BANG! Anybody seen this? 3D characters for the masses...
JeffG
Posts: 125
in The Commons
Make custom 3D characters for your Photoshop projects.
The new 3D modeling app lets you quickly create unique human characters for your Adobe Photoshop CC images, designs, prototypes and more.
http://www.adobe.com/products/fuse.html#x
If I was DAZ, I would be thinking, "Now how can I get my content into this potentially large new market?"

Comments
From the info page...
Can I get more content for Fuse?
Fuse does not currently have additional content. You can make a content request by supporting an idea or posting your own in the Fuse Ideas forum. We would like to know your suggestions for the type of content you want to see in the future.
If you are an advanced 3D artist, you can also create your custom content and import it into Fuse. See Create custom content for Fuse for details.
I guess Adobe bought this from Mixamo?
...well, not really for the masses as you apparently need Photoshop, and it is Adobe "cloudware".
I'd be willing to bet there are magnitudes more Adobe Cloudware users/customers than there are Daz and Poser customers combined. Adobe is still the art/design intustry standard for everything but pure 3D (not debating whether it's deserved or not, only commonly recognised.)
I tried Fuse for a bit. In its current state it's extremely lacking, but also the potential of customisability down the line should be downright alarming to competitors. The way you can adjust the materials and colours of clothing right off the bat already and how easy and intuitive the shaping commands are seem like things to easily draw customers. Not to mention they can market it directly in Photoshop if they want.
If Fuse had been finished and out and publicised when I'd been looking for 3D 'poseable dolls' for drawing reference, I never would have discovered Poser and thus Daz. There'd have been no reason for me to learn about Iray and modelling and Blender and all these other great things, because I would have had my quick PS plugin reference model and stuck to 2D.
So right now it's not very good, but if I was Daz, I'd be learning how to attract more customer types or something instead of rereleasing the 917th Seductive Victoria Pose Set (probably with a broken discount.)
This is +1, and some.
DAZ doesn't seem interested in attracting a more diverse user base, at least I haven't noticed any effort in that direction.
I see wonderful possibilities for DAZ Studio in visualization of 3D mechanical engineering models, demonstrating interaction with (future) human users.
To me DAZ Studio is so much more fit for this purpose than, let's say 3d Studio Max (which is part of the Autodesk suite of tools we already have at work), it's crazy not to use it for that.
However, getting the very traditional minded mechanical engineers around me to accept DAZ Studio as a valid design tool has proven to be extremely difficult, it's too far off the trodden path for them.
Had it been 'Adobe Studio' instead, I think I would have had less of a hard time getting it installed on my PC at work to begin with, but it would still have been a struggle.
Responses in this forum to my experiments incorporating engineering-grade CAD models into 'DAZworld' so far have ranged from indifferent to downright hostile, but I sure hope DAZ itself sees the advantages of looking beyond its present horizon in other directions than just the game industry.
The Daz target customer base appears to be the erotic artist. People like you and me are probably pocket change to them. They concentrate on what sells best, and that's erotica. I'm kind of suprised that they bought RunDNA instead of the "other" erotic site. You know, the one with all of the BDSM gear.
Think of how much effort they'd have had to go to in order to rename all of those items into Anatomical Element type names.