BJ Wicked - Realtime Raytracing/Pathtracing in Daz Studio
bluejaunte
Posts: 2,156
Gauging interest again, but don't wanna re-post everything here so please check this: Realtime Raytracing/Pathtracing in Daz Studio | bluejaunte on Patreon
Feel free to discuss here of course. Does it interest you at all?
Post edited by bluejaunte on

Comments
Interesting. If you can make sure to include a "guide for techno dinosaurs", I'd buy it.
Very very interesting!
Something that renders mid or high quality/PBR stuff quickly as compared to Iray definitely interests me. Doesn't have to be realtime as long as it is notably faster than Iray. Would be ideal if it runs in the Daz viewport and doesn't require switching material settings to bounce between Wicked and Iray. A few use cases include rapidly iterating on lighting for eventual full Iray render, rendering frames for animations, rendering 'good enough' with enough cues for ai post processing/enhancement. I suggest spelling out Bluejaunte Wicked for the project title since BJ Wicked may be overloaded with other meanings in web searches. <.<
Is this the same as the Cycles plugin you were working on, or is this a separate product? Toward the end, you compare it to Eevee.
Nah this is a different renderer based on WickedEngine, a full blown game engine. Real time ish as Eevee. Or Filament if it was good
Are both projects ongoing, or have you shifted focus?
Looks interesting - especially if it's not tied to Nvidia hardware (I've got an RTX card, but who knows what's next?). The features look good and being able to (or at least mostly) use it without having to convert shaders would be a huge bonus.
Wicked or cycles, both is fine as long as DAZ studio Iray skin materials convert nicely and any GPU will be supported.
Love the idea of getting another choice for rendering.
Aside from render option, we will also need a way much better alternative to dforce, that could do cloth simulations in real time.
"But I digress" ;-)
However: BJ wicked looks very promissing to me.
All depends on interest. Both, one of them, none
Ooh, this is interesting.
Same here, sounds very interesting, and I've always said that Daz Studio (and Poser) need a live viewport like EEVEE.
Having such a thing would revolutionise the enjoyment, and open up the reality of animation to more and more people. All I will say from a technical design standpoimt is that for it to be accepted, I personally think it is going to need to convert materials on-the-fly, and have a navigatable direct viewport.
Without those two abilities, it would add complexity and effect workflow.
I personally would buy it regardless (providing I can afford it of course), but nevertheless I do think that what I pointed out is ultimately what will decide whether it sinks or swims (same goes for BJ Cycles).
I'm a lot more interested in this than I would be in cycles. I like filament, though it's limited. I like fast rendering. I should also say, Iray materials usually need a lot of adjustment to work properly in Filament. Even then, layered transparency is a problem. Your test renders look pretty good.