The model is fine except the hair

I exported the model using the correct skins and assests for each material. So far after importing this into 3ds max its been fine except for the hair since grey bits are showing whilst its being rendered, also i changed her hair light on purpose as well as to get rid of the uncolored part.

 

Any suggestions? Thanks

Screenshot_8.png
1679 x 1009 - 1005K

Comments

  • KhoryKhory Posts: 3,854

    I think maybe the gray bits are the scalp surface. DId perhaps that part not export for some odd reason?

  • edited May 2016

    i think it did but i exported it in a FBX file as always

    Screenshot_9.png
    284 x 302 - 18K
    Post edited by chrisattrill_e5160c7adf on
  • KhoryKhory Posts: 3,854

    Looing at that screen shot, the scalp looks like perhaps it is a transparency map rather than the proper texture map. Texture map I would have thought would have been blond as well.

  • Khory said:

    Looing at that screen shot, the scalp looks like perhaps it is a transparency map rather than the proper texture map. Texture map I would have thought would have been blond as well.

    its not the scalp i dont think, its possibly something to do with the  dragonfly hair for genisis 3

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