Rendering trouble - everything is too bright and washed out!

Roman_K2Roman_K2 Posts: 1,276

Subject says all. I am having trouble rendering a scene of a building, made with primitive cubes in DS 4.1

So far I have used 6 flattened and stretched cubes, 2 for each "floor". The little pink object is a spacer. 

This is supposed to represent a three-storey building. If you are thinking "industrial park" architecture that would be ok. I am planning to add more "floors" to represent a residential, high-rise apartment building. It's for a suggestion for a revised emergency planning handbook.

Normally I can render stuff without it being so bright. Where did I go wrong?

This is so frustrating! crying

duf
duf
building2.duf
57K
building2.duf.png
91 x 91 - 1K
washed-out-image.jpg
1499 x 934 - 826K

Comments

  • garrett_3dgarrett_3d Posts: 359
    edited May 27

    Just ran that off. I changed the base colour, toned it down from bright white to a slight grey. All other environment settings are default.

     

    I don't have these in my library but it loaded just like yours did in the viewport so I don't think it made any difference.

    /Runtime/Geometries/maclean/Everyday/EvP1_terrain.obj

    /Runtime/Libraries/Props/Maclean/Everyday/Morphing Primitives/terrain.pp2

     

    Oh, it's an iRay render by the way.

    test.png
    3840 x 2160 - 6M
    Post edited by garrett_3d on
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