Creative Emissive Lighting for Iray (commercial)

KhoryKhory Posts: 3,854

Now in the store a rather large selection of emissive shader presets for Iray. 220+ presets in all. There is also a pdf to help you get the best out of not them.

Since I have gotten a number of complements on the lighted furniture and pool balls I thought I would post about them. First, I cheerfully admit that most of the light up items were inspired by pictures I have seen over the last couple of years. I suspect the pool floaters were a big part of why I wanted to do the presets. The patio table is two primitives, one slightly larger and higher than the non illuminated one under it. The pool balls are simple sphere primitives and the plant container is a scaled torus primitive. I made the "tree" but a cone could have been used just as easily.

Comments

  • scorpioscorpio Posts: 8,533

    These look really rather useful and fun.

  • KhoryKhory Posts: 3,854

    I hope so. I know I have been surprised how many uses I have found for them since I submitted them. I really wanted them to be broad enough that other people would come up with unique uses for them.

  • KA1KA1 Posts: 1,012
    edited April 2016
    Kudos @Khory, the amount of time I've spent in the past fiddling about with making emissives has been GREATLY reduced by your amazing product. It's so quick and easy now using creative emissive lighting, I'd recommend it to everyone!!
    Post edited by KA1 on
  • KhoryKhory Posts: 3,854

    Thank you KA1! I wasn't sure how the set would do to be honest, but I knew that they were something I wanted so I figured why not.

  • fastbike1fastbike1 Posts: 4,081

    I have the same thoughts as KA1. I am capable of doing my own emissives, but this set really saves a lot of time and clicking. FWIW, same as the Scintillant light set, which as become one of my favorites as either a quick starting point OR the only lighting I need. Thanks Khory.

  • KhoryKhory Posts: 3,854

    Fastbike1, I faced the fact a long time ago that much of what I do is geared to make someone else's life just a little easier and I actually feel pretty good about that. In a perfect world (Ha!) I can balance a product so that it is something that someone who started yesterday can just load and use as is, but that can be flexible enough for a more advanced user to get more out of the product. At least that is what I strive for.

  • evilded777evilded777 Posts: 2,487
    edited April 2016

     

    Hard to see small.  Having some darkness issues with my renders today.  These look much better full size in my gallery.

    Post edited by evilded777 on
  • KhoryKhory Posts: 3,854

    Looks great Evilded. Lights really pop in there. Yet it is still a rather creepy place. I sort of wonder what is lurking just under the surface.

  • evilded777evilded777 Posts: 2,487

    I love that you have me thinking outside the box.  I can't remember the last time I did a render without a person in it.

  • KhoryKhory Posts: 3,854

    -Laughter- I kind of love the no people one's myself. It is intresting to try and come up with a "story" for a room with no one in there to push it along.

  • evilded777evilded777 Posts: 2,487

  • KhoryKhory Posts: 3,854

    I love his face. The balls look really fun. You have to love fairly easy "special effects".

  • evilded777evilded777 Posts: 2,487

    http://www.chariotswheels.com/3d-rendering/daz-studio/74-creative-emissive-lighting.html

     

    Not my best work, I've been fumbling over how to describe it!

  • KhoryKhory Posts: 3,854

    For me making shader presets has always been like making paints for other people to paint with. And years ago I realized that people are going to do things I don't expect with presets I create. For example, I once saw this really stunning fabric on a dress and then realized it was an ice and snow preset that I had done. This set though.. Well some of it I saw a clear use for and others were more 'you might use it for". I really was not sure if this set would be a hit or a miss because of that. It really depended on what other people thought needed painting and how.

  • Well I haven't used these yet but for me a toolkit will always be helpful.  I'm just starting with Iray thanks to being away for 3 years and catching up as I can.

  • KhoryKhory Posts: 3,854

    Greymouser, your going to be really surprised how fast you pick up stuff with Iray. I think it makes a real difference when you have real world experience that you can draw on. At least to a point.

  • Thanks Khory, I am finding Iray to be quite easy to get good results.  Plus some fabulous lighting products really help make it easy, currently I've used Iray Render Studio and Real Lights for Iray with lots more to try out.  While I haven't tried out your set just yet I'm sure I will very soon and I am looking forward to it.  I do have experience with 35mm film photography so things like F-stop and ISO aren't a mystery to me and it is translating well with iray.

  • fastbike1fastbike1 Posts: 4,081

    @greymouser69

    if you have photography experience, you should be well ahead with iray. Light a scene (generally) the way you would light it with a camera and you should get predictable results. Just bear in mind the the lumen values for Iray lighting don't directly translate to real life values. These issues are primarily due to internal unit conversions / terminology shortcuts.

  • KhoryKhory Posts: 3,854

    Something I will note is that emissive light seems to give better/more specularity on surfaces like skin. So if your unsatisfied with that you might want to add a simple plane with an emissive light on it rather than try and over light the scene to add to the gloss. 

    I'm pretty sure I go over in the pdf the things that will effect the light strength is the size of the material area that the shader is put on. You can set the strength to what should be correct for a 40 watt bulb but if your putting it on a billboard sized wall with you character 10 feet away then its going to be stronger than 40 watts.

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