dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females hiding hands

Hi, I loaded the dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females armor onto my character, but didn't need the glove part of the arm armor. I hid the gloves to reveal no hands in the Scene editor. I then checked to make sure the hand maps were still there and they were. I used Geometry Editor to select the Gloves and hide them, and my characters hands are still invisible. I have played with turning the character's hands off and on (PBR) and that hasn't helped. I am sure that it is something simple, but I have never encountered something like this in using Daz. Sometimes heels will hide feet or toes, but you can turn them right back on with no issues. Deleting the arm set entirely reveals the hands, but then there is no arm armor, so I'm sure the armor is hiding the hands even with making the gloves invisible -- I'm just not sure where it is to turn it on and off. Also, I am using Daz Beta which might have something to do with it. Any suggestions are appreciated!

Hexdrake

Comments

  • LeanaLeana Posts: 13,504

    It's most likely setup as a geograft hiding the hands. 

  • crosswindcrosswind Posts: 10,253
    edited June 28

    These gloves hide the polygons of the figure's forearms and hands by using a DS function called Auto-Hide... You can re-setup the selected polygons for Auto-Hide.

    1) Unfit the Armor (Fit to None...) and hide it in Scene pane. Alt Shift + G to activate Geometry Editor. Seleect the figure, then select polygons of lForearm and rForearm from Face Group list in Tool Settings pane. Right-click in Viewport > Geometry Assignment > Set Auto-Hide Faces for Attachment....(screenshot 1)  Select ScarletValkyrie_Arms from the pop-up dialogue. Accept.

    2) Alt Shift + T. Unhide the Armor and fit it back to the figure. Now if you hide the geometry of gloves, you'll see the hands. (screenshot 2)

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    Post edited by crosswind on
  • Hexdrake21Hexdrake21 Posts: 114

    I was wondering why there were all those zeroed out polygon zones; I guess that's the Auto Hide? I knew it must be some setting I was unaware of. Thank you so much crosswind! I had fallen in love with the look on the character and am thankful for you coming to the rescue ;-) ! Have a great day!

  • crosswindcrosswind Posts: 10,253

    Hexdrake21 said:

    I was wondering why there were all those zeroed out polygon zones; I guess that's the Auto Hide? I knew it must be some setting I was unaware of. Thank you so much crosswind! I had fallen in love with the look on the character and am thankful for you coming to the rescue ;-) ! Have a great day!

    Yea, that's the Auto-Hide which is mostly used for hiding partial area of the figure to prevent poke-through on the wearables from some poses.

    Just in case... if you want to prevent poke-through in the ways that you prefer.. without using Auto-Hide, you also can completely remove the graft of Auto-Hide from the DSF file of the ScarletValkyrie_Arms :
    1) Load ScarletValkyrie_Arms onto the figure, select the Arms. in Parameters pane, click the gear icon on the property of X Translate...to open Parameter Settings. You'll see a File Path field, click the button of "3 dots" to open it. (screenshot 1)
    2) You'll see a DSF file: SValk_Arms_187036.dsf is selected in File Browser (if you use Windows...).  Ctrl + C and Ctrl + V to back it up. Then open SValk_Arms_187036.dsf with Notepad++.  Ctrl + F to search : graft (screenshot 2)
    3) Select and delete the colding block from line 371118 to 371127 (screenshot 3 ~ 4). Ctrl + S to save the file. Close Notepad++
    4) Back to DS, delete ScarletValkyrie_Arms and reload it to G9. Hide the Arms or "geometry of gloves" with Geometry Editor, you'll see there's no hidden arms / hands anymore on G9 ~~

    Good luck and have a nice day !

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