[Commercial] Would you like a continuation of SE Interior Module Dedal product?

PetipetPetipet Posts: 129

"Hey guys! Pre-planning the next module for the SE Interior Module Dedal, and I need your input before I start. What’s at the top of your wishlist: Captain’s Quarters, Briefing Room, Medbay, or something completely different?

Drop a comment with how you’d use it and which features are crucial for you (like size, layout, door placement, lighting, etc.)."

dedal snterior01.jpg
3106 x 1754 - 1M
dedal bridg.jpg
3100 x 1777 - 1M

Comments

  • NorthOf45NorthOf45 Posts: 5,803

    For me, the logical sequence, given the existing parts, would be  1) Briefing Room (close to the Bridge), 2) Med Bay (close to the Transpor-, uh, Interior Module), then 3) Captain's Quarters. Maybe later, Crew Quarters and a *shudder* corridor to tie it all together. Maybe a cargo area (it is a transport ship, and there are a lot of containers available), or some technical area ("Engineering").

  • nannerfkmnannerfkm Posts: 73

    NorthOf45 said:

    For me, the logical sequence, given the existing parts, would be  1) Briefing Room (close to the Bridge), 2) Med Bay (close to the Transpor-, uh, Interior Module), then 3) Captain's Quarters. Maybe later, Crew Quarters and a *shudder* corridor to tie it all together. Maybe a cargo area (it is a transport ship, and there are a lot of containers available), or some technical area ("Engineering").

    Sounds....logical :-)

  • FrankTheTankFrankTheTank Posts: 1,565

    I have 3 medbays already in my runtime, I have multiple crew quarters, and way too many corridors to count. Not to mention the SE Interior Module Dedal already has a significant amount of very interesting corridors. So Captain's Quarters would be my first choice of the ones you have suggested. I don't think we have a captain's quarters in the store yet, at least not a good one. Besides the obvious luxurious bed, study area, bath, I envision a hot tub, massage table, recliners, a special game room with bar, pool table, stripper pole, personal medbed, secret private armory behind a sliding panel with state of the art weaponry, and access to private escape pod. Trophy case with the heads of various aliens he has killed, and strange artifacts, mementos. 

    But just throwing this out there, I would also like to see a restricted access lab, with various creatures dissected and being studied on display (could tie in well with your and Space Elsa's existing creatures) with a section of the lab dedicated to a quarantine area with holding cell for a contaminated crew member, decontamination chamber, etc. With remote controlled mechanical arms to interact with the patient, creature in the cell. An incinerator or crusher to destroy the waste. Lots more storytelling options for me with something like that too. 

    But I will probably buy whatever you decide to make. I'm a sucker for your stuff, 152 items bought so far and counting. 

  • PetipetPetipet Posts: 129

    Thank you all for the feedback, it was very interesting to read your comments.

  • PetipetPetipet Posts: 129

    FrankTheTank said:

    I have 3 medbays already in my runtime, I have multiple crew quarters, and way too many corridors to count. Not to mention the SE Interior Module Dedal already has a significant amount of very interesting corridors. So Captain's Quarters would be my first choice of the ones you have suggested. I don't think we have a captain's quarters in the store yet, at least not a good one. Besides the obvious luxurious bed, study area, bath, I envision a hot tub, massage table, recliners, a special game room with bar, pool table, stripper pole, personal medbed, secret private armory behind a sliding panel with state of the art weaponry, and access to private escape pod. Trophy case with the heads of various aliens he has killed, and strange artifacts, mementos. 

    But just throwing this out there, I would also like to see a restricted access lab, with various creatures dissected and being studied on display (could tie in well with your and Space Elsa's existing creatures) with a section of the lab dedicated to a quarantine area with holding cell for a contaminated crew member, decontamination chamber, etc. With remote controlled mechanical arms to interact with the patient, creature in the cell. An incinerator or crusher to destroy the waste. Lots more storytelling options for me with something like that too. 

    But I will probably buy whatever you decide to make. I'm a sucker for your stuff, 152 items bought so far and counting. 

    You have a wonderful imagination, I can already see a complete picture of this ship, I don't even know if I will be able to implement it all in my products, I will try to take your wishes into account.

  • PetipetPetipet Posts: 129

    NorthOf45 said:

    For me, the logical sequence, given the existing parts, would be  1) Briefing Room (close to the Bridge), 2) Med Bay (close to the Transpor-, uh, Interior Module), then 3) Captain's Quarters. Maybe later, Crew Quarters and a *shudder* corridor to tie it all together. Maybe a cargo area (it is a transport ship, and there are a lot of containers available), or some technical area ("Engineering").

    I'm thinking of continuing the series --- captain's cabin --- briefing room --- cargo hold. Maybe I'll make a robot in a retro style so that it fits into the overall concept.

  • caravellecaravelle Posts: 2,722

    Captain's Quarters would be a good addition - maybe not quite as opulent as suggested by FrankTheTank wink. Later maybe the team accommodation and sports facilities. yes

  • ArtiniArtini Posts: 10,700

    All your products are very interesting for me.

    I vote for the robot, hopefully full rigged one.

     

  • PetipetPetipet Posts: 129

    caravelle said:

    Captain's Quarters would be a good addition - maybe not quite as opulent as suggested by FrankTheTank wink. Later maybe the team accommodation and sports facilities. yes

    Oh yes, I could create a completely game level like in a game. I don't think such a big series would have significant commercial success. People are always interested in something new, so I try to do limited series and change the theme. Sometimes I come back and supplement old series with new works, for example, the Dominator series, an idea came to me and I implemented it. So I will continue the Daedalus series, I have long wanted to do something in a retro style.

  • PetipetPetipet Posts: 129

    Artini said:

    All your products are very interesting for me.

    I vote for the robot, hopefully full rigged one.

    So the robot will be and of course with a full rigged on.

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