Jigsaw Puzzle

I know the odds of this existing or being made are nil.

But a rigged jigsaw puzzle would be cool. Two surfaces: the image surface and the cardboard back surface. The UV map would all the pieces to be jumbled. I assume a single rigging that would go from random pieces in a box to assembled puzzle with the slider adding pieces from the pile to the finish. And of course, if you change the image surface, the entire puzzle image changes along the slider range. Bonus points for also having a box to go with it.

I know absolutely crazy. Still, it would be a cool product.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,412

    would it need to be rigged? a morph would be easier 

    there is also this 

    https://www.daz3d.com/jigsaw-puzzle

     

  • jmucchiellojmucchiello Posts: 1,959

    I've never seen that. I was thinking there'd be more pieces but I can probably work with 150. And it's DO for the coupon...

  • garrett_3dgarrett_3d Posts: 802

    WendyLuvsCatz said:

    would it need to be rigged? a morph would be easier 

    there is also this 

    https://www.daz3d.com/jigsaw-puzzle

     

    Have you tried using a custom image on that one? Every individual piece needs it's own texture applied - frickin' nightmare. Glad I only paid a few cents for it.

  • Richard HaseltineRichard Haseltine Posts: 111,192

    garrett_3d said:

    WendyLuvsCatz said:

    would it need to be rigged? a morph would be easier 

    there is also this 

    https://www.daz3d.com/jigsaw-puzzle

     

    Have you tried using a custom image on that one? Every individual piece needs it's own texture applied - frickin' nightmare. Glad I only paid a few cents for it.

    The pop-ups show it having a unified map. If you mean each each has its own surface, you should be able to multi-select and apply the same map to al of them in one go.

  • ElorElor Posts: 4,063
    edited 6:38AM

    All pieces do use the same map and have the same three surfaces, so the easiest way to change them all is the following:

    1. Use the template provided to create your map.
    2. Replace the map on the 'Front' surface of one piece by your custom map
    3. Using the same piece, select the three surfaces, right click to use Copy Selected Surface(s)
    4. Select the 149 other pieces, select all the surfaces and right click to use Paste to Selected Surface(s)

    Another alternative is to make a copy the file of one of  the H.mats for the puzzle (I'll use the Abstract one in this example). You may have to uncompress it (easiest way is to the Batch Converter from Daz Studio, otherwise, simply replace the .duf extension by .duf.gz and ask any tool capable of unarchiving a gz file and it should work).

    Then, open the uncompressed H.Mats .duf file in a text editor capable of batch replacing and:

    1. Search for '/Runtime/Textures/Sylvan/Puzzles/150_Abstract.jpg'
    2. Replace all 151 occurences by the path to your textures (remembering that spaces in the path need to be replaced by %20, same for any special character, so best to be smarter than me and don't use any of them blush)

    Once done, save the file and you can then apply it to the puzzle.

    What would be nice to have is a template for the box's picture too, but it's easy to open one of the current map and replace the puzzle pictures by the same picture used on our custom puzzle.

    For Christmas 2023, Sylvan also gifted a smaller puzzle (24 pieces I think). If someone has it, it should be here in there library account:

    https://www.daz3d.com/downloader/customer/files#prod_92856

    The wiki page:

    https://docs.daz3d.com/public/read_me/index/92000_92999/92856/start

    DMs are also selling a 24 pieces puzzles (with poses, environment and various settings) on Renderosity (search for DMs Composed).

    Post edited by Elor at
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