Hair and Light problem
Masterstroke
Posts: 2,512
in The Commons
How to make good, realistic looking hair, with only one rim.light?
All the polygon hairs and Strand based hairs fail equally by looking way thinned out.

Comments
Well, the most obvious thing I would suggest is that strand based hair has an attribute, thickness, which is often turned down or off for easy posing so I tend to use the highest thickness when rendering. Theere was an old trick of people loading polygon hair twice to give it a bit more solidity too.
Why are you limited to one rim light?