Feedback on my PA Application for Resubmission?

Rozuro.NuroRozuro.Nuro Posts: 0
edited July 18 in Art Studio

Hi Hi everyone! I wanna preface by saying that even though i've used daz for quite a while now, i've never used these forums, so I hope i'm in the right category and my post is in correct format and all.

I applied for PA ~2 weeks ago [July 5th], and haven't heard back. I'm planning to edit my application a bit and resubmit over the weekend, I'd just like some feedback

My initial submission included 3 G9 stylized character products, a G9 feet morphs pack, and a G8 feet morphs pack. The thing is, I'm not even sure resubmitting makes much sense, I'd be resubmitting with mostly the same products - adding 2 new products since my initial application [feet textures and details product + new character], for a total of 7, and, both the morph packs had the weakest full shape overhauled, and some new promos. But like, it's basically the same level of products and renders

I suppose my biggest question is, is my bias towards my own style making me overestimate the quality of the products and/or renders I submitted? Are they simply below PA-level quality?

I'm also concerned my application may have been too messy, especially cause I think the application shuffles the uploaded images. My initial application had 34 images for 5 products. I think I'll try to limit the resubmission to like 21ish images for 7 products? is that better? or is the image count not an issue as long as all the images actually contribute something? 

Would it be okay if I opened a support ticket [from the PA landing page] to politely ask whether my application is still under review or if they've decided they're not interested? If Daz simply isn't interested, I'm not offended or anything, but I do just wanna be sure, because it would really suck if I posted 7 products elsewhere and then got PA acceptance a few days later. I also won't be splitting my products across different stores, it's intended to be one catalogue.

And, I'd welcome any other feedback, whether on the products or the renders, but I am limited to 6 image attachments I think, so ik that's a very limited sample, but I can say that the attached promos and technical shots aren't cherry picked.

 

[note, for the character promo images, only the characters are my products.]

[I did include wireframe and technical shots in the application]

01 - Janna - Promo 01 - Cafe 1.png
1920 x 2160 - 3M
Elize - promo - goddess 01.png
1920 x 2160 - 2M
17 - Lou - Promo 02 - Couch 1.png
1920 x 2160 - 4M
24 - Cam 1 - Example Combination 1.png
1280 x 1440 - 633K
00 - Cam1 - Foot Shape 05.png
2560 x 2880 - 2M
Textures and Details 01.png
1920 x 2160 - 2M
Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 111,134

    Moved to Art Studio as it is not a Daz Studio application topic.

    Each product should gernally be a separate submission, if you are set up for that. If you are still applying to be able to make submissions I suspect it is best to put your best foot forward, not to add new stuff.

  • donniekeidicdonniekeidic Posts: 72
    edited July 19

    My personal opinion on the characters is that since they are toon style, you might consider offering them with Filament ready Filatoon shader presets. Maybe offer more than one style for even greater appeal. You could offer iray (which you already have), and 2 filament/filatoon styles: cel shaded, and painterly styles for example.  I think your product would stand out since there is a limited offering of filatoon characters in the store, and anytime I see toon style offered in the store I always see people wondering why there are no filatoon presets for them. It might be enough to get your product the green light. In any case, Good luck.

    Post edited by donniekeidic on
  • Rozuro.NuroRozuro.Nuro Posts: 0

    Richard Haseltine said:

    Moved to Art Studio as it is not a Daz Studio application topic.

    Each product should gernally be a separate submission, if you are set up for that. If you are still applying to be able to make submissions I suspect it is best to put your best foot forward, not to add new stuff.

     Thank you for the category change

     

    I am still applying to be able to make product submissions. The number of products isn't to pad out the application, I genuinely believe they're all very strong products, and they're all finished save for hd morphs and packaging. Even the promos for the characters are done or nearly done. I would absolutely welcome feedback and critique on the renders or the products themselves

     

    I also just realized the attachment limit from earlier was due to file size limit not number of images, so I added more here

    03 - Janna - Promo 02 - Room 1.png
    1920 x 2160 - 5M
    Janna - room 02 on bed.png
    1920 x 2160 - 4M
    Janna - room 03 angy.png
    1920 x 2160 - 4M
    Janna - coffee shop angy alt2.png
    1920 x 2160 - 3M
    07 - Janna - eyes and mouth note.png
    2880 x 2160 - 7M
    08 - Elize - Promo 01 - War Room 1.png
    1920 x 2160 - 3M
    Elize - promos - goddess 02.png
    1920 x 2160 - 2M
    15 - Lou - Promo 01 - Reading by the Window 1.png
    1920 x 2160 - 4M
    20 - Lou - Promo 05 - Couch 3.png
    1920 x 2160 - 4M
    Foot Shape 01.png
    2560 x 2880 - 2M
    Foot Shape 02.png
    2560 x 1440 - 1017K
    Foot Shape 03 Alt.png
    2560 x 2880 - 2M
    Foot Shape 04 alt 1.png
    2560 x 2880 - 2M
    Foot Shape 04 alts 2 and 3.png
    2560 x 2880 - 2M
    00 - Cam1 - Foot Shape 06.png
    2560 x 2880 - 2M
    25 - Cam 1 - Example Combination 2.png
    1280 x 1440 - 564K
    26 - Cam 1 - Example Combination 3.png
    1280 x 1440 - 604K
  • Rozuro.NuroRozuro.Nuro Posts: 0

