is the Octane Daz plug in avaliable here?

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  • j cadej cade Posts: 2,310

    OOhh I have a question. Since there has, in the past been a lot of discussion about comparing render engines. I have a scene that I've set up particularly to have identical lighting in different rendering engines and be a good setup to show the technical elements of a skin shader (an HDR and white diffuse plane acting as a reflector). I set it up for myself to compare how my Iray and Cycles skin shaders compare

    If I stuck up the scene file would any folks be interested in rendering it in Octane (or any other render engine for that matter)

    for reference, here's a preview of my Iray vs cycles comparison

    blendercomparisonsceneboth.jpg
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  • SorelSorel Posts: 1,412
    j cade said:

    OOhh I have a question. Since there has, in the past been a lot of discussion about comparing render engines. I have a scene that I've set up particularly to have identical lighting in different rendering engines and be a good setup to show the technical elements of a skin shader (an HDR and white diffuse plane acting as a reflector). I set it up for myself to compare how my Iray and Cycles skin shaders compare

    If I stuck up the scene file would any folks be interested in rendering it in Octane (or any other render engine for that matter)

    for reference, here's a preview of my Iray vs cycles comparison

    I'll take a shot at it.

  • JimbowJimbow Posts: 557
    edited May 2016

    I have been using Iray for an animation movie and the rendering is way too slow even on 3 980tis. Especially on indoor scenes where you have deep shadows. Octane 3.1 which should come out in a few months will have a denoiser plugin which is reason enough to upgrade to Octane. I have a 5 second scene that took me hours to render only to be unhappy with the grainy noise. Being able to use a denoiser would save my bacon. I am looking at Neatvideo to fix the noise and am not sure if it will help. But I would gladly pay for a builtin plugin  I believe the name of the denoiser that Octane will be using is called ALtus.

    Octane 3.1 will have adaptive sampling which will speed up the rendering process even further.  Octane 4 which is supposed to come out in 2017, will feature  Brigade, Otoys real-time path tracer will be available with all the Octane plugins. Once I finish my movie I will be looking hard at  real-time PBR such as Iclone which should come this year and Film-engine based on the cryengine renderer. 

    I would rather stick with DAZ and Iray since these are the only programs I know. But for my next project if I can't get my renders down to 30 seconds a frame either with Octane or Iray then I will have to make the switch to another software. Ideally IRAY will upgrade their renderer to become faster but I suspect IRAY will always be a few steps behind Octane when it comes to speed. Which is why if I stay with DAZ buying Octane is a must.

    The trick with iray is to render at around three times the target resolution and reduce your max render time settings, then reduce your rendered frames to the target resolution. It can be a huge timesaver. Give it a try.

    (It might look noisy at 1:1 viewing onscreen, but not so when reduced)

    Post edited by Jimbow on
  • Silver DolphinSilver Dolphin Posts: 1,638

    Octane maybe faster! It maybe better, and it maybe wonderfull (BUT!) The big but rears it's head. BUT it is over $500 dollars for new users and Daz Iray is free.  As a hobbiest, I would rather spend my money on a new Nvidia Pascal 1080 than Octane. I almost bought Octane a few times because 3delight was not creating the renders I wanted but when Daz Iray came out and FREE, it was a no brainer. I bought a 6gb Nvidia 780 for around $350 US dollars and I saw the quality of my renders go thru the roof and that sold me, on Daz Iray. I now have three 6gb Nvidia 780's with ~2330 cuda cores each and my renders with HDRI light sets are all under 2 mins. I have 4 Nvidia cards 3 are dedicated to rendering and one a 640gt is just to run the monitors. If Octane put out a hobby license that was under $100 for whole package it might be worth it but as it stands it is too expensive for me a hobbiest.

  • linvanchenelinvanchene Posts: 1,386
    edited May 2016

    If Octane put out a hobby license that was under $100 for whole package it might be worth it but as it stands it is too expensive for me a hobbiest.

    - - -

    Update / Edit - rewrote this post to include the information published at GTC 2016:

    - - -

    Announced at GTC 2016 were rental price options as well

    19.99 $ a month - same features as OR Standalone

    9.99 $ a month - Octane limited to be used with "only" two GPU. -> targeted at students, smaller studios.

    Source:

    slide 52 of the GTC 2016 presentation:

    image

    https://home.otoy.com/octanerender-3-and-roadmap-update/

    and

    https://render.otoy.com/forum/viewtopic.php?f=76&t=53482

    - - -

    At this point in time pricing information about monthly rental licenses, OctaneEngine license for multiple workstations, OctaneRender Cloud etc. do not seem to be final.

    Still, one could assume that the pricing information published at GTC 2016 may be a declaration of intent.

    The rental modes may not yet be available at launch of OctaneRender 3.

    -> It seems OctaneRender 3 will be released in phases.

    First full OctaneRender licenses for standalone and plugins.

    OctaneRender Cloud, OctaneEngine, Rental based licenses may follow later.

    - - -

    Keep in mind that you can ask questions and give feedback in the public area of the OctaneRender forum:

    https://render.otoy.com/forum/viewforum.php?f=76

    - - -

    otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-46-638.jpg
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    Post edited by linvanchene on
  • Rashad CarterRashad Carter Posts: 1,830
    pearbear said:
    Rashad, about Octane standalone vs plugin, I think I started preferring the standalone when I started working with more scenes that were mixtures of assets from different pieces of software rather than just Poser and DAZ. HD export from DAZ works fine, just gotta have the main subdivision level turned up past the default limits (to 3 or 4) when exporting. I really like the nodes in Standalone, and the ease with which I can set up different cameras and render targets to switch between. And it feels rock-solid and reliable. If they would just put a gizmo in there to let us grab geometry and move it around in Standalone... (My cynical side thinks they haven't added that basic seeming element because it would make Standalone so easy to use it would lower demand for the line of Octane plugins. Over the years, I've bought Octane plugins for Poser, DAZ, and Maya but probably would have saved some of that money if Octane Standalone had a simple manipulator gizmo.)

    I had to chuckl when I read that. I'm 100% with you. I've vowed to never use the standalone for the exact reason you mention, its impossible to navigate the scene camera in a way that I find acceptable. I'd never considered the idea that they'd handicapped the standlone to encourage more plug-in sales but I must admit it has worked for me. Very funny.

    I just upgraded to STandalone version 3 and I've also updated Octane for Carrara to version 3. Both applications updated for only $75. Absolute steal. I am just soooo darned happy right now. Singing in the rain!

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