BJ Wicked - Realtime Raytracing/Pathtracing in Daz Studio

bluejauntebluejaunte Posts: 2,156
edited July 4 in The Commons

Gauging interest again, but don't wanna re-post everything here so please check this: Realtime Raytracing/Pathtracing in Daz Studio | bluejaunte on Patreon

Feel free to discuss here of course. Does it interest you at all?

Post edited by bluejaunte on

Comments

  • garrett_3dgarrett_3d Posts: 587

    Interesting. If you can make sure to include a "guide for techno dinosaurs", I'd buy it.

  • BinkzBinkz Posts: 43

    Very very interesting!

  • Cam FoxCam Fox Posts: 459
    edited July 4

    Something that renders mid or high quality/PBR stuff quickly as compared to Iray definitely interests me. Doesn't have to be realtime as long as it is notably faster than Iray. Would be ideal if it runs in the Daz viewport and doesn't require switching material settings to bounce between Wicked and Iray. A few use cases include rapidly iterating on lighting for eventual full Iray render, rendering frames for animations, rendering 'good enough' with enough cues for ai post processing/enhancement. I suggest spelling out Bluejaunte Wicked for the project title since BJ Wicked may be overloaded with other meanings in web searches. <.<

    Post edited by Cam Fox on
  • GordigGordig Posts: 10,735

    Is this the same as the Cycles plugin you were working on, or is this a separate product? Toward the end, you compare it to Eevee.

  • bluejauntebluejaunte Posts: 2,156

    Gordig said:

    Is this the same as the Cycles plugin you were working on, or is this a separate product? Toward the end, you compare it to Eevee.

    Nah this is a different renderer based on WickedEngine, a full blown game engine. Real time ish as Eevee. Or Filament if it was good smiley

  • GordigGordig Posts: 10,735

    Are both projects ongoing, or have you shifted focus?

  • Silent WinterSilent Winter Posts: 3,927

    Looks interesting - especially if it's not tied to Nvidia hardware (I've got an RTX card, but who knows what's next?). The features look good and being able to (or at least mostly) use it without having to convert shaders would be a huge bonus.

  • MasterstrokeMasterstroke Posts: 2,444

    Wicked or cycles, both is fine as long as DAZ studio Iray skin materials convert nicely and any GPU will be supported.
    Love the idea of getting another choice for rendering.
    Aside from render option, we will also need a way much better alternative to dforce, that could do cloth simulations in real time.
    "But I digress" ;-)
    However: BJ wicked looks very promissing to me.

  • bluejauntebluejaunte Posts: 2,156

    Gordig said:

    Are both projects ongoing, or have you shifted focus?

    All depends on interest. Both, one of them, none smiley

  • ValiskaValiska Posts: 171

    Ooh, this is interesting.

  • 3DIO3DIO Posts: 431
    edited 6:36PM

    Same here, sounds very interesting, and I've always said that Daz Studio (and Poser) need a live viewport like EEVEE.

    Having such a thing would revolutionise the enjoyment, and open up the reality of animation to more and more people.  All I will say from a technical design standpoimt is that for it to be accepted, I personally think it is going to need to convert materials on-the-fly, and have a navigatable direct viewport.

    Without those two abilities, it would add complexity and effect workflow.

    I personally would buy it regardless (providing I can afford it of course), but nevertheless I do think that what I pointed out is ultimately what will decide whether it sinks or swims (same goes for BJ Cycles).

     

     

    Post edited by 3DIO at
  • TorquinoxTorquinox Posts: 4,718

    I'm a lot more interested in this than I would be in cycles. I like filament, though it's limited. I like fast rendering. I should also say, Iray materials usually need a lot of adjustment to work properly in Filament. Even then, layered transparency is a problem. Your test renders look pretty good. 

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