Help adjusting Texture Shaded view in Daz 6

In Daz4.24, the texture shaded view gave you a decent view of the character without being too bright.  In Daz 6, the exact same character and view gives you a much brighter view of the character almost as if it is partially rendering the iray skin just in Texture Shaded draw settings.  Is there any way to make it default back to the Daz 4.24 Texture Shaded view.  Examples below.

Thomas-9-Alan-Ritchson-Beard.tip.png
1173 x 1153 - 1M
Screenshot 2026-06-04 154803.png
942 x 1005 - 740K

Comments

  • jplandcojplandco Posts: 2

    i have the same probleme, and for some raison textures of  my caractere browns are not rendered in texture shaded while some transparency.  the same issues withs object like glass. I test the universal shaded and  it's the same issue

  • MasterstrokeMasterstroke Posts: 2,433

    It more looks like to me, the headlight of the camera is brighter by default.

  • SaintSaint Posts: 83

    This one is going to be easy adjusting too; it's very similar to the textured style in Blender. The pros here far outweigh the cons.

  • Saint said:

    This one is going to be easy adjusting too; it's very similar to the textured style in Blender. The pros here far outweigh the cons.

    It makes it almost cartoonish bright though.  I'm just looking to tone it down a bit.  Like someone else commented, it's like the default light is too bright.   

  • SorelSorel Posts: 1,427
    What happens if you do crtl+l?
  • Sorel said:

    What happens if you do crtl+l?

    That helped. Toned down the brightness just enough.  THANK YOU! 

  • SorelSorel Posts: 1,427
    Glad I could help, I had experienced the same problem lol.
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