How do you guys handle texture seams when making textures for Genesis 8 using Substance Painter?
Hey there, I've run into a few issues trying to fix texture seams on the characters I make using the Genesis 8 female figure. I've ended up importing the base body into Substance Painter to fix them there, but no matter what I do, I always seem to end up with the normal and roughness maps in particular leaving highly visible seams between the borders of each texture set.
Here's a example of what I mean with this model I'm working on of Runa from Star Wars Zero Company.
Does anybody have any advice for how they've solved or at least minimized the issue?
Screenshot 2026-09-26 000157.png
1373 x 566 - 952K
