Hair and Light problem

How to make good, realistic looking hair, with only one rim.light?
All the polygon hairs and Strand based hairs fail equally by looking way thinned out.

Comments

  • nemesis10nemesis10 Posts: 4,032

    Well, the most obvious thing I would suggest is that strand based hair has an attribute, thickness, which is often turned down or off for easy posing so I tend to use the highest thickness when rendering.  Theere was an old trick of people loading polygon hair twice to give it a bit more solidity too.

  • jmucchiellojmucchiello Posts: 2,446

    Why are you limited to one rim light?

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