G3F - Waist Width morph and bad results on bending (also when just using the Olympia body shape)
cosmo71
Posts: 3,609
Width is width and depth is depth but not if it comes to the waist width morph on G3F what causes bad results on the backside if the upper bodyparts get bended forward. Has someone a reasonable explaination why the waist width morph expand also the depth of the lower back of the hip/waist ? That causes bad results if the upper bodyparts gets bended forward. The result is a "step" on the backside between the hip and the waist region and that is also the result when just using the "Olympia body shape" which makes the "step" much more worse, okay, that is a character body shape but the waist width morph itself also does this just not so extreme.
Post edited by cosmo71 on

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I've noticed the same thing. I had a morphed Bethany 7 character. I was going for shorter and older and I played with a few dials around the waist area. I ended up with a ridge at the top of the buttocks and couldn't figure out which of the dials had produced it.
That sounds like one of the corrective morphs isn't strong enough or just isn't correcting...probably a candidate for a help ticket.
well it is not just bethany, if you use olympia you have the same result (even worse). All characters that have a higher waist width have this problem, the waist width morph of g3f causes this also.
help ticket, well, how long should I/we wait until it the help ticket gets an answer?
If it is a problem with a corrective morph that should be applying and isn't or one that is not 'strong' enough, then there is NOTHING we can do here in the forum...it has to be corrected through CS. And until they know about it (most of them seldom, if ever look at the forums, much less track down every post talking about a problem/error) they can't even begin to fix it...
I don't have either Olympia or Bethany, so I can't confirm or refute the problem.
If you haven't purchased Zev's bending products, that's actually your best bet. Although bending has been improved (via JCMs) with Genesis 3, it will not cover all bends as they also would need to be covered by PAs in clothing. This has been true for every generation where the bending is done by DAZ for general purposes, more extreme bending are coverted by PAs.. which is why you see PA bending products or I advertise that my custom shapes having over 50 added jcms for extreme bends. If you put a ticket in, I have a feeling you're going to be waiting a long time for a fix because it may not be deemed as an problem. Your usage may deem purchase of additional PA product for more extreme or bends that weren't, ahem, covered by poses made here ;)
For me, it was not bending that caused the ridge, it was just the tweaking of the G3F morph dials. It seems that making the figure shorter compresses the waist and buckles the mesh. I do have Zev0's bending products for G2F as well as some others so perhaps that's why I don't see the same problem on G2F.
It's not just bending, though. Using the "Waist Width" morph from the Genesis 3 Female Body Morphs to widen the waist side-to-side also increases the front-to-back thickness of the waist area. (Conversely, using it to reduce the size of the waist width also decreases the waist depth.) It's not even a matter of the Waist Width morph dragging the Waist Depth slider along for the ride; that slider doesn't move at all. That really shouldn't happen, should it?
Bending can make it more apparent, but it's not necessarily the only issue. Maybe the increase in depth is causing the correctives not to function as they should; if the Waist Depth slider isn't being invoked, the correctives may not be getting invoked either.
All that said ... I haven't noticed any particular issues with Bethany and bending. Actually, she seems to have much fewer issues in the hip/thigh/waist area than Olympia or other shapes; Genesis 3 generally seems to have issues in that area; I've noticed it with the male shapes as well, although not as much
Can I see exactly what is being spoken about here specifically? A pic example.
I can't really show what Cosmo and Marble are seeing, since I'm not getting it as badly, I think. I hope the image titles and sliders will explain it well enough.
If I've done this right: first picture is a clay capture of Olympia 7 shape with default waist width, front view
Second image should be Olympia default, side view.
Third picture should be waist width at 100 percent, side view. Front-to-back thickening is visible, as is a "pad" between her lower abdomen and buttocks.
Fourth picture should be Olympia 7, waist width 100%, side view, lower abdomen bent forward.
Hope this is helpful. I don't have Bend Control or Glute Control, so that's not an issue here. Also, I tried using the height morph to shrink both Olympia and Bethany down, but couldn't duplicate the issue that Marble described.
EDIT: forgot one. Waist Width at negative 100%. Front-to-back narrowing is very apparent.
This is what I see. In this example I'm using a basic G3F and making her shorter using Zev0's Growing Up to get the smaller proportions (even though I'm attempting to create a much older character).
By the way - how do you post images inline?
Oh - I seem to have found the culprit - at least in my case. I think this is a parameter added by the Alpha Kini by Aeon Soul.
You may need to reinstall Alphakini. I have that, and the Alphakini morphs don't do anything unless I specifically invoke it. If it's activating on its own, it probably needs to be overwritten/reinstalled.
That said, when they are invoked, they do emphasize the issue somewhat. (HD panty lines. That's thinking outside the box, that is.)
I just didn't realise that they were there. I'm not sure whether the parameter is set to 1 by default but returning it to zero removes the panty lines.
They're not set to 1 by default in my installation. They're at zero. (I didn't know they were there until you mentioned it, either.) That's what I meant by needing to reinstall; they shouldn't be doing anything unless you tell them to. I set Waist Width to 100% and height as short as it would go, and neither of those made the AK morphs do anything at all without me moving the sliders on purpose. If yours is at 1 without you moving the slider, something's wrong.
have this issue with waist width at zero and olympia at 20%. the result is not as worse like in the images but the step is there and you see it in a render (depends on lighting and camera angle)
it is a waist width issue as written, the character olympia has a wider waist also as bethany has or by using the waist width morph itself or in combination with character morphs, how worse the result is depends on the values for sure but there should absolutely no step even not a small one.
with this one product by SimTenero you can fix this but then you have to a smoothing morph for every pose you create and that is also not a good solution. I use some SimTenero smoothing morphs for the abdomen chest area and have nearly six different for six poses I have created but I have created these poses new and each of this smoothing morphs works just for one pose.