    Haven't done promos for her yet, and I'll still finalize some stuff tomorrow before I do, but here's the 4th character. [different eye variation in each render]

    Also, I did find something that can significantly improve some (maybe all) of the character promo renders by the time I want to resubmit. So, I had already planned to add a light makeup variant for each character, but I specifically hadn't done it for the application promos because I wanted the emphasis to be on the facial structure, but after testing with the 4th character, even very light make up makes a much bigger difference than I thought it would without detracting from the facial features at all.

    I also did notice a clipping mistake in one of the promos I posted earlier, I'll be sure to fix it.

     

    donniekeidic said:

    My personal opinion on the characters is that since they are toon style, you might consider offering them with Filament ready Filatoon shader presets. Maybe offer more than one style for even greater appeal. You could offer iray (which you already have), and 2 filament/filatoon styles: cel shaded, and painterly styles for example.  I think your product would stand out since there is a limited offering of filatoon characters in the store, and anytime I see toon style offered in the store I always see people wondering why there are no filatoon presets for them. It might be enough to get your product the green light. In any case, Good luck.

    Thank you for the kind wishes ^-^ I experimented a decent bit with filatoon earlier this year, I personally didn't like it :( I can see the appeal, it's just very different from my style. I haven't looked into it, but I thought I saw filatoon shaders and converter tools around, if people wanna use characters that don't come with filatoon options?

    For my characters, while I'll make improvements whereever I can, my overall style for character products is finalized, I'm not going to make big changes or overhauls, I can't guess how much appeal it has to others, but I personally love my style a lot a lot

    Ren - preview 01.png
    1280 x 1440 - 1M
    Ren - preview 02 eyes3.png
    1280 x 1440 - 1M
    Ren - preview 03 eyes2.png
    1280 x 1440 - 1M
  • barbultbarbult Posts: 27,363
    edited July 19
    Did you adjust rigging to shape for each character shape? How well do standard poses and expressions work on your character? Have you created the necessary automatic body shape adjustment morphs (formerly called JCMS) and custom expression corrections for each shape, if necessary?
    Post edited by barbult on
  • Rozuro.NuroRozuro.Nuro Posts: 0

    barbult said:

    Did you adjust rigging to shape for each character shape? How well do standard poses and expressions work on your character? Have you created the necessary automatic body shape adjustment morphs (formerly called JCMS) and custom expression corrections for each shape, if necessary?

    yes to all, of course, and this is both explicitly stated in my application, and there are images demonstrating that, like, the 5th image in my second comment ["07 - Janna - eyes and mouth note"]

     

    expressions, that one's tougher to answer, I have not tested them much (I personally make expressions manually for each character, and use only subtle expressions), but, based on what testing I did do, they do not break at all, the eyes and mouth are adjusted extremely well. Though, I would not recommend using standard expressions beyond very very low values for my characters, or actually stylized anime-esque characters in general, if you want expressions that actually look good, you need to make a few for each character based on what personality type you're giving them [This isn't just for my characters, and actually, not just for stylized characters either I think, I think this is just true in general]

  • Rozuro.NuroRozuro.Nuro Posts: 0

    Finished some promos for the fourth character. The 2 Iaijutsu (sword stance) ones aren't quite as good as I would have liked, I'll still use them for the application as they are now, but I'll try to improve them before using them as promos.

    Making very light adjustments to the existing characters' textures (not even the light makeup variant, just slight coloring around the eyes, slight blush, and improved lip coloring, etc. - so, these are for the non-makeup variant) did in fact make a visible improvement on a lot of renders [compare the Elize one here w the one in the original post]. I'm in the process of doing these and redoing the renders with the updated textures, then i'll resubmit.

    Beyond that I think the biggest improvement I can make is just being more concise with the images in the application, especially since i'm pretty sure they get shuffled. For my initial application, I had specifically prepared them to be a sequential series, so shuffling them probably massively reduced the presentation-quality of my initial application.

     

    ik this thread turned into mostly me just posting my products promos / technical shots, but to make it useful to others, I'll update with my application results, maybe it can be a useful reference for upcoming applicants on current review times and quality standards

    Ren - Promo 01 - Stance Iaijutsu.png
    1920 x 2160 - 4M
    Ren - Promo 02 - Running Iaijutsu.png
    1920 x 2160 - 4M
    Ren - Promo 03 - Sake 01.png
    1920 x 2160 - 4M
    Elize - Promo 01 - Goddess 1.png
    1920 x 2160 - 2M
  • GordigGordig Posts: 10,781

    I'll be honest: I don't really see any difference between the four characters. Also, the upper lip/philtrum in the Ren preview images look misshapen, even bearing in mind that these are toon characters.

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