How can I achieve this look
FantastArt
Posts: 419
Hi I'm looking for a way to achieve a special look.
1. would it be possible to achieve the look with the face behind the veil with dForce? If yes, how. What settings do I need? I'm not very used to dForce.
2. is there another way to get something like in the promo of SimTenero Shape Reprojectors promo?
Screenshot 2026-09-14 114834.png
397 x 502 - 250K
Screenshot 2026-09-14 115405.png
522 x 481 - 407K

Comments
When I try to do it with a plane and dForce, I don't get a good result. Is it because I'm setting the divisions too low, or are there other reasons?
For the first one use animated simulation. Start with the character slightly behind a plane with fairly high mesh density (to be able to follow the contours of the hands).
Then at frame 20-30 have the final pose where the character unsimulated will penetrate the plane.
Also add some translucency and properly also a bit refraction to the plane to give the right effect.
For the second, a quick and dirty method is to just place the characters, and then have a plane cut through them. Here you could use a simple shader on everything.
But it would not work for the pattern there are across all object. For that, I think, I would take it into blender, combine to one object and UV project from view (same as intended camera position). Then you can use one shader across all.
Would it be easier to rotate your character and veil 90 degrees so they are flat, lay the veil slightly above the character, add a temporary floor where you want the veil to stop and then simulate? Once simulated, rotate back to upright and delete the temporary floor.
Thank you, but I don't use Blender.
Yes, that's what I did, but I always get these little flaps on the nose and fingers. I tried different settings, but that doesn't change it.
That was why I gave you the quick and dirty version first. As long as you are using simple shaders it can work.
For the 1stly image, the trick is to tweak the settings on dynamic surfaces. (screenshot 1) I attached the scene file that you may refer to.
For the 2nd image, a simple way is to :
1) Pose the figures you need then add a primitive plane acrossing them;
2) Export to OBJ file and import OBJ as a single object;
3) Add an Iray Decal Node with UVW clip mode and apply a Shader you need ~ (screenshot 2)
Thank you very much! I will try it later the day :)
Thank you I'll try it