* Released * Figure Splitter [Commercial]

TotteTotte Posts: 15,063

Splitting figure based props, like vehicles, robots and machinery into multiple separate props with a few clicks.
Works in both Studio 4 and Studio 6











 

main.jpg
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popup01.jpg
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popup02.jpg
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popup03.jpg
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popup05.jpg
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Post edited by Totte on

Comments

  • ElorElor Posts: 4,031

    Totte said:


    There goes my slaughterhouse horror scene blush

    Will it work on skeletons?

  • ArtiniArtini Posts: 10,833

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

  • TotteTotte Posts: 15,063

    Artini said:

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

    It "can", but the results are not always perfect as in many cases bones are connected to multiple polygons of the mesh, that's the "warning".
    It is much better spliting objects where each mesh has its own bone 

  • TotteTotte Posts: 15,063

    Elor said:

    Totte said:


    There goes my slaughterhouse horror scene blush

    Will it work on skeletons?

    The main thing is when a piece of mesh is connected to more than  one bone, the result can as stated above be "from ok to bad", but it is very depending och mesh and the rig. 

  • ArtiniArtini Posts: 10,833

    Totte said:

    Artini said:

    Interesting. Would be a dream, if it could split different parts of characters, like Genesis 9 and 8.

     

    It "can", but the results are not always perfect as in many cases bones are connected to multiple polygons of the mesh, that's the "warning".
    It is much better spliting objects where each mesh has its own bone 

    Thanks for the answer. Will wait for the release with great expectation.

     

  • EboshijaanaEboshijaana Posts: 574

    Would it work on wearables, I wonder? Or is it the same problem?

  • TotteTotte Posts: 15,063
    edited July 25

    Eboshijaana said:

    Would it work on wearables, I wonder? Or is it the same problem?

    Same problem, no clean way to "cut" as a polygon can sit between two bones, sometimes iot works, sometimes not.




    Main issue you might face is splitting posed figures, then the poses and morphs wont stick when splitting, and some figures will get issues with stretched polys.

    But as you see, it can work, if the items are ok.
    Edit: I didnt bother split all things from G9, and I also split hands, feet and head with sub bones to avoid getting every finger part, lips, nose etc as separate split items

    pantsplit.jpg
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    g9split.jpg
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    Post edited by Totte on
  • mindsongmindsong Posts: 1,775

    lol - this product looks great - love the renders with the hapless assemblers looking at their respective chores...

    and the organic dis-assemblies look like you indicated... heh. In the right hands, you never know what folks might come up with :)

    prolly gonna end up in my toolkit soon!

    cheers,

    --ms

  • ElorElor Posts: 4,031
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