Urgent question about Blender to Daz Studio Plugin
Fae3D
Posts: 2,905
I see that Blender to Daz Studio Plugin is on sale for the next few hours, and I've been really curious about it. I want SO BADLY to bring files over from Blender and have them actually work! What I'm mainly wanting is to bring stuff like what they have at The Models Resource (I doubt I'd be allowed to link there, but it's a huge site and should Google easily) and put it in Daz Studio. Let me stress that these models will be used for strictly personal use ONLY, my kid just loves Pokemon and I want to make her some pictures with some of her favorites. Most of them are in FBX, some are in DAE, they usually have MTL files. Also, so many files I see on freebie websites are FBX, but for whatever reason, I can never get these to load properly. They either come out as gray cubes, or won't take textures, or are invisible entirely, and the rigging almost never works. Others are just straight up blender files. I have the worst mental block about Blender, I cannot describe to you how stupid I feel when I try to use it, but I want to make it work with Daz Studio sooooooo much!!! I'm using a Mac running Sequoia, if that helps any. Has anyone had any experience with this product?

Comments
I don't have a Mac so I can't speak to the experience there. I notice the description states
There are reviews for it on Superhive (Blender) and it sounds like it works quite well with props and environments but has/had some shortcomings with advanced/rigged characters. imo, if the price is right it's probably the tool that's going to get you closest to your goal as I haven't come across many others.
Thank you! I really mainly want it for rigged characters, so I think I'm going to hold off this time. I'm going to have to do a bit more research first. I appreciate your help! ^_^
It's just a rapid test before breakfast, I don't know if I picked the wrong model and I never tried to import rigged model using Blender to Daz, but getting a functionning Detective Pikachu will take additionnal time: it imported all the bones and it is cleaner than directly import DAE or FBX into Daz (see second picture: the horror straight from any horror movie written filmed completly wasted is the dae direct import into Daz, and the blank one is the FBX direct import), but it's not a one and done process.
LOL! Yes, the bottom pictures pretty much look like what I keep getting when I try to import them directly into Daz Studio, too. However, the top picture still looks way too messy for me to be able to easily fix. Thank you so much for the images, that tells me a lot!!!
Rather than importing a rigged character, you could maybe pose against a reference image or a similar sized character in Daz, do the pokemon posing in blender, then export a textured/baked statue without any rigging and import that into Daz. Wouldn't be as versatile as being able to pose directly in Daz since you'd essentially be importing a prop, but it might make the workflow more doable for some still renders.