Coming soon DAZ 2 RizomUV [Commercial]
umblefugly
Posts: 97
DS2RizomUV - Feature List
DS2RizomUV is a one-click bridge between DAZ Studio and RizomUV, allowing you to send any mesh from your scene directly into RizomUV for UV editing, then seamlessly reimport the updated UVs without losing your materials, morphs, pose, or Sub-D settings.
Core Workflow
- One-click export sends your selected object to RizomUV instantly with no manual file management required.
- Automatic OBJ handoff exports your mesh, generates the required RizomUV load script, and launches RizomUV automatically in a single operation.
- Live file monitoring detects updated files after saving in RizomUV and prompts you to accept the UV changes before import.
- Confirm or cancel at re-import with a simple Accept or Cancel dialog that lets you approve or discard UV updates before any changes are applied to your scene.
Scene State Protection
- Before export, the script captures and neutralizes scene state to ensure the exported mesh is clean and accurate. All settings are fully restored after the UV update or immediately if you cancel.
- Morph and shape zeroing memorizes and zeroes figure morphs before export, then restores them afterward. This ensures the exported mesh always reflects the base geometry regardless of active morphs.
- Pose zeroing memorizes and zeroes figure poses before export, then restores them after re-import.
- Sub-D level preservation captures both viewport and render Sub-D levels, then temporarily switches the mesh to base resolution for export. Original settings are restored automatically afterward.
- Cancel-safe restore immediately restores morphs, poses, and Sub-D settings if you decline the UV update.
Material Preservation
- Deep material backup duplicates all materials on the selected object before geometry updates, preserving shader graphs, texture maps, and ERC links.
- Accurate material restoration restores materials to matching surfaces by name, with index fallback when needed.
- No material loss ensures that only geometry data is updated, preserving original surface assignments and shader setups.
Parented Figure Support
- The Figure is parented option allows the script to memorize and zero the parent figure pose when clothing or props are attached to another figure, preventing export offset issues.
- Graceful fallback warns the user if no parent figure is detected while continuing safely without parent pose handling.
- Cross-platform support stores settings and temporary files in platform-appropriate locations on both Windows and macOS.
Export Quality
- Clean OBJ export exports meshes at base resolution with UV coordinates, geometry groups, and material assignments intact using the DAZ Studio 1 unit = 1 cm preset for correct RizomUV scale.
- UV coordinate passthrough imports geometry groups along with full UV and position data into RizomUV, with UV normalization enabled for optimal workspace results.
DAZ2RizomUV.jpg
1000 x 1300 - 813K
Post edited by umblefugly on

Comments
Also very nice, but RizomUV is too expensive for me.
Most if not all of the tools I release are mainly for content developers.
I ADORE RizomUV. Cost me $150 for perpetual, and it does the job of UV unwrapping SO much easier than just about anything else I've used, no fuss.
I don't need to unwrap often, but when I do... whew.
It literally is the best, I have been using it since early beta days and I am still a beta tester as well as have my own dedicated channel in their official Discord (For Rizom Link Cinema 4D Support Only) . Remi is a great guy with a great tool.
I see. Thanks for the warning.