It sounded like a good idea, but …

caravellecaravelle Posts: 2,655
edited April 2016 in The Commons

The drapings of the new G3F long skirts look very, very nice, almost like Dynamics. But they are really difficult if you don't have the appropriate poses for G3F. And if you want to pose the dress/skirt different from the readymade drape poses, the skirt could become useless  at all. Meanwhile, though most of them  don't have those wonderful drapes, I take G2F long skirts for my G3F renders. No question: The poses are nice and most of them are really tasteful. But if you want to be a bit creative and don't want to make stereotyped pinups or portraits with stereotyped figures, this has become very difficult if you want to use long G3F skirts.

Today I see 'Glamour Outfit', and I would very much like to have it, but it looks like just another of this kind. 'Skirt_BackOut - Skirt_FrontOut - Skirt_LeftOut - Skirt_RightOut' are the only 'independent' skirt movements. Maybe the fault is on my side because I don't get the concept, but I would like to have more good old conforming clothes for G3F, with riggings for 'upper left back', 'upper left front', 'lower left back', etc. Those were the best (apart from Dynamic Clothing, that is).

Post edited by caravelle on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,114

    I agree with you over the limitations of this approach, but it's obviosuly working for other users. Sadly we have seen few, if any, really good body-handle rigs for weight-mapped figures which leaves morphs as the principle option. What some people are doing is posing the figure, and the skirrt or dress as far as possible, then taking it into Blender or another 3D tool to do a drape from there that can be loaded as a custom pose-specific morph.

  • grinch2901grinch2901 Posts: 1,247
    edited April 2016

    SickleYield has an awesome product that adds lots of bones http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s.  Currently it's 40% off by the way.

    From the description it sounds like it's just for transferring clothes from older figures but that's not the case. You can add those rigs to any dress made directly for G3F too.  In the transfer tool just select G3F as the source and the dress as the destination and (assuming you have the product) and in the profiles choose from the different rigs from her set up that you want on the dress. The short-wide dress rig is great for almost everything above the knee because it gives you something like 16 bones to work with.   I rarely do long skirted stuff but there are rigs in there for them too.

    The downside is that they don't follow poses, you have to  manually pose all those bones every time. Great flexibility tol get a perfect look but it pretty much means not usable for animation. But for static poses they are awesome!

    Post edited by grinch2901 on
  • NovicaNovica Posts: 23,924

    Use Aave Nainen's outfits and avoid outfits which don't give you sitting pose morphs for long skirts.

    Also, are you loading the clothing on BEFORE you pose? Then select the figure, do the pose, and if the outfit doesn't pose right, select the outfit and apply the pose. I've had several outfits go on that way. They've got to have the bones to do it, but even so, sometimes outfits don't pose correctly.

  • marblemarble Posts: 7,500
    edited April 2016

    I agree with you over the limitations of this approach, but it's obviosuly working for other users. Sadly we have seen few, if any, really good body-handle rigs for weight-mapped figures which leaves morphs as the principle option. What some people are doing is posing the figure, and the skirrt or dress as far as possible, then taking it into Blender or another 3D tool to do a drape from there that can be loaded as a custom pose-specific morph.

    Or using that convert to dynamic script, the name of which cannot be mentioned. Personally I wish the Virtual World Dynamics plugin (with DAZ approval and backing) was with us already although the wait could be even longer for Mac owners.

    BTW - does the Blender method involve re-rigging, weight mapping and any other technical obstacle courses? All this to get a simple pose. Seems we are still a long way from sophistication with 3D dressing-up.

    Post edited by marble on
  • mtl1mtl1 Posts: 1,508

    Hello, there *is* one product offered on the DAZ store that can get the results you need: Wrinkle3D http://www.daz3d.com/wrinkle-3d

    The general workflow you can follow is to export your figure and clothing as OBJs, import into Wrinkle3D, run the cloth simulation, then import back into DAZ as morphs. The great thing about the program is that the figure doesn't necessarily need to be zeroed/T-posed for the simulator to work.

    However, it runs into the *exact* same issues as any other 3rd party cloth simulators: any unwelded parts will immediately detach so it won't work with all clothing.

    I hope this helps.

  • Richard HaseltineRichard Haseltine Posts: 108,114
    marble said:

    I agree with you over the limitations of this approach, but it's obviosuly working for other users. Sadly we have seen few, if any, really good body-handle rigs for weight-mapped figures which leaves morphs as the principle option. What some people are doing is posing the figure, and the skirrt or dress as far as possible, then taking it into Blender or another 3D tool to do a drape from there that can be loaded as a custom pose-specific morph.

    Or using that convert to dynamic script, the name of which cannot be mentioned. Personally I wish the Virtual World Dynamics plugin (with DAZ approval and backing) was with us already although the wait could be even longer for Mac owners.

    BTW - does the Blender method involve re-rigging, weight mapping and any other technical obstacle courses? All this to get a simple pose. Seems we are still a long way from sophistication with 3D dressing-up.

    No, though as mtl1 says some mesh may have problems. But you export the cloth as one OBJ, everything else as another, and use Blender to drape the cloth agaisnt the rest of the item. I haven't tried this, but others have. There are numerous other apps with soem kind of draping - 3D Coat, for example, which I think I recall your looking at.

  • caravellecaravelle Posts: 2,655
    edited April 2016

    Thank you all for the good advice! I couldn't answer earlier, but I'll try your tips! The Blender method surely is too complicted for my limited brai... I mean skills wink, but SickleYield's 'Ultra Templates' could be helpful, and also 'Wrinkle 3D'. Novica, I like Aave Nainen's clothes and I use them often; now I'll try your simple posing method. And, marble, I would LOVE to have a good Dynamic system for DS, but as you said, as a Mac user I probably have to wait until the next Ice Age...

    Post edited by caravelle on
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