Rendering trouble - everything is too bright and washed out!
Subject says all. I am having trouble rendering a scene of a building, made with primitive cubes in DS 4.1
So far I have used 6 flattened and stretched cubes, 2 for each "floor". The little pink object is a spacer.
This is supposed to represent a three-storey building. If you are thinking "industrial park" architecture that would be ok. I am planning to add more "floors" to represent a residential, high-rise apartment building. It's for a suggestion for a revised emergency planning handbook.
Normally I can render stuff without it being so bright. Where did I go wrong?
This is so frustrating! 
duf

duf
building2.duf
57K

building2.duf.png
91 x 91 - 1K
washed-out-image.jpg
1499 x 934 - 826K


Comments
Just ran that off. I changed the base colour, toned it down from bright white to a slight grey. All other environment settings are default.
I don't have these in my library but it loaded just like yours did in the viewport so I don't think it made any difference.
/Runtime/Geometries/maclean/Everyday/EvP1_terrain.obj
/Runtime/Libraries/Props/Maclean/Everyday/Morphing Primitives/terrain.pp2
Oh, it's an iRay render by the way.