Do I need to "rig" every door?

surv0101surv0101 Posts: 74

I just purchased Polish's Shower Locker Room, and in the description, it said "functional lockers." I assumed that meant the doors open and close.  Most of the doors are open out of the box, so they definitely need to be shut... but for the life of me, I cannot find anything that opens or closes the doors. I can't even select the face of the door and use the rotation dials. I'm not sure if you have to go and individually rig each door, but since I don't even know how to rig something, that is not even an option, and without being able to close at least most of the locker doors, this asset is useless to me. Does anyone have this asset and is able to close the locker doors?

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 110,756

    Moved to Technical Help as it is about a product, not Daz Studio itself.

    You could ask for a refund if you purchased within 30 days, or asking for a refund if the lockers do not have a way to "function". 

    You could also make the doors moveable, by the look of it. I would place a dForm base for each door on the hinge point. With eh Geometry Selection tool click on the door you want to move, then try cmd/ctrl * to select all connected (with luck that will select al and only the polygons of the door) or cmd/ctrl + (to grow the selection from where you clicked) until you have selected all parts of the door; right-click>Geometry Assignment>Create Selection Set/Assign to Selection Set will allow you to store your progress as you go. Once you have a selection set, switch to the Node Weight Map brush tool. Select the dFrom. In Tool Settings click Add map for Influence  Weights, right-click>Geoemtry Selection>Select By and pick your saved set. right-click>weight Editing>Fill Selected and enter 1 (100%). Right-click>Geometry Selection>Invert selection. Right-click>Weight Editing>Fill selected and enter 0. Now rotating the dForm should rotate the door.

  • crosswindcrosswind Posts: 9,899

    I have the product. You're right, the locker doors are not able to be opened / closed as the lockers (shelf props) are not rigged.

    But yes, you can rig them yourself or simply request a refund.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,154
    edited July 5

    enlightenedselect all the open doors with the geometry editor and delete them all

    isolate one closed door with the geometry editor

    save as support asset (give a unique IDor scene subset

    for static doors just populate it with instances of that door

    for induvidual openable

    set it's pivot at the hinge by either

    1. converting to figure and moving the hip to 0,0,0 and converting back to prop
    2. lining it up to 0,0,0 and export an obj and reimport it
    3. using the rigging  tool and tool settings to move and memorize it

    save the result as a support asset (give a unique ID) and instance it on the missing doors

     

    Post edited by WendyLuvsCatz on
  • chris-2599934chris-2599934 Posts: 1,970

    Courtesy link: https://www.daz3d.com/polish-shower-locker-room

    I don't have this product, but it looks like it contains four different locker objects whose only significant difference is the state of the doors. So you could probably rig the doors on just one of those and use it four times.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,154

    I don't have it either

  • garrett_3dgarrett_3d Posts: 588

    I have it but not played with it yet. Wil report back when I do.

  • crosswindcrosswind Posts: 9,899
    edited July 5

    The locker doors can be easily rigged but just cumbersome as there're 10 doors on each shelf of four, so totally 40 doors...

    Technically you can duplicate bones, create Face Groups for each door, assign to Bones as well as Fill full weight to make the bone rotation work. But still, pretty tedious.

    Edit: Besides, the opened doors are mostly not in the right position, you have to tweak their initial positions before full rigging ~~ more patience will be needed. Suggest you a no go ~~smiley

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    Post edited by crosswind on
  • garrett_3dgarrett_3d Posts: 588

    Geometry editor will take absolute ages. Just spent an hour deleting polygons and I've only done 1 1/2 doors. Complete PITA.

    Why Polish couldn't have made the asset with usable doors is beyond me, there's plenty of other assets that do.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,154

    it's likely a game mesh conversion 

    many of their products are brokerages by others converted to DAZ

    one needs to find the original 

  • Richard HaseltineRichard Haseltine Posts: 110,756

    garrett_3d said:

    Geometry editor will take absolute ages. Just spent an hour deleting polygons and I've only done 1 1/2 doors. Complete PITA.

    Why Polish couldn't have made the asset with usable doors is beyond me, there's plenty of other assets that do.

    Do cmd/ctrl * (select connected) or cmd/ctrl + (grow selection) not help?

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