Why is my character so bright in DAZ Studio 6?
I don't know if it's something I did, but when I load the scene into 6, he looks like the image posted. In 4.22, which until now was the only version that didn't crash on my laptop, he was normal looking.
Screenshot 2026-06-04 205617.jpg
1915 x 1049 - 312K

Comments
AFAIK, DS 6 adopted the latest version of OpenGL to draw the drawstyles in Viewport, so it's almost totally different from DS 4.x, especially with the texture shaded like the screenshot that you showed.
I'm afraid you have no way to change or tweak that looking ~~