Is there a helpful tutorial on converting non-DAZ characters to G8?
Hi,
A non-DAZ modeling site recently had a great sale so I picked up a nice set. The items are in fbx, obj, and blend. However, whenever I import either fbx or obj rigged A-pose characters, the bones are separated from the body mesh (which is laying 90° off the bone rig). And the bones can not be selected or tranformed. I'd really like to use these characters for G8 in DS. The collection that I bought has a dozen or so pre-posed sets for each character as well, but when I import them, there are no bones at all that are imported with them. Is there a way to successfully import them into DS.
PS, I tried importing them into Blender (both fbx and obj as well) and then back out but that didn't work (but I'm not a blender guy, so I just accepted the defaults for both the import and export).

Comments
You can't really convert like that. You could use a modelling/sculpting application to shape Genesis 8 to match the figure shape, then load that into DS as a morph; there would most likely be a lot of joint adjustments to make, and probably some extra morphs to make the new shape play nicely with posing and other morphs. You would be unlikely to be able to transfer the psoes, though you could load the posed figure as guide to posing the morphed Genesis 8 to match.
1. OBJ format figures have no bones with which you can pose them.
2. FBX format figures have bones, but depending on the software / the way that the content creators used when they exported FBX files, the imported figure in DS may vary.
The common way is to wrap a non-Daz figure with a G8 base mesh, then creating a head and body morph. Better take a look at these tutorials to understand the typical workflow first of all:
R3DS Wrap: from Body Scan to Genesis 8
But if you don't want to go for the more complex workflow to get a final result of G8 + morphs, well FBX figures can still work well in DS esp. if they were made with Blender. Better post a screenshots of how they look in DS and Blender.
You mentioned they have blend files... so you should've opened the blend files firstly for a try. Usually the figures work well as expected in Blender.
Thanks crosswind, I might have known that Jay would have made a video for this. He makes vids for everything.
My problem with blender is the export. The materials are always problematic and I end up having to map them manually, which is a drag. Plus, the scale is always off, with the asset small as heck.
blender uses meter as units, while Daz Studio uses cm, so you have to change the scale either on export or import.