Looking for any information on the Geometry Sculptor
As the title states, I'm just looking for some simple documentation on using the geometry sculptor. I know it is pretty straightforward but the gizmo is different than the mesh grabber, and I am just having trouble with a couple of things. I have done something with the settings, I think. I would always use the sculpting brush to fix poke-through in clothing. I would position the circle gizmo over the poke-through, and the line from the inner circle would face away from the clothing. One click and the clothing would be pulled out of the body and fixed. Now, for some reason, the clothing is being pushed away from the gizmo and goes farther into the body. I thought the direction of the acting force was the green line coming out of the center of the circle, but for me it is now acting in the opposite direction. I can't fix poke-throughs; it just makes it worse by pushing the clothing farther into the body. I have been looking on my own, but all I can find is how to use the geometry editor, and that is not what I am looking for. Is there a quick "how to" anywhere?
Solved: Never mind, I just discovered the spot of clothing got turned over inside the body. It was in a crease. I would still like to check out any information if anyone knows where to find it.

Comments
Yes, this tool really needs documentation. A tutorial video would be best. I cannot get it to do even the simple functionality of Mesh Grabber. However, since no assistance was forthcoming and there was a third party sculpting tool available, I gave up on Geometry Sculptor and bought the third party tool, which works very well.
Mesh grabber is your friend. The only real issue I have with it is that it is not keyframeable.If it had that function it would be the vendor product to rule them all.