Question about Rigging Bones on a Complex Model (Car)
Turk_WLF
Posts: 177
in The Commons
I’m just wondering on a highly detailed model such as a Car with moving parts like the wheels, gear shift lever, trunk lid, side windows, etc… Are all of the Bones linked to a single “parent” bone such as the Car’s Body?
Thanks,

Comments
I would but there is probably more than one way to do this
Floor>Table>Vase
It would depend on the natural hierarchy - the window handle or the window glass would be attached to the door, for example.
I would choose natural parent/child relationships (door/window) but ultimately everything would link back to the main parent (Car). But using a Car as an example you definately want to plan out your hierarchies, there are lots of cool stuff you can do with the suspension and frame of the Car to give it life.
Would this work for clothing movement morphs, like side/front/back down on a skirt or pants?
Yes, though you need to remember that by default DAZ Studio normalises weight maps - so adding to one joint takes away from (on the axis used in a TriAx figure) any others that originally affected that area. You can turn normalisation off, but don't try doing that before the limb-matching rigging is complete.
Thanks for this; I will keep it in mind.
Hmmm.... Ward LaFrance... And your avatar is their logo... Going out on a limb here... Are you making a fire truck?
Wow McGyver, Its rare today to find someone that knows Ward LaFrance. I do have a Fire Truck Modeled for Carrara. I'm trying to expand my knowledge of modeling/animation in hope of some day of doing an animation using the Fire Truck.
Ward LaFrance happens to be my favorite apparatus manufacturer.
I built a few kit patterns for collectors back in the early 90s... I used to hang around large vehicles a lot too... The 50s to early 70s body styles on the fire trucks are amongst my favorite designs. LaFrance held on to more elegant design longer than others, so I've always liked their designs... Not to mention the durability of their running gear and vehicles in general.