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OOhh I have a question. Since there has, in the past been a lot of discussion about comparing render engines. I have a scene that I've set up particularly to have identical lighting in different rendering engines and be a good setup to show the technical elements of a skin shader (an HDR and white diffuse plane acting as a reflector). I set it up for myself to compare how my Iray and Cycles skin shaders compare
If I stuck up the scene file would any folks be interested in rendering it in Octane (or any other render engine for that matter)
for reference, here's a preview of my Iray vs cycles comparison
I'll take a shot at it.
The trick with iray is to render at around three times the target resolution and reduce your max render time settings, then reduce your rendered frames to the target resolution. It can be a huge timesaver. Give it a try.
(It might look noisy at 1:1 viewing onscreen, but not so when reduced)
Octane maybe faster! It maybe better, and it maybe wonderfull (BUT!) The big but rears it's head. BUT it is over $500 dollars for new users and Daz Iray is free. As a hobbiest, I would rather spend my money on a new Nvidia Pascal 1080 than Octane. I almost bought Octane a few times because 3delight was not creating the renders I wanted but when Daz Iray came out and FREE, it was a no brainer. I bought a 6gb Nvidia 780 for around $350 US dollars and I saw the quality of my renders go thru the roof and that sold me, on Daz Iray. I now have three 6gb Nvidia 780's with ~2330 cuda cores each and my renders with HDRI light sets are all under 2 mins. I have 4 Nvidia cards 3 are dedicated to rendering and one a 640gt is just to run the monitors. If Octane put out a hobby license that was under $100 for whole package it might be worth it but as it stands it is too expensive for me a hobbiest.
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Update / Edit - rewrote this post to include the information published at GTC 2016:
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Announced at GTC 2016 were rental price options as well
19.99 $ a month - same features as OR Standalone
9.99 $ a month - Octane limited to be used with "only" two GPU. -> targeted at students, smaller studios.
Source:
slide 52 of the GTC 2016 presentation:
https://home.otoy.com/octanerender-3-and-roadmap-update/
and
https://render.otoy.com/forum/viewtopic.php?f=76&t=53482
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At this point in time pricing information about monthly rental licenses, OctaneEngine license for multiple workstations, OctaneRender Cloud etc. do not seem to be final.
Still, one could assume that the pricing information published at GTC 2016 may be a declaration of intent.
The rental modes may not yet be available at launch of OctaneRender 3.
-> It seems OctaneRender 3 will be released in phases.
First full OctaneRender licenses for standalone and plugins.
OctaneRender Cloud, OctaneEngine, Rental based licenses may follow later.
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Keep in mind that you can ask questions and give feedback in the public area of the OctaneRender forum:
https://render.otoy.com/forum/viewforum.php?f=76
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I had to chuckl when I read that. I'm 100% with you. I've vowed to never use the standalone for the exact reason you mention, its impossible to navigate the scene camera in a way that I find acceptable. I'd never considered the idea that they'd handicapped the standlone to encourage more plug-in sales but I must admit it has worked for me. Very funny.
I just upgraded to STandalone version 3 and I've also updated Octane for Carrara to version 3. Both applications updated for only $75. Absolute steal. I am just soooo darned happy right now. Singing in the rain!