Question on working with .obj Files in DS/Poser
Turk_WLF
Posts: 177
in The Commons
I’m trying to learn how to do rigging by making my own “figure” in Hexagon 2 but I’m having trouble with importing the object into either Daz Studio or Poser. The Object is just a simple Building with separate doors & windows but once I imported Object into either program everything is welded together making it a single object & I can’t rigging the doors / windows properly.
What can I do?
Thank you,

Comments
I ran into this poblem myself, when using Blender. The only way I've figured to be able to allow door/drawers etc to articulate is to export them seperately from the main object.
For example, I'm making a desk with three drawers, so I export the main desk first, then each drawer one at a time. Then when I import them into Daz, they load appropriately positioned on the desk, but they are seperate and I can rig them to open/close.
I hope this is clear, because I'm just learning myself, and this is the only way I've been able to do this. :)
You need tot ell Poser/DS to use the groups (assuming the parts are in the OBJ file as groups) as bones. In DS, open the Figure Setup pane, right-click in the Geometry List panel and select Add Geometry... to load your mesh, using the same preset as you use when importing the OBJ into a scene. Now drag the OBJ's entry from theer onto the Geometry:None line in the Relationships panel, and use drag and drop to set up the hierarchy. For things that rotate you need to set the rotation order, right-click and make sure you seelct an option with the eaxis running trough the hinges last (the first should be the axis running from the hinges along the mesh to its far edge - so for a door in the front wall of a house you'd want xzy, for the side wall zxy). Adjust the figure name and the bone labels by clicking on them while selected. Now click Create. Your bones should ahve the right alignment, and should run from one edge of the group to the other -use the Joint editor tool to adjust them as needed (for a weight-mapped figure just adjust the centre adn end points). A quick way to rig is to now switch to the Node Weight Paint brush, right-click and select Weight Editing>Fill by Bone Selection Group.
Here's a nice little tutorial that shows how to rig a door in DS: