DAZ Studio: Best Bender (for figures)?
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Posts: 26
I was watching a YT video about some guy slating DAZ Studio 6 and saying how much better Character Creator 5 is. That DAZ Studio is for hobbyists and CC is professional. I hadn't heard of it before so I checked it out and was initially very impressed, so I subscribed to CC5 for a month. At first I thought it's surprisingly good, but then I started trying to do what I usually do on Deviant Art which is female models in flexible positions. I do like the CC figures, textures and morphing but when I put a figure into a middle split for example, it suddenly looked really bad and broken. Because this is mainly what I do in DS6 and what I'd therefore want CC5 for, I was then very disappointed and cancelled my subscription. I suppose I'm really talking about the superior bending of Genesis 9 rather than DS6 itself, but it's so much better than CC figures it's quite ridiculous. So for that reason mainly I'm gonna stay loyal to DS and G9, even though I'm a bit tired of Iray and wish DS6 had a new renderer like Blender's Cycles or example. Does anyone agree that DS with G9 is best for realistic figure bending?

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CC5 is for game engines and the figure is optimized for that, that's probably what the YT guy is meaning for more professional, that's true if we're talking of games development. However in game engines you can't use advanced deformation techniques as dual quaternion as they're too intensive for real time. G9 is not the best deal for bending figures in daz studio, she has evident troubles in the crotch area. G8 bends much better.
CC and DS serve different niche market ~ CC was originally designed for iClone to make animation then has been enhancing it for the pipelines to other animation software as well as game engines. Not like DS, it has no capability of handling corrective morphs for full character posing rather than expressional correction. Reallusion has been developing a sort of body blendshape system for CC5+ so as to trigger the corrective shapes for joint rotations ~ I'm afraid you have to wait for its release...
As for the question, that'll depend. If with G9 Base figure + its official corrective morphs (let alone some extreme or unique figureposes ), I don't think so ~ You will have to need some enhanced correctiver morph products or even make the correctiver morphs yourself. No matter what Genesis generation you're using, the official corrective morphs cannot meet the requirment of morph correction in all cases ~~
Yeah, I didn't realise at first that CC5 is more for games development, which of course isn't what I'm aiming for.
In my experience of using G8 I found it inferior to G9 when using the "legs out" slider with limits turned off, although clothing in the pelvis area does sometimes become stretched quite badly.
I'll keep an eye out for CC's character development.
G9 bending isn't perfect no, but for what I've been doing I find it to be the least unrealistic without morph corrections.
Again and again:
One fits all morph corrections do NOT exist.
Every character will need its own specific set of morph corrections.
That's in the nature of things.