Eye pupil problem
Hello, I am having bit of a problem. On my G9 character the pupil on the eyes is very bold around the edges and it doesn't really look natural. When I change the tiling on the eye its seems like there are two pupils on one eye.
Is there any way to get rid of it?
DAZStudio_X6rU6DPpE1.jpg
1302 x 695 - 366K
DAZStudio_qjYnxVBNl4.jpg
1410 x 777 - 248K

Comments
Which character is that? Is it the same in a final render? How is the scene lit?
Tiling repeats the texture map - it is useful for thiings like fabrics, but not when the map has landmarks such as the pupils on the eye maps.