Texture issue in the Daz Dragon 3 in Blender with Diffeomorphic
I tried importing a dragon I made with the Daz Dragon 3 addons into Blender using Diffeomorphic and I like to use normal textures made in https://cpetry.github.io/NormalMap-Online/ in it to make it more detailed, but this time when I use Easy Import Daz it says it comes with a warning and the normal head texture does not work properly, as you can see in the image. Does anyone have any idea what the cause might be and how I can fix this?
Dragon head texture issue.png
1919 x 1031 - 1M
Post edited by Paleo Miles, the Paleo Knight at
