* Released * Figure Splitter [Commercial]

TotteTotte Posts: 15,262

Splitting figure based props, like vehicles, robots and machinery into multiple separate props with a few clicks.
Works in both Studio 4 and Studio 6











 

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Post edited by Totte on

Comments

  • ElorElor Posts: 4,249

    Totte said:


    There goes my slaughterhouse horror scene blush

    Will it work on skeletons?

  • ArtiniArtini Posts: 11,012

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

  • TotteTotte Posts: 15,262

    Artini said:

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

    It "can", but the results are not always perfect as in many cases bones are connected to multiple polygons of the mesh, that's the "warning".
    It is much better spliting objects where each mesh has its own bone 

  • TotteTotte Posts: 15,262

    Elor said:

    Totte said:


    There goes my slaughterhouse horror scene blush

    Will it work on skeletons?

    The main thing is when a piece of mesh is connected to more than  one bone, the result can as stated above be "from ok to bad", but it is very depending och mesh and the rig. 

  • ArtiniArtini Posts: 11,012

    Totte said:

    Artini said:

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

    It "can", but the results are not always perfect as in many cases bones are connected to multiple polygons of the mesh, that's the "warning".
    It is much better spliting objects where each mesh has its own bone 

    Thanks for the answer. Will wait for the release with great expectation.

     

  • EboshijaanaEboshijaana Posts: 579

    Would it work on wearables, I wonder? Or is it the same problem?

  • TotteTotte Posts: 15,262
    edited July 25

    Eboshijaana said:

    Would it work on wearables, I wonder? Or is it the same problem?

    Same problem, no clean way to "cut" as a polygon can sit between two bones, sometimes iot works, sometimes not.




    Main issue you might face is splitting posed figures, then the poses and morphs wont stick when splitting, and some figures will get issues with stretched polys.

    But as you see, it can work, if the items are ok.
    Edit: I didnt bother split all things from G9, and I also split hands, feet and head with sub bones to avoid getting every finger part, lips, nose etc as separate split items

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    Post edited by Totte on
  • mindsongmindsong Posts: 1,789

    lol - this product looks great - love the renders with the hapless assemblers looking at their respective chores...

    and the organic dis-assemblies look like you indicated... heh. In the right hands, you never know what folks might come up with :)

    prolly gonna end up in my toolkit soon!

    cheers,

    --ms

  • ElorElor Posts: 4,249
  • ArtiniArtini Posts: 11,012
    edited September 28

    On my computer in Daz Studio 4.24 Public Release your script split only one of the props of a room from

    https://www.daz3d.com/polish-dark-retro-classroom


    What I got after running you script is only the Blackboard

    After closing Daz Studio 4.24 it get crashed with the error.

    In Daz Studio 6 Public Release it works.

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    Post edited by Artini on
  • TotteTotte Posts: 15,262

    I dont have that but will grab it, could be something weird in the product setup casuing it tomgo belly up.

  • ArtiniArtini Posts: 11,012

    Great, that it works in Daz Studio 6 Public Release

    Now I need to find some bookmark solution for Daz Studio 6 to easier find the assets

     

  • ArtiniArtini Posts: 11,012
    edited September 28

    After splitting in DS6 I can use the parts in DS 4.24.0.3 and they look like these

    DarkRetroClassroomAfterSplit.jpg
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    Post edited by Artini on
  • TotteTotte Posts: 15,262

    Looks OK, so strange that if breaks in DS 4 then. Those looks like parts broken out from Bones so that seems to work.

  • ArtiniArtini Posts: 11,012

    I think, I will split such figures in DS 6, and then I can use them in DS 4 and send them to Unity.

     

  • jjoynerjjoyner Posts: 882

    I bought Figure Splitter two days ago and briefly explored it yesterday.  I’m liking it!

  • TotteTotte Posts: 15,262

    jjoyner said:

    I bought Figure Splitter two days ago and briefly explored it yesterday.  I’m liking it!

    Thanks!
     It's yet another tool brought to life from my own needs. 

  • jmucchiellojmucchiello Posts: 2,609
    edited October 10

    Does it work on a multilevel rigged figure? I have a house with floors and on the floors are doors. (Petipet's Modern House 2) So the door's are parented to the floors and floors parented to the hip. I'd like to split out floor2 but keep the doors functional. Will this product do this? Unfortunately "floor1" doesn't exist. It's basically "hip". But that's a secondary hurtle.

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    Post edited by jmucchiello on
  • TotteTotte Posts: 15,262

    Sorry, splitting will create a prop, not a rigged object ( that might come in a future version, but beyond the scope of the current one )

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