UV texture templates?

AlricAlric Posts: 220

You used to be able to download UV texture templates for products, so you could make your own textures. I don't see that option any more, are UV templaes still available or do we now have to make our own?

Comments

  • felisfelis Posts: 6,498

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    Personally I take the products into blender when needed and get my UV templates from there.

  • AlricAlric Posts: 220
    edited August 29

    That's what I was trying to avoid, Blender makes my eyes cross and my brain fizzle. I will probably have to use Blender to do the texture painting so I guess I will end up in Blender anyway.

    Post edited by Alric on
  • Richard HaseltineRichard Haseltine Posts: 111,325

    felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    DS 6 allows you to export the template (when in UV View there is a disc icon at the top-right, beside a drop-down for size).

    Personally I take the products into blender when needed and get my UV templates from there.

  • AlricAlric Posts: 220

    Richard Haseltine said:

    DS 6 allows you to export the template (when in UV View there is a disc icon at the top-right, beside a drop-down for size).

    Wonderfull, I'll give that a try. 

  • jmucchiellojmucchiello Posts: 2,047

    Richard Haseltine said:

    felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    DS 6 allows you to export the template (when in UV View there is a disc icon at the top-right, beside a drop-down for size).

    TIL Is that what UV View is for? I was just doing the existing texture as reference method. After stumbling around I got the UV View to make a SVG and a PNG with some boxes. (The item I was using has like 20 surfaces so the UV viewport was a mess until I selected the one  surface I actually cared about.)

     

    Of course, the reference method has one benefit. Go into surfaces, base, base color, click the image, find the file, save a copy somewhere else, and then set the texture to that copy of the file. Now I can edit the copy and it updates the texture. Combining this with UV is probably the missing piece of my workflow.

  • ed3Ded3D Posts: 2,639

    an  interesting  subject  

  • Richard HaseltineRichard Haseltine Posts: 111,325

    jmucchiello said:

    Richard Haseltine said:

    felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    DS 6 allows you to export the template (when in UV View there is a disc icon at the top-right, beside a drop-down for size).

    TIL Is that what UV View is for? I was just doing the existing texture as reference method. After stumbling around I got the UV View to make a SVG and a PNG with some boxes. (The item I was using has like 20 surfaces so the UV viewport was a mess until I selected the one  surface I actually cared about.)

    In DS 4 the UV View let us see the layout but didn't support saving it, DS 6 now does allow saving a new template.

    Of course, the reference method has one benefit. Go into surfaces, base, base color, click the image, find the file, save a copy somewhere else, and then set the texture to that copy of the file. Now I can edit the copy and it updates the texture. Combining this with UV is probably the missing piece of my workflow.

    The main risks of using an existing map as a guide are overwriting the original or - if the result is to be shared - accidentally including parts of the original.

  • jmucchiellojmucchiello Posts: 2,047

    Richard Haseltine said:

    The main risks of using an existing map as a guide are overwriting the original or - if the result is to be shared - accidentally including parts of the original.

    I have no risk there. I right click the image and say open with GIMP. GIMP will not want to save in its native format. And it will forget the save path if you attempt to export.

    And I only share renders.

  • felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    Personally I take the products into blender when needed and get my UV templates from there.

    How do you do this? Thanks!

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,486

    there is a paid UV export addon for DAZ studio (probably not 6 but apparently that does it natively)

    https://www.daz3d.com/uv-tailor

    disclaimer, I don't own it, I use Carrara or Ultimate Unwrap3D because those are my modelling UV mapping softwares of choice

  • felisfelis Posts: 6,498

    Philippi_Child said:

    felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    Personally I take the products into blender when needed and get my UV templates from there.

    How do you do this? Thanks!

    If asking about blender.

    Export object from Daz Studio as obj (personally I prefer in base resolution)

    Import in blender (there is a scale difference of 100 (DS unit 1 cm, blender unit 1 m) but that doesn't matter for UV)

    For a normal UV (with no overlap) go into UV Editting, press 'A' (all) an export in desired size.

    For an UV with overlap, go to Modelling, select wanted surfaces, and then go to UV Editing and export at desidered size. Repeat for other surfaces.

  • felis said:

    Philippi_Child said:

    felis said:

    I tried some random newer products, and those didn't have templates.

    You can kind of getting it by setting viewport to UV-view and take a screenshot, but it is unprecise. Potentially you can use existing textures as reference, but that is also unprecise.

    Personally I take the products into blender when needed and get my UV templates from there.

    How do you do this? Thanks!

    If asking about blender.

    Export object from Daz Studio as obj (personally I prefer in base resolution)

    Import in blender (there is a scale difference of 100 (DS unit 1 cm, blender unit 1 m) but that doesn't matter for UV)

    For a normal UV (with no overlap) go into UV Editting, press 'A' (all) an export in desired size.

    For an UV with overlap, go to Modelling, select wanted surfaces, and then go to UV Editing and export at desidered size. Repeat for other surfaces.

    thank you!

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