out any seam. However the entire torso map does load even though only a small part of it is being used. Then back in Studio, I have to load up both maps instead of having just the one if it was a store product. It would be easier to create bump maps and all, if there was a way to transfer out just the hip map on the gens map.

    I haven't tried using the M4V4 mapped m5 gens by Cauri Blackthone on Genesis 2 and then trying this. But I might give it a go. The neat thing about the process with Genesis is that you end up with a map that applies to the defaut Genesis and not the M4 remapped.

  • HavosHavos Posts: 5,583

    I think you would find this job a lot easier using something like Blacksmith3D, or another 3D editor. With this you can load in your character + texures, apply whatever texture you like to the gens, use brushes to clone across the seams so that you can not see the seam line, and finally save out the new gen and hip texure for use on G2M. Generally the UV of the resulting texture will map the UV you had set up when you exported the character to be read into the 3D paint app.

  • Kev914Kev914 Posts: 1,126

    Thanks, Havos. At least I figured out one way to do this if I need to. (By using Blacksmith) Still haven't figure out how to jettison the unneeded texture parts. But I can just load the two texture parts in Studio, instead of having just the one texture.

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