Keyboard Navigation not working in DAZ 6
Alric
Posts: 158
I was working on some scenes in D|S 6 and the WASD navigation just stopped working.
I've tried everything I could find and nothing has worked. I restarted my computer, tried SHIFT+K, checked the customize panel. Everything seems to be set right but it just doesn't work.
I checked in D|S 4 and the WASD keys work just fine.

Comments
DS 6 has a different behavior in terms of manipulating shortcut as well as keyboard navigation in this case ~~
1) Before pression Shift + K, you have to left-click in Viewport to make Viewport get focused, then press Shift + K. You'll see Keyboard Navigation icon on Toolbar is enabled.
2) Then before navigating by pressing WASD, you have to do the same. If Viewport lost focuse, e.g. if you click in Scene pane..., navigation by pressing WASD wouldn't work.
DS 4 has no such behavior, so it's a bug to me in DS 6.
Ok, that got it working. Thanks!
I always turned off keyboard nav in DS4 because I would get camera rotations (E) at random times when I thought the focus was elsewhere, such as the search bar in parameters. If the mouse drifted out of the search bar, the letters typed became navigation. I always considered that a bug.
I'll take that as fix and not a bug.
I absolutely hated it being turned on or off when i was trying to do other things.
Me too ~ But I never think it's a bug in DS 4 because I always think the function of keyboard navigation was specifically designed for the scenario that the user WANT TO navigate in Viewport, e.g in a huge scene ~~
The moment you don't need navigating, just Shift + K to turn it off ~
Understood ~ though I have different thought about that, as I mentioned above...
Now the "fix" brings new issue in DS 6. All Shift + shortcuts don't work without Viewport gets focused. For example, Shift + Y (Semmetry....). If you select a G9 in Scene pane, Shift + Y, nothing happens. You have to dbl-click G9 in Viewport, then Shift + Y can only work ~~
The similar cases happen from time to time ~~ having fixed preceding issue brings successive issues lol ~~
Today I learned... Shift-K would have solved two years of headaches. (And yes, I could have clicked the menu item or the toolbar "keyboard". But a shortcut is far less effort than moving the mouse to the toolbar. I just never turned keyboard nav on.)
I will admit, the current solution does have the flaw that you have to click in the viewport as that will either deselect the current node in scene or select a different node.
You don't have to do that, just click one of the controls, like the pan/dolly button.
I've had many time pressing stuff like that and the scene panel unselecting the current node. Perhaps my aim is off.
If you want to make Viewport focused without any other side-effects, like select / unselect, more clicks, etc. , simply Ctrl + Left-Click in an empty space of Viewport ~ (I've just learned it
)
Is there a way to simply keep keyboard activated? I am guilty of using huge scenes where it is absolutely the go-to way of navigating.
The moment you need keyboard navigation, press Shift + K then never deactivate it by pressing Shift + K or clicking Keyboard Navigation button on toobar, its activation will be always kept.
You could use Window>Workspace>Customise, under View control on the left, to remove the shift K shortcut so you can't hit it in error - right-click>Clear Keyboard Shortcut