Eye pupil problem

Hello, I am having bit of a problem. On my G9 character the pupil on the eyes is very bold around the edges and it doesn't really look natural. When I change the tiling on the eye its seems like there are two pupils on one eye.

Is there any way to get rid of it?

DAZStudio_X6rU6DPpE1.jpg
1302 x 695 - 366K
DAZStudio_qjYnxVBNl4.jpg
1410 x 777 - 248K

Comments

  • Richard HaseltineRichard Haseltine Posts: 110,563
    edited June 9

    Which character is that? Is it the same in a final render? How is the scene lit?

    Tiling repeats the texture map - it is useful for thiings like fabrics, but not when the map has landmarks such as the pupils on the eye maps.

    Post edited by Richard Haseltine on
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